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11.1.2017 - Kingdom Hearts RP is now closed. We'd like to thank everyone who invested time on the site for contributing to a wonderful experience which lasted for many years. All stories must eventually end, but while this may seem bittersweet, it can't be stressed enough what a pleasure it was to create and share them with you all. Goodbye everyone.


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Zanex
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Post Count : 32
Vruanixa's Ring

Trinity Skill

Name: Drive Zero
Effects: You may enter a drive form without using an action.
Element(s): N/A
Duration: N/A
Cooldown: 3 posts.








Skill Lvl. 1

Name: Vruanixa's Hunger
Element(s): Darkness
Duration: 6
Cooldown: 10
Effects: The medallion strapped around Zan's neck is a mysterious item, peering into the opponents mind, for six posts the enemy feels their life-force sapped, agility debuffed by 50%.
Skill Lvl. 2

Name: Vruanixa's Lineage
Element(s): Darkness
Duration: Passive/Toggle
Cooldown: 1
Effects: When Zan exhales from his nose, a ghostly blue energy slips into the air, revealing his dark lineage. When activated, he can clearly discern smells at any distance within one mile. He can differentiate an accumulation of their physical health, current, and maximum capabilities.
Skill Lvl. 3

Name: Vruanixa's Trick
Element(s): Illusion
Duration: 5
Cooldown: 5
Effects: Towards Summons, Zanex is, in all ways, perceived as the summoner. This includes sight, sound, and other indicators.
Skill Lvl. 4

Name: Vruanixa's Denial
Element(s): Darkness
Duration: Instant
Cooldown: 1 per 25MP spent on the Spell +1 (Rounded Up, max. 10)
Effects: Upon contact with a construct of magic, Zanex releases inner darkness which envelops and completely dissolves the spell.
Skill Lvl. 5

Name: Vruanixa's Testament
Element(s): Ice
Duration: Passive/Toggled
Cooldown: Passive.
Effects: The air temperature passively hits -18 degrees fahrenheit with Zanex at the epicenter, Zan isn't harmed by the temperature because the air immediately touching him is not affected by the change in climate. Range of twenty-five meters
Skill Lvl. 6

Name: Vruanixa The Unshaking
Element(s): Darkness
Duration: 5
Cooldown: 5
Effects: Whenever an enemy uses a spell with the same element that Zanex possesses they take high-extreme damage. Range of twenty-five meters.


Last edited by Zanex on February 12th 2017, 12:11 am; edited 11 times in total

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Monte
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Keeper of the Abbey
Post Count : 140
MAG : -
The second skill needs to clarify a medium of transit, such as activated via contact.

The third skill is a healing skill and a buff. Choose one, and assign a percentage to it.

The final skill needs no cooldown.

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Zanex
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Post Count : 32
bump

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Monte
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Keeper of the Abbey
Post Count : 140
MAG : -
The first skill has two effects. The 'soul-bound' effect is too powerful - HOWEVER, you could have the medallion be a manifestation of your contract with 'Passive Magic' (passive magic refers to any un-slotted magics or skills your character possesses). You could describe it as a 'non-real, ethereal object' that you cannot affect and your opponents cannot affect.

Essentially, your medallion would be a useless item that no one can interact with (like, you couldn't use it to block attacks, etc.), but it would also serve as the indicator of skills in the skill tree. So, just change the 'Soul-bound' effect to something along the lines of 'This object is an hallucination that is a manifestation of the contract forged with X entity.'

--

The second skill has too many effects. Recently, sensory abilities were 'nerfed'. Please choose one thing to extend your senses to (specific odors, magic, etc.) per slot invested, or change the skill.

--

The third skill is a form of delusion, which is not allowed. You could more aptly make the ability work with the current cooldown & duration by changing it to 'Summons perceiving Zanex instead perceive their summoner. This includes sight, smell, and other indicators.'

The fifth skill would need an amount of force required to break the bind. Also, you say the duration is 5 posts - does this mean the afterimage lasts for five posts, or? What happens if someone is caught inside - are they continuously bound until they are moved out of the image or until the skill ends, whichever comes first?

The sixth skill needs a range.

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Zanex
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Post Count : 32
FRANKBANNED

bumped.

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Monte
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Keeper of the Abbey
Post Count : 140
MAG : -
The first skill needs a 10 post cooldown.

The fifth skill will affect you, as is. Needs a range.

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Zanex
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Post Count : 32
bump

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Monte
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Keeper of the Abbey
Post Count : 140
MAG : -
The fifth skill needs a bit different wording. As is, it gives you a cold immunity and makes cold. Which are two abilities.

Reword it so that you are the epicenter of the ability, and the air immediately touching you isn't affected.

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Zanex
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Post Count : 32
mulan mulan mulan

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Monte
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Keeper of the Abbey
Post Count : 140
MAG : -
Approved.

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