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10.3.2017 - A mysterious light filled the Sea of Skies. Those who wielded great power and abilities found themselves back at square one, as if reset.


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Thad Poehler
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Post Count : 28
3' 5" || 104.14 cm || Stout || Lvl 5




Strength || 3
Constitution || 3
M. Affinity || 4
M. Resistance || 8
Dexterity || 8
Speed || 8
Stamina || 8



|| Healing ||
When it comes to instantaneous effects, his healing gains +3, but when it comes to long term recovery, his healing magics receive a -3. This makes him better at first aid tactics, opposed to restoring someone to peak form after the battle has ended.

|| Wind ||
His offensive and supplementary wind spells gain +3, but his defensive spells gain -3.

|| Water ||
His offensive water spells gain +3, but his defensive and supplementary spells gain -3.



|| World Hopping ||
He has the ability to 'hop' to other worlds he has been to. This includes, Deep Jungle, Agrabah, Dwarf Woodlands, Country of Musketeers, and La Cité Des Cloches.

|| Bestiary Arcana ||
Thad has extensive knowledge of the beasts in the following worlds: Deep Jungle, Agrabah, Dwarf Woodlands, Country of Musketeers, and La Cité Des Cloches.

|| Sixth Sense ||
Poehler has a sixth, magical sense. This allows him to see, understand, and differentiate magics with the magical matrix located in his eyes. Whether or not his eyes are closed, he can see with this sixth sense, albeit in a different way than his normal vision works. Together, the two visions compliment each other. His normal vision providing more detail, while his Sixth Sense provides him with omnidirectional and magical insight.

|| Elemental Affinity ||
He can cast various Cure, Wind, and Water aligned spells.



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