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11.1.2017 - Kingdom Hearts RP is now closed. We'd like to thank everyone who invested time on the site for contributing to a wonderful experience which lasted for many years. All stories must eventually end, but while this may seem bittersweet, it can't be stressed enough what a pleasure it was to create and share them with you all. Goodbye everyone.

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Post Count : 5
Super Sword Skill Tree

Super Sword
Name: Super Sword
Element(s): Metal
Duration: 5
Cooldown: 5
Effects: The user summons a magnificent weapon of base length/reach sitting at six feet (6'0 or 182.88cm), the blade has no weight if picked up by it's summoner. Players who have this skill gain a slight buff to strength while defending. Other skills including 'Super Sword' in their name, cannot be used without first activating this skill.

Super Sword: Split Sword
Name: Super Sword: Split Sword
Element(s): Metal
Duration: 5
Cooldown: 5
Effects: The user's 'Super Sword' begins to shake in hand. It's image will distort like some sort of glitch until the illusion of another Super Sword appearing in the off-hand becomes evident. The new sword is metaphysical and can be broken with a single hit of equal strength or higher in the STR stat. However, for as long as it stays up, it can be assumed while the Split Sword is active the real sword gains it's duration time; however the maximum amount cannot surpass 5 posts. The Split Sword's name becomes 'Super Sword' while active.

Super Sword: Rampart Blade
Name: Super Sword: Rampart Blade
Element(s): Metal
Duration: 5
Cooldown: 5
Effects: The blade can bend in odd shapes akin to if they were being shifted by vectors. (Bent in straight lines, not curvatures).

Super Sword: Deflect
Name: Super Sword: Deflect
Element(s): Metal
Duration: Instant
Cooldown: 3
Effects: The super sword must catch a projectile or ranged spell as it is coming within striking radius. The deflect allows the spell to be aimed in any direction immediately, effects that trigger upon surface contact and negate are suppressed by the deflect. Also, any person who would normally be immune to their own spells or skills are temporarily harmed by them.

Super Sword: Matchmaker
Name: Super Sword: Matchmaker
Element(s): Metal
Duration: 5
Cooldown: 5
Effects: The Super Sword grows to a ten foot length, and is coated in pink lasers. The Super Sword deals bonus magical damage when contact is made and can slice through materials of reinforced steel and below. When activated, cooldowns are reset. And durations are extended by 1 post for every Super Sword this ability affected when cast. (Max of 2).

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