Lynette Elise

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Lynette Elise

Post by Lynette Elise on Tue Aug 21, 2012 5:25 pm

Name: Lynette Elise Richardson;  Goldeneyes, the Nameless Shard; Lady Firebird

Age: To look at her, one would think her to be a young woman of roughly 17 to 19 years of age.  Appearances, though, are HIGHLY deceiving as this woman has seen a full thirty-seven years of life... and some days she feels them more than others.

Gender: Female

Home World: She first arrived in Traverse Town, now she's a Resident of Neverland.

Race/Species: Human, superficially at least

Appearance: Lynette is an attractive young woman, to look at her, with long, thick blonde hair.  She seems to be somewhere between the ages of seventeen and nineteen, though that appearance is very deceptive.  When she arrived in these chaotic worlds her eyes shimmered blue and green, tending towards one side or the other depending on her environment, though more turquoise than either pure shade.  That has changed with the catastrophic consequences of what is being called a "Carrier Wave".  The changes that have taken place within Lynette, that even now are taking place, have shattered that gentle blue-green and the primal being that is Lynette's potential burned them to a metallic gold.  Not amber, not yellow.  Those are the eyes of one who has been given or surrendered to Darkness.  No, her eyes are the pure molten color of new-minted coins.

Alignment: Lynette is devotedly Good in her moral outlook.  She might not always live up to her own standards, but she is still determined to adhere to what is Good.  Granted, that leaves a lot of judgment calls open and she's not quite so strict on her adherence to the moral rightness of what is In The Rules.  After all, the world is a rather flawed place.  The ideals of What Should Be don't always measure up to the facts of What Is.  She tries to walk the path of merciful justice between the two tyrants.

Elemental Mastery:
    Heart: Light
    Primary:  Cure
    Secondary: Fire
    Tertiary: Rose/Plant


Personality: Lynette is fiercely loyal and protective of those she cares about.  It's an astonishing thing, in fact, to see those few times when she does get roused to "Mother Bear" stature because she more often restrains her impulses to the point where she might as well not even *have* impulses.  Still, when pushed she can push back in defense of her friends.  She's highly intelligent and capable of intellectually examining just about any absurd thing, which is what allows her to maintain her fragile hold on sanity in these... unusual circumstances.  When she's stable, she's happy and upbeat and generally pleasant to be around.  New situations do cause her a great deal of discomfort, though, so she's initially shy and silent until she feels comfortable with her surroundings.  She also has a tendency towards stubborn determination.  Sometimes this is a good thing.  It means she holds on to friends no matter what.  Sometimes, though... it's not.

Lynette, though, is very fragile, painfully fragile as a consequence of the changes taking place within her.  Her very soul's Name was destroyed in a madman's attempt to turn her into something she was not, and the lack has her walking a razor's edge between madness… and worse.  The uncontrolled eruption of her magic has made her extremely sensitive to emotions, both her own and those around her, and to the presence of their souls.

Weapons: Keyblade

Fighting Style: Lynette is not a fighter.  She has a somewhat basic understanding of the physics of blunt force objects though, like the staff, the mace, the hammer, that sort of thing, so she tends to use what she does understand.  She vastly prefers to stay out of combative situations because she is so uncomfortable with conflict of any sort.  She tends to let her Keyblade wield her when she is pushed past refusing it, even as her magic commands her.

Affinities: Lynette is, first and foremost, a Storyteller both in aptitude, in calling, and in profession.  As a result of this, and her fangirl tendencies regarding books, movies, music, and video games in her home world, she is Dangerously Genre Savvy.  She made her living from understanding the ebb and flow of plot and how events interacted, and from deciphering how motivation equates to actions in her characters.  It's not that great a leap from predicting how characters will react to predicting how those around her will act, especially as she silently shakes her head at how absurd some of the things around her are.  She is also an avid Troper and since "there is nothing new under the sun", she can reasonably predict some traits and motivations.  Heroes will always be heroic and Villains will always be villainous, after all.

