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Midori
Post Count : 11

Midori's Skill list

on July 28th 2017, 2:14 pm
A dance in red

Skill 1
Name: Contre Sixte
Element(s): Aero, Thunder, Gravity
Duration: Indefinite, 20 MP/post maintainance
Cooldown: N/A
Effects: Summons a pair of blades, each made of their respective element (Thunder and Aero), and each about 3 feet long, 3 inches wide. These blades function as any other elemental sword. They are swung through manipulation of gravity, and Midori doesn't have to touch them. Indeed, it might be difficult for her to do so, being made of raw elements. These blades may not be manipulated further than 5 feet from Midori, though they can exist outside of her range, at the same cost per turn. They are manipulated with the same degree of force using her MAG stat that a physical weapon would be manipulated with the STR stat.

Skill 2
Name: Black Hum
Element(s): Thunder
Duration: 1 Post
Cooldown: 4 Posts
Effects: Enwreathes a weapon in lightning elemental energy for a very short time, physical contact is required, and any object (though usually weapons) under a total size of 7 meters in diameter can be affected. This effectively increases the magical damage of a weapon by one stat point.

Skill 3
Name: White Hum
Element(s): Aero
Duration: 1 Post
Cooldown: 4 Posts
Effects: Enwreathes a weapon in wind elemental energy for a very short time, physical contact is required, and any object (though usually weapons) under a total size of 7 meters in diameter can be affected. This effectively increases the magical damage of a weapon by 1 stat point.

Skill 4
Name: Cat features
Element(s): N/A
Duration: Indefinite
Cooldown: N/A
Effects: Midori is now part cat-thing, granting her additional boons, as well as new limitations. Her ears are now much more sensitive, good for hearing, bad for fighting. They aren't necessarily weak points, but they make for easy and quite painful targets. Her tail is long enough to just barely drag behind her as she walks, if she releases all of her muscles at once. This long tail is good for balance, but again makes for another target. If she were to lose this, or it is impaired in some way, she is likely to lose her balance, to the point where she would need to consciously walk carefully to avoid falling.

Skill 5
Name: Auto-Shell
Element(s): Aero
Duration: Indefinite
Cooldown: N/A
Effects: At will (whenever Midori enters combat), she may choose to passively activate this skill. If so, the poster must declare it so. When active, Midori recieves less damage/healing/support/debuff from any magical source, as winds are actively protecting her. This reduction is an appx 33% loss in efficacy and duration. Outgoing spells are not affected. This doesn't have effect on physical abilities.
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