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10.3.2017 - A mysterious light filled the Sea of Skies. Those who wielded great power and abilities found themselves back at square one, as if reset.


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Zanex
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Post Count : 31
Name: Devourer
FP Cost: 10
Duration: 15
Quantity:  1
Appearance:


The Devourer is roughly ten times the size of a Darkside. With arm reach capable of stretching across a football field. However, the Devourer is stationary and cannot move from where it was summoned at. It must fight within that zone. It cannot follow Zanex on missions which require constant moving between areas and once summoned, cannot be re-summoned for a long time. Despite lacking vision, the Devourer is a monster which links eyesight with Zan, or friendly parties allied with Zan. If everyone leaves the Devourer behind, he'll be rendered ineffective and blind. While he'll still be able to do damage, he'll not be very accurate in his endeavors.

Stats:
     STR ---- 9
      CON ---- 5
      AGI ---- 6
      SYN ---- 0
      MAG ---- 10


Element:

Darkness
Gravity

Abilities:

Name: Pit Swallow
MP Cost: 200
Element(s): Gravity, Darkness.
Range: 250 meters
Description: A force of gravitational velocity thrusts down from space on top of the destination of an opposing summon, forcing half it's body through the ground where the Earth then squeezes pressure around it. From here, a beam of blue energy launches onto the opposing creature. (traveling at high-extreme speeds). The beam will give the aesthetic of blowing the the creature's outside the body. Effectively de-summoning it. Whatever cool-down was on that summon is now doubled. This ability uses 6 actions.

Name: Heavenly Sanction
MP Cost: 200
Element(s): Darkness.
Range: 200 meters
Description: Nothing within a 150 meter radius can be negated, unless Devourer allows it so. With this ability, it can allow Paul's allies to negate the enemy, but they themselves cannot be negated by opposing forces. The ability is signified by a glowing blue energy that illuminates behind the monster's blindfold, overtop where the monster's eyes would've been. Duration of 10 posts.


Last edited by Zanex on February 14th 2017, 8:26 am; edited 7 times in total

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Monte
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Keeper of the Abbey
Post Count : 140
MAG : -
Please describe in what way you traded around ability slots, duration, etc.

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Zanex
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Post Count : 31
I used the thirty stats, plus the skill. I' trading off some of the spell slots for a slightly prolonged duration. 3 slots for 5 extra duration.

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Monte
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Keeper of the Abbey
Post Count : 140
MAG : -
You can no longer trade qualities of summons around. Please make this uniform.

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Zanex
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Post Count : 31
Fair enough, I'll reserve the other three slots then.

I'm ready for the approval now, if that's fine.

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