This is not to say that she can't be deceived or be wrong in her educated guesses… but she's still going to have a better idea of what's going on around her than she lets on.

And, for all that she bemoans the lack, her hand-eye coordination is better than she believes it to be.  She's just not trained by playing video games since earliest childhood since, let's be honest, she didn't discover them until she was fully grown.  She is, though, very good at making things with her hands.

Her dominant strength, though, is in her sheer magical power.  She is a living Firebird, a primal being of magic, fire and healing and music.

Weaknesses: Lynette is not, though, a fighter.  She was never a physical powerhouse, even before the traumatic transformation, and she is still likely to act as if she were weaker than she truly is out of simple habit and a lack of understanding or conscious training.  She's a Mage; she's supposed to be Squishy, and she's far too used to thinking of herself as being helpless in any sort of physical endeavors.  Additionally, she runs a terrible risk if she were to ever take the life of another sentient being in that her magic, her empathic resonance with the world around her, would rebound on her, shattering her psyche and destroying any control she might have over the primal power within her.

Also, due to her Nameless state, and the strain of holding on to some semblance of identity when there is nothing to anchor her, she has a logical weakness to attacks associated with Nothingness.

Stat Summary:
    Magic Power High
    Synthesis High

    Magic Defense Average
    Accuracy Average
    Stamina Average
    Agility Average

    Strength Mod. Low
    Defense Mod. Low
    Speed Mod. Low


History:
Spoiler:
Lynette comes from a place outside the worlds of Kingdom Hearts, a place where all the things that are so familiar and unsurprising to the residents of the various worlds are not only unfamiliar, but are judged outright impossible.  A place without magic, without keyblades, without Heartless or Nobodies or Unversed… a place where such things are found only in stories and video games.

In this world, Lynette was as close to a mage as one of theirs ever got.  She was a storyteller.  She knew about other worlds because she could reach out and touch them, but she knew that she could never walk them.  That was why she used others to walk them for her.  Characters did things in her stories that she always thought that she'd never get to do.

She grew up, got married, did all those things she thought were expected of her.  She thought she was happy, content.  She got a college degree in English, wrote her stories and eventually was able to get them published.  She was celebrating the release of the first novel when everything came crashing down on her head.  She got a call one mid-April morning that her husband had been in an accident on his way to work.  A salt-water truck had turned into his path.  He'd stopped, but the truck hadn't.

At the age of thirty-three, Lynette was a widow.

She sank into a deep depression after that, especially as she watched the rest of her family members drift away themselves.  In the end, only she remained and she pulled herself back to sanity only with the help of some powerful pharmaceuticals and the writing of her second and third novels.  By this point she was gaining something of a following as a writer, something which both surprised and humored her.  But still, the Nothing was just on the edge of her awareness, always waiting for her to slip up... until a four-footed angel showed up on her doorstep.

The Yorkie was barely more than a puppy and she'd been wandering around in a neighborhood looking for a home.  Someone had thought of her and by the mysterious ways that miracles happen, Annie landed in Lyn's arms and it was love at first sight, for both of them.  Annie needed her, and being needed by the little dog helped Lyn more than any pharmaceuticals could.

She was just past her thirty-seventh birthday when something completely outside the spectrum of possibility intervened and Lynette found herself facing a military escort at her doorway one summer morning.  Apparently there was an excavation somewhere that she wasn't allowed to know the details of, but strange runic engravings were found on the walls.  Undecipherable engravings until a graduate student assistant entered carrying one of her books with those same runes on the cover.

She was barely given time to pack a bag before she was whisked off, with Annie in tow at her insistence, for this mysterious location so that she could translate the runes that apparently no one else knew.

--- --- ---
Lynette couldn't believe her eyes as she looked around at the structure, the stone walls and the intricate carvings.  "What in the hell...?"

One of the researchers, a pompous self-important looking man, looked up at her and shrugged.  "That's what we'd like you to tell us.  You're the one who knows the runes."

