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11.1.2017 - Kingdom Hearts RP is now closed. We'd like to thank everyone who invested time on the site for contributing to a wonderful experience which lasted for many years. All stories must eventually end, but while this may seem bittersweet, it can't be stressed enough what a pleasure it was to create and share them with you all. Goodbye everyone.


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Camilia
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Post Count : 40
MAG : 2
Name: Cure

Lvl. 1 Effect

MP Cost: 15

Element(s): Cure

Range: Close

Description: A basic healing spell, Cure allows Camilia to charge her hands with restorative energy, causing them to glow with a light green light. She is then capable of touching an ally or anyone she wishes to heal, and they will be healed for 10% of their maximum health. This increases by 10% per post spent charging it, all the way up to 30% of their maximum health. However, she must make physical contact, which makes this spell very unfit for use in the heat of battle.


Lvl. 2 Effect

MP Cost: 30

Element(s): Cure

Range: Mid Range

Description: The second level of the cure spell. Camilia is now capable of generating a sphere of healing energy, which allows her to target herself or any ally within twenty feet of herself, healing them for 25% of their health.


Lvl. 3 Effect

MP Cost: All MP

Element(s): Cure

Range: High Long Range

Description: By expending all of her mana, Camilia is now capable of generating a massive omnidirectional wave of healing energy, restoring all the health of any ally within range. This heavily drains Camilia however, causing her to face a 20% debuff to all stats during the five post mana regeneration state.


Last edited by Camilia on February 7th 2017, 6:49 pm; edited 1 time in total

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Celeste Kusaido
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Post Count : 5
Alright hello, I am Celeste. 
I shall be grading your spell!
Please note: The other two spells will be judged when you reach the requirements to use them.
Original Spell:
Lvl. 1 Effect 

MP Cost: 15

Element(s): Cure

Range: Close

Description: A basic healing spell, Cure allows Camilia to charge her hands with restorative energy, causing them to glow with a light green light. She is then capable of touching an ally or anyone she wishes to heal, and they will be healed for 10% of their maximum health. This increases per post spent charging it, all the way up to 50% of their maximum health. However, she must make physical contact, which makes this spell very unfit for use in the heat of battle.
The maximum you can charge this healing spell at, LEVEL 1 is 30 percent. Also please state that this can only charge for two other posts, that is if you choose to charge the heal. Each post the heal's effectiveness increases by 10%. 




So for Example!


  • No Charge: 10%
  • 1-post Charge: 20%
  • 2-post Charge: 30%

So please make these changes and you will be good!

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Camilia
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Post Count : 40
MAG : 2
Edits made

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Celeste Kusaido
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Post Count : 5
APPROVED!
Scratch that, Hoshi says you can charge it 100% what this means is it'll do double the normal healing so no charge would be 10% charged fully would be 20%  I am sorry, please fix it accordingly.
So Let's say Example:

  • No charge: 10% healed
  • Charged 1 post: 15% healed
  • Charged 2 post: 20% healed

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Camilia
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Post Count : 40
MAG : 2
Im actually gonna save this spell for later, when I'm fully adjusted to the systems of the site/the element has been fully defined.

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