roleplay
Latest topics
What are Your Current Plans for Your Character?
February 11th 2018, 7:33 pm
Chastelle

Land Of Twilight - A Legend Of Zelda Roleplay
October 22nd 2017, 4:39 pm
Josh Dragovalor

The Infinite; Rick and Morty [Forumotion]
October 21st 2017, 1:37 pm
Guest

Steamhunter
October 20th 2017, 8:25 am
Guest

Dragonball Legacy
October 14th 2017, 5:54 pm
Guest

Staff
Updates
11.1.2017 - Kingdom Hearts RP is now closed. We'd like to thank everyone who invested time on the site for contributing to a wonderful experience which lasted for many years. All stories must eventually end, but while this may seem bittersweet, it can't be stressed enough what a pleasure it was to create and share them with you all. Goodbye everyone.


View previous topic View next topic Go down

            
Rambles
avatar
Post Count : 1
Mana Monolith

Skill 1
Name: Font of Mana
Element(s):
Duration: n/a
Cooldown: n/a
Effects: Setsuna possesses a number of secondary mana pools from which to draw from equal to half his Magic stat, rounded down. The capacity of these pools is equivalent to his main mana pools MP total divided by 5. All of Setsuna’s mana pools are subject to effects that would target any one of his individual pools, excluding MP restoration effects. Each mana pool has an individual cooldown counter, and the MP cost of spells can be divided up between them per his discretion.

Skill 2
Name: Mana Multiplicity
Element(s):
Duration: 3 posts
Cooldown: 4 posts
Effects: Setsuna is able to produce magical duplicates of himself, each of which stats equal to his own and share all his skills and abilities. When creating a duplicate they consume one of Setsuna’s secondary mana pools, which they use for the purpose of casting abilities that require MP. Setsuna loses access to this secondary pool until the duplicate is dispelled (thus the maximum number of duplicates is equal to the number of secondary mana pools he has), after which it is returned and enters its cooldown state.  These duplicates are destroyed upon receiving Moderate damage. The duration and cooldown counters for each duplicate is tracked separately.  MAKE THIS LESS WORDY

Skill 3
Name: Mana Resurgence
Element(s):
Duration: n/a
Cooldown: 2 posts
Effects: Whenever one of Setsuna’s secondary mana pools leaves its cooldown state, he may restore MP to any number of allies’ mana pools. The amount of MP restored is equal to the maximum amount of MP for that secondary mana pool.

Skill 4
Name: Mana Unstoppable
Element(s):
Duration: n/a
Cooldown: n/a
Effects: Setsuna’s mana pools are immune to negative effects. Setsuna cannot be affected by any status effect that would prevent him from casting abilities that require MP.

Skill 5
Name: Mana Spice
Element(s):
Duration: n/a
Cooldown: n/a
Effects: If casting a spell or synthesis ability would empty one of Setsuna’s mana pools, that spell receives a moderate boost to its damage and effects. This effect is cumulative, should multiple mana pools be emptied simultaneously.

Skill 6
Name: Mana Confluence
Element(s):
Duration: n/a
Cooldown: 3 posts
Effects: Setsuna can add any one spell he sees cast to his spellbook for the duration of the current thread. The copied spell must be of an element he is able to use, and must be copied in the post immediately following that in which the target spell was used. Once cast the spell triggers this ability’s cooldown and causes Setsuna to forget the copied spell.

Back to top Go down

View previous topic View next topic Back to top

- Similar topics