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Karahito
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Post Count : 828




|| Serenity ||
Alias : Karahito Shikami
Female | Nineteen | Human
Image References
> X X X X X X <




Appearance

    > Physical Appearance
    With long, sleek black hair that comes just below her bum, she has silver-blue eyes and fair skin that contrast boldly against otherwise dark features. Standing at about 5' 6" (1.71m) and weighing around 150lbs (68kg), besides her rather endowed bust, she's otherwise rather toned in build.
    > Outfit or Armor Description
    When at home or relaxing, she enjoys wearing one of her many gothic-styled dresses. They typically lack in color, black with white accents, and are one most occasions only as long as her knees. Coupled with tights or leggings, there's always some form of heeled shoe in her feet. If she's feeling up to it, there will be small, white ribbons tied into her hair.
    However, when out and about, her attire takes on a whole different personality. For her top, a black crop-top with long sleeves and a high, loose collar that stands as high as her chin. There's a simple white line that runs the length of her arms and around the rim on her collar. Tight black pants that lack any recognizable design rest low on her waistline. While finger-less gloves dress her hands, she wears a pair of black and white sneakers that she finds easy to move around in. Around her left thigh is a black leather pouch, buckled down snug. Crossing over her chest, there are two holders housing short swords. On one, there is strapped a small, tubular containment cell that holds her blow gun.





Personality

    Cold and harsh upon first encounter, she comes off as short-tempered and demanding. However, she only acts like this as a means of what she believes to be protection, for both herself and those around her. Believing that being close to her is not safe and that being close to others is counterproductive, she promotes others to be stand-offish. That goes without saying that she'll do whatever it takes to do what's right, even if she's not comfortable with it. Being a workaholic and not afraid to get her hands dirty, she's a busy body who gets the job done.
    She's a quick study, able to understand and/or figue things out rather quickly. She enjoys puzzles, games, and long, hot bubble baths a good challenge. Though the only thing that seems to escape her understanding are the emotions of others and why they act the way they do. It makes her curious, but other than that she doesn't put much effort into it as she finds it a "waste of time". Honestly, she just wants to ask as many questions as your little brain can handle. #mentaloverload





Combat and Ability Information
[list]
> Elements
Air | Illusion | Darkness
Sound | Disguise | Shadow
> Weapons of Choice
Combat Gloves | These look like nothing more that your average pair of finger-less gloves, there's just small, round metal plates added to the knuckles. These plates were forged to absorb the user's magic to add an elemental alignment to their strikes.
Twin Short Blades | Mounted to her back, these blades look like a pair of miniature katanas, no longer than 2ft (60cm) long. The way their mounted, crossing in an "X" shape and placed upside-down, makes for easy access and quick retrieval. The tempered metal was specially designed to withstand her elemental buffs.
> Fighting Style
She prefers to stick to the shadows for as long as possible and staying out of harm's way by using long-ranged tactics and spells. Her close-range capabilities are not to be underestimated, however, as she can pack a pretty powerful punch. Every fight is treated like life or death.
> Stat Alignment
STR | 5
CON | 5
M AFF | 7
M DEF | 6
SPD | 7
DEX | 6
STM | 6





History

    They had always considered themselves a unit, her and her sister. Until one fateful day that she began to change. Everything seemed to come crashing down. They began to drift. It wasn't for the fact that they no longer got along, or no longer enjoyed each other's company. It was for the fact that Serenity was afraid of what she was capable of, of what she could do to her sisters, or even their parents for that matter.
    On their sixteenth birthday, Serenity set out on her own, not saying a word to anyone before departing. It was for everyone's safety. Her family just wasn't meant for this kind of power. She blew things up just by humming stupid ditties. She knew there was no way she was invincible to the other forces in the universe, but for that small household, it was too much.
    In the three years she had been gone, Serenity created an alias for herself and spend many of her days attempting to hone her abilities though self-training and much disapline. She often contimplating returning to her home, but guilt and uneasiness always posed a formitable wall that she couldn't overcome.






Political Information

    > Alignment
    Neutral Good
    > Relationships
    Relationships List:

    Felicity, (a.k.a. Tsumiko Shikami ): Her twin sister, the two of them were inseperable until one fateful day during their childhood. Since then, thier relationship had taken a turn for the worse.
    Charity, (a.k.a. Trinity Valhala): The younger sister of the family, Serenity tends to adore her from afar and secretly gives her what she needs to get by.