Annie squirmed in Lyn's arms, eager to explore and greet each and every person that she saw.  Annie was, quite possibly, the friendliest former streetling dog that Lyn had ever known.  She set the dog down, but kept a tight hand on the leash she held.  She didn't want Annie getting lost.  Needless to say, Annie wasn't too happy about not having the freedom to sniff at everything.

Lyn shook her head.  "You don't understand... I created these runes when I was in high school.  Dreamed them up out of my own imagination."

"This structure's at least two thousand years old.  Just tell us what they say.  We'll worry about the other stuff."

Lyn barely restrained herself from rolling her eyes at the patronizing tone to the man's voice.  Obviously her lack of a Piled Higher and Deeper meant that she was beneath him, or some such nonsense.  She took a deep breath and wandered over to one of the walls, one of the more intricately decorated ones, where the runes formed a large circle taller than she was, with concentric writing inside that.  Out of habit she located some of the more familiar runes and her eyes widened.  "This is not possible..."

"What does it say?"

She chuckled softly as she quickly confirmed her initial suspicion.  "Do you want it in the runic language, in the direct translation, or in the familiar English form?"

"There's no need for you to get smart with me.  What does it say?"

She did roll her eyes at that.  "The first line is 'Ym Dareth nal Elalom sytarren...' literally translated it's 'Our Father by Heaven encircled...', you might be more familiar with the words 'Our Father who art in Heaven...'."  She started to say something more when she realized that the researcher had stopped breathing.  She looked at him and followed his gaze and realized that the runes for the phrase she'd spoken were glowing on the wall.  She took a step backwards, startled, and the glow slowly faded.

The researcher looked at her and narrowed his eyes for a moment.  "What about the rest of it?"

Lyn looked back at the wall and frowned slightly as she examined the inner circles.  "Oh this is just ridiculous... these are words I've only created in the past couple of months... this one 'darrimareth', it's a compound of 'darrim', the plural for World, and 'mareth', which is Mother."

"So it would be... 'Worldsmother'?"

"Yeah, a lot of the words in the language are like that.  The creation of compound words was supposed to be something of an art form in the culture I was building to go with it."  She frowned.  "This makes no sense to me whatsoever.  Literally this reads 'Worldsmother, Keywielder, speak the words and let your Heart lead the way'."  She rolled her eyes.  "How is someone supposed to actually wield a key of all things?  The phrasing is specific to weaponry."

Well, granted, she'd seen some absurd things wielded as weaponry in some of the video games she played, one kid used a cup and ball toy as a weapon, and there was always the one bard of hers who had reinforced her lute so that she could legitimately hit a guy upside the head with it… but that sort of thing didn't work in real life any more than she could go walking around in the worlds that she wrote about.  Stuff like that didn't happen.  Speakers didn't Travel.

So why was she looking at a wall of her own runes written in her own language on a structure older than Europe?  That was a question she simply couldn't answer.

---
She spent the rest of the day translating the runic inscriptions.  It was very late when she finally tried to sleep, but sleep wouldn't come.  She kept seeing that circular inscription, haunting her, taunting her.  Annie lay curled up beside her on the cot, fast asleep and peaceful in the way only a dog could be with her person.

Finally Lyn sighed in defeat and sat up, causing Annie to roll over from the sudden lack of support, waking to look at her with an expression of curiosity.  "Come on, sweetie," Lyn whispered, "I gotta do this before it drives me nuts and if I don't do it now then there'll be other people around and I don't wanna risk that."

It took her about fifteen minutes to get her things together.  There were several bound journals in the bottom of her wheeled bag, empty ones because she never went anywhere without paper to write on, a few changes of clothes, and her music player.

She could never go anywhere without music.

She carried Annie in her arms as she crept out to the ruins, silently trundling the bag with her.  If this didn't work, then she'd be the only one to see her idiocy.  If it did… well, she really didn't expect it to, but she had to be prepared.

