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10.3.2017 - A mysterious light filled the Sea of Skies. Those who wielded great power and abilities found themselves back at square one, as if reset.


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The Skull Knight
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Post Count : 24
Name: Sk, Knightlierishistismy III of the Funk Masters (self-appointed name)
Age: 20
Gender: Male

Appearance: Around 7 feet tall. The Skull Knight is a bit unusual in appearence. His body is covered in hard bone-like plates over where the bones would be under his skin. It's basically like an incomplete exoskelleton with emphisis on several interlocking plates around his arms and legs, completely covering them to the elbow/knee joint. His body under the plates appears to be made of a red muscle-like structure instead of normal skin.

Most of his body seems somewhat based on a human instead of his head, which has two solid horns coming out of the sides slightly mimiking the look of a jester's hat. His teeth and tounge are sharp and pointed while his eyes are black with white unnatural pupils. To most people he would seem like an unusual heartless until they got to know him. Then he seems wierd and goofy.... Then he probably either tries to kill you or does something odd that makes him seem monsterous anyways.......

Also wears black shorts! Isn't decency great?

Personality: The Skull Knight is typically discribed as "goofy", "unable to focus", and "wierd". At least, at first that's what the people who are just getting to know him would probably say. But, very quickly, you learn the truth of the Skull Knight's inner nature. He sees himself as just a weapon and loves everything that comes with that title. Murdering, torturing people, just the general love of the fight. He's about as wild and crazy as he can be, often becoming lost in pointless thoughts before cackling with laughter and beating his prey to near death. Almost as if he doesn't know any better. He doesn't kill for power or to gain anything, he just does it because it's fun for him.

Likes: Fighting, puppets, sombreros, bricks, collecting random objects, textbooks on Roman history (as long as he can throw them at someone), long walks on the beach, building snowmen
Dislikes: Being told what to do, people who refuse to die, dogs, mailmen, goofy sidekicks (don't ask), and unrealistic anime. Once again, don't ask :/

History: Was created as some bizzare failed experiment. Instead of coming out as a deadly calculating assassin, his mind was twisted and damaged, creating an unfocused rampaging mess without any real purpose. The rest is shrouded in mystery, all that is known is that The Skull Knight just woke up one day on a foreign world with no memory of his former life. His orgin world seems to have been consumed by the Darkness.

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The Skull Knight
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Post Count : 24
Abilities
 
*Weapon Drives
----- Scorpion Stance:
The Skull Knight's spine-plate detatches slightly as the end of his spine turns into a lengthy chain with a scythe-blade at the end of it. The chain can be controlled with his mind and extend, but any damage inflicted on the chain is felt as direct pain.
 
*Magic Drives
----- Basic Form:
A drive based around fire magic and simple natural abilities. Can be upgraded, with time, into more advanced drives with similar abilities.
1. World Portal- Forms a portal to another world out of fire magic. The flames are impassible to people unless they know at least basic fire magic or adept magic that can combat fires. Due to a lack of focus, it's hard for even The Skull Knight to know where he'll end up sometimes.
2. Split Flames- Manages to split his mind into controlling a few floating explosive fireballs at once. But, as a result of being unfocused, the fire magic becomes too connected to him, develouping faces and sharing his personallity.
 
 
Drive TypeBasic DrivesAdvanced Drives
Weapon Drives-Scorpion Stance
Mastery: 0
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Magic Drives-Basic Form
Mastery: 0
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Every encounter, the mastery of the most effective drive used will go up by 1. As new drives become possible for the character (or as I think them up) they will be added to the table with the required total mastery of the drive type. For example, a defensive fire magic drive may take 10 mastery in magic drives. Advanced drives, on the other hand, will require a set ammount of mastery from a specific drive. Such as an advanced version of Scorpion stance requiring 30 mastery with the Scorpion Stance drive. I know I don't need to make things so complicated for myself, but it's just a fun idea :P
 
*Skull Knight can not activate two drives at once and requires time to switch between drives. Some may require specific conditions to be switched to or might switch automatically based on certain factors.*

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