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Gloom

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Gloom

Post by Cap on February 25th 2017, 12:13 pm

Gloom

Skill Lvl. 1
Name: Mana Hoarding
Element(s): N/A
Effects: The user can store mana in a physical growth akin to storing it in an item. The growth shares his constitution. The user can use mana stored this way, even when his pool is in cooldown. Removing the growth or doing more than moderate damage to it will destroy the mana inside. The mana destroyed causes explosive magic damage to everyone in a 3 meter radius, including the user. This damage is proportionate to the amount stored (5 MP being low minor damage, 250 MP being 3x extreme damage), as is the size of the growth (5 MP being a pimple, 250 MP being a torso)


Last edited by Cap on March 11th 2017, 2:12 am; edited 4 times in total
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Re: Gloom

Post by Cap on March 5th 2017, 11:03 pm

bump c:
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Re: Gloom

Post by Belal on March 7th 2017, 9:53 am

You might be pushing the limits on racial augmentation with Heartless Limitation. We're going to need Hoshi's verdict. Personally, beyond damage balance, Flatten and Keyblade Tracking need to be a separate abilities.

Mutable form needs to be an active skill.

Should we allow multiple costs, Magic fist would need to be an active skill. However, I'm opposed to the subversion of the one cost, one effect rule spells generally have. You can make a case against it, as it's a skill, but you'd need to convince a staff member.

In regards to Champion of the Arcane, I oppose passive MP drain, even if conditional.

I'm too biased on Mana Gorging, as I've proposed the idea myself. You'd need another administrative member to look it over.

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Re: Gloom

Post by Cap on March 7th 2017, 10:06 am

The first skill is entirely composed of abilities Heartless have in the series. They are all encompassed by the theme of "heartless physiology".

Edited.

The skill might be too flexible. Discuss amongst staff for sure.

Fair enough.

That's fine.
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Re: Gloom

Post by Cap on March 11th 2017, 1:51 am

Please approve.
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Re: Gloom

Post by Hoshiko on March 12th 2017, 5:02 pm

Does it have a max?

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Re: Gloom

Post by Cap on March 12th 2017, 5:09 pm

Not currently.
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Re: Gloom

Post by Hoshiko on March 13th 2017, 7:57 pm

You should give it one.

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Re: Gloom

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