The only keys on her were her house and car keys, though she didn't know why she'd brought the vehicle ones when she'd been transported here by military escort.  She liked to collect keychains, mostly because they were pretty, but the only ones on her were the large butterfly and the hero emblem.  In her hand, though, was one of her quill pens.

She stood for a moment simply looking at the wall, wondering if what she was about to do was half as stupid as she thought it was.  She still didn't understand how a key could be a weapon, but she didn't think that this door would use a standard key, not when she had always opened the door to other places using words.  This was why she carried the quill pen; it was the key she thought the wall wanted… particularly since she couldn't see any sort of familiar "keyhole", just the blank spot in the middle of the circle of runic words.

After a moment of silence she simply sighed and shrugged.  If she waited too much longer, someone would find her and then there'd be the explanations and… well, she didn't want to try to explain this.

She took a deep breath and very purposefully spoke the words that were carved onto the wall, watching as the runes lit up one by one in response.  With the final word, the carved words began to slowly spin on the wall, like they were the edge of a round doorway.  She took a step towards the wall as the wheel of runes spun faster and used the sharp nib tip of the quill to write the runes she'd given herself for a name.  The single word flared brightly on the wall and the carved rock melted away revealing a stone pathway floating in the middle of a star-lit darkness.

For a moment her mind was completely blank, other than the feeling of sheer and utter surprise.  "What the hell… it worked…"

There were shouts, and commands, behind her, but they sounded like they were worlds away from her as she stepped through the doorway far more calmly than she felt inside.  There was another bright flaring of light from the spinning circle of runes and the doorway closed behind her, leaving her and her dog alone on the pathway.

For a long moment, Lyn simply looked around at the impossible environment in disbelief.  What was she doing here?  What was she thinking when she'd spoken the words and then written her name like that... it could have so easily fallen flat, making her feel like an idiot when nothing happened.  But nothing didn't happen... something did.  And here she was with the quill still in her hand and her dog squirming to get down.

She didn't think Annie would be stupid enough to try jumping *off* the stone path, not when she still had issues simply jumping down from the top of the bed... but she couldn't bear to take the risk.  Well, she couldn't stand there forever, and she certainly couldn't go back the way she came... so the only way to go was forward.  Forward into who the hell knew what.

RP Sample: Annie barked at what looked like just another shadow to Lyn, but the mere fact that her little Yorkie dog was barking was enough to get her attention.  Annie didn't bark unless she had something to say.  Usually she simply growled, sounding almost exactly like the teddy-bear endearing Ewoks in the movies that Lyn could still recite whole scenes from that it was too adorably cute.  But this was a serious bark, for Annie, though how a dog who stood *maybe* a foot tall from the floor to the top of her head could sound threatening was still a mystery to her.

"Annie, what is it, sweetie?"  She walked over to kneel beside her dog and was startled into falling backwards when the shadow actually moved.  "What the hell?"

The shadow blinked glowing yellow eyes at her and then turned its head towards Annie, who growled and barked in response.  The creature hissed a warning and extended its hand, with long, very sharp claws as if it intended to attack the little dog.

Lyn stopped thinking at that point.  "You leave my baby alone, you phantasmal bastard!"  She was on her feet, the quill pen in her hand and it suddenly flared to life in her grasp, gaining in size and mass to resemble nothing so much as a sword.  She really didn't have the time to consider what in the hell she was doing with a pen the size and weight of a sword… or an oversized battle hammer, or why it was pulling her forward like it knew what it wanted her to do.  She didn't have time to think, didn't have time to question.  Her dog was in immediate danger and she could simply follow along as the weapon wielded her.

She swung on a downwards diagonal, catching the too-solid shadow across the side of the neck with the base of the feathers.  The swing felt like something appropriate for the blunt nature of that side of the weapon and the blow knocked the creature to the side, away from the barking dog, who took refuge behind Lyn's heels as she charged forward, following up with a diagonal backhand swing as her arm reached apex.  The creature's attention now distracted away from the dog, it charged at Lyn, hissing in anger and threat.

