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11.1.2017 - Kingdom Hearts RP is now closed. We'd like to thank everyone who invested time on the site for contributing to a wonderful experience which lasted for many years. All stories must eventually end, but while this may seem bittersweet, it can't be stressed enough what a pleasure it was to create and share them with you all. Goodbye everyone.

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5' 11" || 180.34 cm || Living Object || Level V

Strength || 6
Constitution || 7
M. Affinity || 6
M. Resistance || 5
Dexterity || 7
Speed || 7
Stamina || 4

Impact (+2) || Extended (-2)
Wattson's body is better designed to impact and damage, than it is to deal with the excessive strain of additional weight.

Offensive (+2) || Defensive (-2)
Wattson is more skilled with offensive magics, opposed to magics that are defensive in nature. However, he shows no favor, nor struggle, with supplementary magic.

Acrobatics (+2) || Flexibility (-2)
Despite being a great acrobat, he is not as flexible as others of his talent.

Near (+2) || Far (-2)
His skill for close ranged accuracy far surpasses that of his long ranged skill.

Acceleration (+2) || Momentum (-2)
Despite it being easy for him to pick up speed, it's difficult for him to keep it over prolonged periods of time. He works best in bursts

|| Non-Organic ||
Dr. Wattson is a living object and, therefore, not applicable to any natural or magical abilities that affect organic life. On the opposite end, abilities that would affect objects affect him. This is due to his body being made of a Wonderlandian, metal alloy. The only exceptions are his head and the various plugs within his body.  

|| Plug-In ||
Wattson does not have a right hand, but instead a plug, which he uses to attach various weapons, armors, and/or items. This is the only natural plug in his body, which he has control over like any of his other limbs. It can extend from his arm, an additional arm-length.

|| Nine-Volt Battery ||
Unlike organic beings, Wattson can only be sustained from electricity. Because of this, he has accommodated his body with magic and weaponry, designed to help properly introduce, and absorb, electricity into his body.

|| Switchblade ||
Wattson's drill can change into a buzzsaw, morning star, a any type of kitchen knife, while still being able to connect to the plug in his respective arm, which allows for such diversity.

|| Neck Tie ||
When Wattson pulls on his neck, he can coax out items previously stored within it. By default, he carries syringes filled with Etorphine and a fully stocked surgical kit. He also carries various recipes for medicine, poison, and notes on Wonderland plant-life written with his own personal shorthand.

|| Electricity ||
Wattson has the ability to use a variety of electricity magics, ranging from control of already existing electricity to creation of its magical expression.

|| Magnetism ||
As a living metallic object, who focuses on electrical magic, magnetism was his next step in proficiency, using it to not only manipulate the appropriate objects, but to manipulate himself.

|| Reforge ||
As long as he has the original parts, or compatible material, he can restore objects to their original form. This only works on the inorganic,

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