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11.1.2017 - Kingdom Hearts RP is now closed. We'd like to thank everyone who invested time on the site for contributing to a wonderful experience which lasted for many years. All stories must eventually end, but while this may seem bittersweet, it can't be stressed enough what a pleasure it was to create and share them with you all. Goodbye everyone.

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Your character starts off with 4 elements. You may buy another element for 4,800 words, but this does not count towards character growth. If you have 14,800 words and buy an element, your resulting word count will be 10,00 words. There is no limit on how many elements you may buy.

Elements are used  in Skill Trees, Spells, Synth, Summon, and Drives. You cannot cast a fireball if you do not have the Fire element.

Available Elements
Light- An element that you can possess, held typically by those pure of heart. It can be used to temporarily blind your opponents as well as to light up areas too dark to see in. It tends to make a great counter to darkness, though the reverse is true as well.
Darkness- An element that you can possess, held temporarily by those of a dark heart. It can be used to temporarily blind an opponent, as well as casting darkness on areas. It tends to make a great counter to Light, though the reverse is true as well.
Nothingness - Nothingness cannot alter the memories.
Water (+ Ice & Mist)- An element that you can possess, able to utilize water. With this element you can turn the tides of battle, literally! Such as entrapping your foes in a bubble/sphere of water or drowning them in waves upon waves of power. Maybe you want to shift and mold the water to create yourself claws or a whip, anything of the sort. Give your foes frostbite as they freeze with your cold attacks. Or maybe perhaps blind them with a thick wave of mist.
Rose/Plant- An element that you can possess, able to conjure up a jungle if you must. This magic is best for manipulating plants to your advantage in a battle. Example being, manipulating the plants around one's self to entrap their foe, or conjuring up a sword from the plants nearby or other weapons, ect. The world of nature is yours to bend.
Cure- An element that you can possess, this is a great element for supplements, such as healing or enhancing someones abilities. Mostly used for curing someone ill or quickly healing wounds and such.
Thunder- An element that you can possess, which can allow the user to utilize lightning throughout them to benefit them through enhancement, such as speed. As well as causing lightning to strike down their opponents and conjuring up a thunder storm.
Gravity- An element that you can possess, which can alter the gravity around them. Such as causing somebody to be crushed by gravity or simply lifting them off of the ground. This element possess the ability to change the course of terrain in their favor and as well as altering an attacks' gravity to avoid an oncoming attack, magic or not- however this only allowed every two posts.
Illusion - Illusion cannot create delusions, only hallucinations, when affecting somebody's perception. This means that while you can show somebody false information, you cannot force them to believe it.
Time- An element you can possess, great for bending time for your own benefit. Maybe you wish to fast-forward time for yourself to avoid a deadly blast, or even slow down the time of their assault so you can make a quick counter, or reverse time to before they could do such an action to counter them for a quick and deadly surprise.

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