"Oh no you don't!" she shouted as she brought the feathers, sharp as a sword edge, down on top of its head and yanked it off balance so that it fell forward.  She smashed the nib end of the weapon into the creature's back and watched it vanish into motes of darkness, leaving only a handful of polyhedral crystals behind.  She gasped for breath as she fell to her knees, trying to understand what just happened... and whether it had actually happened at all.  Annie sniffed at the crystals and then stood on her hind legs, her paws on Lyn's chest as she tried to reach her face to lick her.  Lyn put her arm around the dog and hugged her close, kissing the top of her little fuzzy head.

The weapon shrunk down to the size of a keychain, of all things, and Lyn slid it into her pocket again before gathering up the crystals that she figured would be some form of currency... there had to be a reason behind the things and that was about the most logical.

She just about facepalmed at herself.  As if anything she'd run into since that army man knocked on her door was "logical".  She sighed and looked at her dog, who was watching her as if to see what other games she'd come up with.  "Come on, Annie, we need to find some place to call home still.  I don't know how common those things are going to be around here."  She made sure to keep Annie's leash firmly in her hand as the two of them walked towards the arched gateway of what looked to be a sizable town, the sign reading "Welcome to Traverse Town".

They say that what you don't know can't hurt you.  Damn them for liars.  What you don't know can come back to bite you in the ass, that's what it can do.  Lynette didn't know who she truly was when she so innocently wrote her true Name on the carved wall that had defied understanding by anyone but herself.  She didn't know what it really meant that she was able to walk through that wall and enter strange new worlds that terrified her as much as they invited her curiosity.

Lynette knew about Goldeneyes, the Nameless Shard of the Mother Speaker.  She knew about the woman who had such incredible magical ability that it made the Healers of most worlds look like the best they could do was offer a band-aid.  She knew about the call that would bring Goldeneyes through the Fourth Wall and into the worlds she'd been telling stories about her whole life, about the promise that only the Nameless Shard could restore the fallen Rose Pearl to life, bringing her back to those of House Dreamsail who still mourned for her.  She knew that Goldeneyes would be counted among those of House Dreamsail.  She knew that Goldeneyes would court madness on all sides.

Lynette didn't know, though, that she was Goldeneyes, or that Goldeneyes was also a being of such primal power that her name would resonate through a whole universe as Lady Firebird.

What she didn't know, and still doesn't know, could fill volumes.

It's possible that she still wouldn't know, if not for the ill-timed intervention of an event that was simply called "the Carrier Wave".  Some power beyond knowledge (if Lyn were in the mood to be honest, she'd say that it was probably a Speaker somewhere, or possibly several Speakers working in concert) was playing with the foundations of reality itself and caused… well, caused a warping.

Lynette was already sensitized to such events, because of passing through the Wall the way that she did, and the Wave didn't just wash over her, changing her in bits and pieces.  It carried her with it far away, beyond the boundaries of the conventional worlds.  That was when a Scientist with more curiosity than sense, or governing ethics for that matter, found her.

A girl, broken, battered, and far too malleable for her own good landed practically on his doorstep and she carried within her the potential for such astounding power that it could reshape worlds at the command of any who controlled her.  Of course he started meddling in matters that he didn't understand nearly as well as he thought that he did.  He thought to wipe her mind clean so that he could reshape her into a form which pleased him, a warrior to fight at his command, a weapon in his hand to defeat a being that would, one day soon he suspected, become more troublesome than their alliance was worth.

He learned a painful lesson that day.  One does not cage the Firebird.

The damage, though, was done.  The psychic attack on her very essence left Lynette magically Nameless and teetering on the brink of madness… and when she looked into a mirror she realized the truth she'd been avoiding.  She was her own character, the whispers of whom she'd been hearing for decades.

The eruption of power that was the birth of the Firebird carried her back to the worlds that she'd been swept away from, only now she was a changed woman, terribly damaged, but mending, maybe.  Now she must cope, and adapt, as the hatchling Firebird within her soul grows and gains strength.

