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11.1.2017 - Kingdom Hearts RP is now closed. We'd like to thank everyone who invested time on the site for contributing to a wonderful experience which lasted for many years. All stories must eventually end, but while this may seem bittersweet, it can't be stressed enough what a pleasure it was to create and share them with you all. Goodbye everyone.


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Liandry
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The Valkyrie
Post Count : 48
MAG : 5
Name: Holy Blades

Lvl. 1 Effect
MP Cost:10 mp
Element(s): Light
Range:close
Description: Liandry is able to create a single weapon of solidified light with each cast. The weapon can take any physical form of common weapon designs

The spell last for 10 posts, afterwards Liandry will need to recast/spend 10 mana to maintain the objects.

Lvl. 2 Effect
MP Cost: 50 mp
Element(s): Light
Range: moderate
Description: Same as above, higher mp cast allow the weapons to become physically stronger by a high major amount.

Once per post the weapon is then able to explode, detonating into a large blast dealing a moderately major amount of magical damage per blade.

Lvl. 3 Effect
MP Cost: 100 mp
Element(s): Light
Range: Long
Description: At this cost Liandry is able to create seven blades of construct light at once, much like the same effects above. At this cost they are moderately extremely more powerfully then level above. The Blades are attached to Liandry by thin invisibly wires that allow her to move them by sheer will.
The blades are now able to travel the same speed of the caster and are able to move far past their normal movement range away from the caster.

Once per post each sword is then able to explode, detonating into a huge blast dealing a moderately extremely amount of magical damage per blade. The weapons reform the post after until their full duration ends


Last edited by Liandry on February 3rd 2017, 2:20 pm; edited 3 times in total

___________________
Legacy Character: 24000 words left using
STR 5 | AGI 3 | CON 3 | MAG 5 | SYN 0 || Level 3
Light | Fire | Time | Plant

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Gemini
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Post Count : 43
You changed illusion to time, so the elements need to be adjusted. Additionally, it seems to me like you'd need wind/gravity to make them float around you in accordance with your will.

This is otherwise fine.

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Liandry
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The Valkyrie
Post Count : 48
MAG : 5
ah right I'll change that

and is it possible to move them with physical gestures then at all with my magic instead of at will?

___________________
Legacy Character: 24000 words left using
STR 5 | AGI 3 | CON 3 | MAG 5 | SYN 0 || Level 3
Light | Fire | Time | Plant

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Gemini
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Post Count : 43
That's not really the problem. There's nothing wrong with the effect and how it's used, it's just that you don't have the elements necessary to let them fly/float around like that. You could achieve something similar though as long as you make use of the elements of the spell in a way that makes sense. For example, you could have them connected to Liandry by long, near-invisible strings of light that make them appear to be floating and allow her to maneuver/throw them as she would with a normal flying weapon.

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Liandry
avatar
The Valkyrie
Post Count : 48
MAG : 5
alrighty I've edit to that example

___________________
Legacy Character: 24000 words left using
STR 5 | AGI 3 | CON 3 | MAG 5 | SYN 0 || Level 3
Light | Fire | Time | Plant

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Gemini
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Post Count : 43
Approved.

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Gemini
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Post Count : 43
Upon further consideration, you'll need to alter this. You have too many effects. It's supposed to be like this:

Lvl 1: One effect
Lvl 2: One upgraded (or same) effect, additional effect
Lvl 3: One upgraded (or same) effect, two additional effects
Example:
Lvl 1: Fireball
Lvl 2: Fireball that debuffs
Lvl 3: Fireball that debuffs and does status effect

Please remove some effects.

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Liandry
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The Valkyrie
Post Count : 48
MAG : 5
edited and modified some power to compensate

___________________
Legacy Character: 24000 words left using
STR 5 | AGI 3 | CON 3 | MAG 5 | SYN 0 || Level 3
Light | Fire | Time | Plant

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Gemini
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Post Count : 43
Reapproved.

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Hoshiko
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Site Owner
Post Count : 339
MAG : 5
Unapproved. Spell levels are no longer a thing. Spells, by default, have one effect. You may add additional effects, with each one taking up a slot.

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Darkness | Fire | Gravity | Cure

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