Roleplay Lists - - -

    Threads List:

    N/A





Equipment

    Combat Gloves | These look like nothing more that your average pair of finger-less gloves, there's just small, round metal plates added to the knuckles. These plates were forged to absorb the user's magic to add an elemental alignment to their strikes.
    Twin Short Blades | Mounted to her back, these blades look like a pair of miniature katanas, no longer than 2ft (60cm) long. The way their mounted, crossing in an "X" shape and placed upside-down, makes for easy access and quick retrieval. The tempered metal was specially designed to withstand her elemental buffs.
    Knife Set | Stored carefully in the holster on her thigh, these sharp tools vary in size, shape and purpose. From rope to bone to stone, if it can be cut, these knives can do the trick.
    Blow-Gun | This is really nothing more that a small tube made of a hardened material. Being able to either blow darts or similar items, or just compact air at a target, it makes long ranged fighting simple.
    Cross Bow | Though rarely ever on her person, she owns one for special occasions. The many dials and settings allow for long-ranged sniping activities and the such.
    Utility Pouch | Organized carefully within it are the knives, status ailment drugs, and other items she deems necessary to carry around. Being strapped to her thigh, it's possitioned carefully to be at just the right spot where her hands can reach everything inside.





Abilities

    || Spells ||
    Vibration Emission | The caster can use the vibrations in sound waves to effect various mediums:
    Counter Vibration - Allows the negation of vibrations within mediums to a certain extent. Only one medium may be affected at any given time, and may be easily overpowered.
    Earthquake Generation - It isn't so much an earthquake as a centralized shaking in the surrounding ground. Stronger vibrations may lead to the ground shattering and breaking apart.
    Molecular Acceleration - Speeds up the rate of which molecules vibrate, simulating heat. The faster the vibration, the hotter the heat. No flames are involved.
    Molecular Deceleration - Slows down the rate to which molecules vibrate, simulating being cold. The slower the vibration, the colder the target feels. No ice is involved.
    Keen Edge - Creates a tight space of air that surrounds the blade and enhances the blade's edge into something far more dangerous using a fusion of vibrations and sound waves. It can be used on anything to make a point or an edge, even something blunt. However, while it's safe to say that it can be used without any object at all, it becomes harder to handle and less keen.
    Sonokinetic Combat | The user is able to infuse sound with physical attacks, using sound waves to influence and disorient opponents and strengthen attacks.
    Same post activation; 3 post effect; 2 post cool-down without action; 3 post cool-down with action
    Modify Memory | The caster can eliminate, recall, change, or implant any one memory.
    Self only; one use in non-combat topic; 2 topic recharge
    Psionic Equilibrium Distortion | A silent attack on the target's hearing, it induces vertigo to varying degrees. The longer it charges, the stronger the affect. Casting without charge is equal to giving the target a serious case of nausea. Higher levels require concentration and makes the caster unable to move around.
    0-2 Post charge; 1-3 post effect; 3 post recharge
    Mute | Bend the sound waves in a manner that induced silence around a target. (Warning: Prolonged exposure (or lack thereof) may result in minor insanity.)
    Sound Blast | Releases a burst of destructive sound waves that blasts into whatever direction her head is pointed in. It can either be concentrated into a single line or expanded to replicate a wall. The latter requires a bit more magic to perform, however.

    || Enchantments ||
    Enchanted Combat | Allows the user to enhance their physical fighting capabilities to suit their situation by reallocating skill points.
    Same post activation; lasts for 3 posts; 2 post cool-down without action; 3 post cool-down with action
    Sneak Step | Allows the user to hide their presence and highly difficult to sense. Stays active until the user is seen.
    Silent Move | Allows the user to move without making any sound by bending the sound waves around her feet.
    Cat's Grace | Adds +2 to DEX, CON, and SPD
    3 post effect; 2 post cool-down

    || Miscellaneous ||
    Echolocation | Navigate using sound waves. It also acts as an awesome awareness tool.
    Being surround by darkness or illusions is visually impairing, but is not a hindrance overall.
    Enhanced Hearing | Allows for parabolic hearing, also known as selective hearing. The user can pick and choose however much or how little they want to hear. It makes for a good lie detector too.
    Intuitive Aptitude | Quickly understand just about anything about an object, be it organic or non. More complex objects take a little more time to understand, however.

___________________
"I-I'm not doing it for you, you know. I have my own reasons..."

Level I: 0/0EXP
Level II: 8516/15,000EXP
Level III: 0/40,000EXP
Level IV: 0/75,000EXP
Level V: 0/120,000EXP

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