And maybe, someday, find a Name for who she is now.

Pictures:  *Microheroes at the moment... I haven't done any pictures of the pre-Dreamsail Goldeneyes in ages.


Last edited by Lynette Elise on Fri Oct 11, 2013 5:26 am; edited 6 times in total

Lynette Elise
The Firebird

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Re: Lynette Elise

Post by Paleo Ansem on Tue Aug 21, 2012 5:44 pm

Need add to weakness an element you're character is weak against.

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Re: Lynette Elise

Post by Lynette Elise on Tue Aug 21, 2012 6:01 pm

*chuckle*

That was easy enough to add in, and legitimate for the character, too.

Bump.

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Re: Lynette Elise

Post by Paleo Ansem on Tue Aug 21, 2012 9:03 pm

Alright next the third paragraph in you affinities going to have to remove you can know about the universe going however can't know you're in a game or all about it due to the fact that would be breaking the fourth wall and unfair to others.

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Re: Lynette Elise

Post by Lynette Elise on Tue Aug 21, 2012 11:36 pm

Breaking the fourth wall is part of what this character *is*. It's part of the whole concept. She's not going to be running around pointing at people saying "You're just a video game character!!!" That'd be stupid and would probably get her targeted as an idiot or a madwoman.

She knows that.

And more, it's not that she knows that she's walking around in a video game. No, with the way her mind works, and the way her stories have worked, she's going to presume that this is the world from which the game was created. That the worlds existed before the game did.

Uhm... it has to do with the nature of storytellers as interdimentional communicators... Here, lemme try to explain...

In this world, Lynette was as close to a mage as one of theirs ever got. She was a storyteller. She knew about other worlds because she could reach out and touch them, but she knew that she could never walk them. That was why she used others to walk them for her. Characters did things in her stories that she always thought that she'd never get to do.

Her philosophy is that those who "create" simply hear the echoes of worlds that already *are* and have the ability to affect them from a distance through those who walk them. She's not going to assume that she's been dropped directly into the game itself, but that these are the worlds that the game creators "heard" and influenced.

Does this help at all? She's not going to be obnoxious with any of this. She's past the point where that would have been a danger and she's new enough to this that she hasn't developed most of the attitude problems that would accompany the knowledge.

Besides, she gets absolutely no benefit in regards to anything custom-developed, which, as I understand, is at least 90% of the characters here, if not more.

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Re: Lynette Elise

Post by Paleo Ansem on Wed Aug 22, 2012 8:49 am

I understand I honestly do, however it's still honestly a form of meta-gaming, the most i can currently give you is in you're introduction going into this universe you'll know, however you lose the memory of knowing. While I'm sure you're character wouldn't go around doing that, its still unfair for the character to know despite the fact over many of our active characters are custom characters.

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Re: Lynette Elise

Post by Lynette Elise on Wed Aug 22, 2012 6:10 pm

I understand your position. However, there's no way for this particular character to get hit with the Amnesia Mallet and still remain who she fundamentally is. Not at this point in her development.

I'll have to see if another character becomes available since Lyn won't work here. I'll edit a new template in whenever I'm able to figure one out.

Thank you for your patience.

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Re: Lynette Elise

Post by Lynette Elise on Mon Sep 10, 2012 7:20 pm

Edited the backstory and the nature of her knowledge. I hope that this is acceptable.

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Re: Lynette Elise

Post by Paleo Ansem on Mon Sep 10, 2012 7:38 pm

I read it however before i say my thing, how exactly do you see this working in the head for you're character

To see if it matches with my own that I got and we may go from there to see this new way works.

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Re: Lynette Elise

Post by Lynette Elise on Mon Sep 10, 2012 8:04 pm

The character is mostly a fish-out-of-water story. She's blatantly unprepared for this environment other than in some purely intellectual ways. A lot of stuff is going to be going on inside her head that doesn't get spoken aloud. Though...

