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About the power of spells

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About the power of spells Empty About the power of spells

Post by Abel XIV on September 27th 2012, 6:22 pm

Well, I was searching for approved spells to compare them with my own ones so I could have more balanced apps and I happened to come across this incredibly cool spell:

https://kingdomhearts.forumotion.net/t3429-fury-of-the-phoenix

The facts about this spell are the following:
- It costs 35 PM.
- It fires 5 fireballs (7 pm/fireball).
- Fireballs travel at 35 MPH (56,313 km/h)
- Due to being fired in quick succession and their 3 feet radius (6 feet diameter ~ 2 meters), they are hard to dodge.
- Each fireball can destroy concrete.
- Each fireball causes 3 degrees burns.
- Undefined range. Thus, unlimited range (Probably just forgot to add. Of course, it would be still limited by the laws of common sense).
- The character using this spell has only average magical power.
- The spell doesn't have any weaknesses.

Now, 'Fury of the Phoenix', THAT is a good spell like those in RPGH!, I really like it very much!, Spells of such a high power should be allowed to every character with average magic, and even more powerful ones should be allowed for those that have more than average!, that would make using magic much more fun ^^~!

Plus, that would allow users to create moderately powerful and weak spells for less MP than now, making newer members able to use more than a single spell each topic, situation that just sucks. That way, they'd be able to use many more weak spells what would allow them to actually use magic as a weapon (since a weapon that can be used just once per topic is quite a bad weapon, even more if we consider that this weapon does only have a moderate power for most users that don't have thousands and thousands of posts, this way, hardly any room is left for magic-oriented characters, since the only ones able to more or less use magic as their main weapon are the characters of those that have been here for years and years and that have 150 MP or more).

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About the power of spells Empty Re: About the power of spells

Post by Mystic on September 27th 2012, 6:32 pm

It's 25MPH first of all. Which isn't near impossible to dodge, looking at some circumstances. And it can break concrete, but anything stronger it wouldn't break. So something like Steel wouldn't break, though I do admit, fire on steel does make it hot. And if newer members wanna use more spells, make something weak on purpose. Not everything about spells is blowing up your opponent's house. It's just that, if you want something extraordinary, you're gonna have to pay up.

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About the power of spells Empty Re: About the power of spells

Post by Abel XIV on September 27th 2012, 6:37 pm

Well, Shi didn't have to pay up. I'm just asking that everyone receives the same treatment. Everyone should be able to have spells like these for 35 MP. Shi doesn't have special wrights after all.

Plus, what's wrong with that?, The spell is awesome. We mages just want to have awesome stuff for the same price too.

___________________
Abel's max mp: 60


Main Theme: "The Last Journey"

Battle Theme [Standard]: "Kingdom Come"

Battle Theme [Darkness Form: Thanatos] "The Battle for Everyone's Souls"

Battle Theme [Light Form: The Messenger] "I'll Face Myself"

Battle Theme [Nothingness form: Hari-Hara]: "Hari-Hara"

Battle Theme [Divine Form: Anarchic Order]: "One of a Kind"

Battle Theme [Final Form: Vayú, Messiah of Carnage]: "Promised Pain"


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About the power of spells Empty Re: About the power of spells

Post by Azmot on September 27th 2012, 6:48 pm

To be neutral and unbiased about the situation; Abel makes some good points.

As a user; I think this is a not so wise. I'm not really going to say why, it just doesn't seem smart to up-power spells.
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Post by Shirou on September 27th 2012, 7:15 pm

Sigh.

Really? You had to bring this up here?

I don't have that spell because I'm on staff, nor do I have that because of special rights. I have it because it hasn't been looked at since the change in management. I've had it for about two years now, and things have changed. It will have to go through a reapproval process, so it won't be overpowered.

However, spells are staying the same and we're not increasing them because one of my outdated spells happens to be overpowered. Stop trying to get more powerful stuff for less.

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