Well, let's say she's walking down a road and someone in one of the black cloaks walks by. They *look* sinister. She's going to be extra cautious. If they start speaking charmingly and convincingly, she's going to look for what they're hiding in their words because she doesn't trust villains, and the eloquent ones most of all because they're the most dangerous.

If she sees a bright, open-faced kid like Sora... well, he practically screams "hero". Just *looking* at him screams that. She'll smile fondly at any pratfalls and trust him, or at least trust that he *thinks* he's doing the right thing. After all, she's a Troper and she knows about Nice Job Breaking It, Hero.

Leaders of any sort are going to default to distrust, though, because of how often Power Corrupts. She's not always going to take spoken words at face value, especially if someone is asking her to do something for them, or is offering to do something for her. But there's a conflict there because she *does* need help adjusting to the environment. She'll always assume that there's an aspect of self interest in any aid she gets.

Intellectually there's going to be a lot of conflict between actively interpreting events as the plotted stories she *feels* they are, and the mundane existence that she's used to living. The more obvious a person is in projecting "villainy" or "heroism", though, the more she's going to believe her own instincts.

First and foremost, though, is that she's going to default to cautious until she gets to know a person. She believes that the foundational rules of existence have been altered and that she's not really supposed to be here, so she's going to go out of her way to avoid revealing where she came from or how she got here unless she really trusts someone. Especially since she doesn't look the age she really is. Even to the point of feigning amnesia if that's what it takes to avoid questions.

Does this help?

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Lynette Elise
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http://thegrizzleyden.wordpress.com/

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Re: Lynette Elise

Post by Paleo Ansem on Mon Sep 10, 2012 8:15 pm

So fake amnesia while knowing who these people are.

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The Seeker of Darkness

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Re: Lynette Elise

Post by Lynette Elise on Mon Sep 10, 2012 8:51 pm

That's one possible path for her to take. How she chooses to mask, or unmask is undecided because she hasn't entered RP yet.

Have you ever seen Scream? You know how fans of Horror movies tend to be a step ahead in surviving them? She's like that. She knows the common mistakes and she knows the ways that things usually work. She's just really good at what she does because she's had to write for both heroes *and* villains and so she knows the usual motivations for both.

She doesn't know *who* everyone is. She has a decent idea of *what* they are, though. And she can make educated guesses about why they do what they do because of that. Like, "Villainous Figure A" is trying to talk her into doing something that sounds innocent. She's going to start trying to decipher all the ways it can go horribly wrong and destroy people's lives because Villains will be Villainous.

"If it walks like a duck, and quacks like a duck, and swims like a duck, it sure as hell ain't a darn turkey."

This help at all?

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Characters: Kibble, the Fairy Dragon

* If you add me on a chat medium such as Yahoo, let me know who you are, because I don't accept connections to those I don't know.

Lynette Elise
The Firebird

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Character Age: 0
Munny: 150

http://thegrizzleyden.wordpress.com/

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Re: Lynette Elise

Post by Paleo Ansem on Mon Sep 10, 2012 9:55 pm

Alright I believe this is good then

Approved.

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Paleo Ansem
The Seeker of Darkness
The Seeker of Darkness

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Re: Lynette Elise

Post by Lynette Elise on Thu Oct 10, 2013 11:03 pm

Bump for edits related to the updates to the site regulations and such.

Thank you.

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Characters: Kibble, the Fairy Dragon

* If you add me on a chat medium such as Yahoo, let me know who you are, because I don't accept connections to those I don't know.

Lynette Elise
The Firebird

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Character Age: 0
Munny: 150

http://thegrizzleyden.wordpress.com/

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Re: Lynette Elise

Post by Milo on Thu Oct 10, 2013 11:17 pm

Would you mind posting the physical strengths and weaknesses, in a concise list, when you reply?
I'm have trouble deciphering what is due to weakness and what is due to lack of training.

Please and thank you.

Milo

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