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Overdrive Empty Overdrive

Post by Alexander on February 11th 2017, 8:58 am

Name: Overdrive
Type: Keyblade Synthesis
Quantity: 1
Durability: 10
Element(s): Darkness/Time
Details: A treasure from the world of sleep. A Keyblade of boundless power awakened from a terrible nightmare, its reach extending as far as its fellow's might.
Ability:

  • Reality Rewind- (Ten Post Cool Down) Overdrive can protect its user from a magical attack of any power if it hits the weapon. That ability will be "rewound" back into MP and refunded to the caster. As this occurs, Alexander's body is coated in a dark aura momentarily. (Synthesis 10)


Last edited by Alexander on March 2nd 2017, 2:22 pm; edited 8 times in total

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Overdrive Empty Re: Overdrive

Post by Hoshiko on February 11th 2017, 2:57 pm

Superior Make: Five post cool down.

Heavy Blade: This would be a Gravity-related ability.

Forgive: Must abide to the 25% over time healing if not a potion.


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Overdrive Empty Re: Overdrive

Post by Alexander on February 11th 2017, 4:11 pm

I had associated Heavy Blade with Metal, given Alexander's proficiency with the element, but I can see too how it could be considered as solely gravity. Would you know a way I could have something like this but keep it as Metal Element?

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The future is not fair to the past because by definition it has already surpassed it.
"There was a sickness."
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Overdrive Empty Re: Overdrive

Post by Hoshiko on February 11th 2017, 4:24 pm

For the weight thing, no. You could have their reduced agility if you damage them, however.

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Overdrive Empty Re: Overdrive

Post by Alexander on February 11th 2017, 4:35 pm

Edited!

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The future is not fair to the past because by definition it has already surpassed it.
"There was a sickness."
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Overdrive Empty Re: Overdrive

Post by Hoshiko on February 11th 2017, 4:40 pm

Orichalcum Splinter - 1 post duration.

Forgive - Still needs to be changed

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Overdrive Empty Re: Overdrive

Post by Alexander on February 11th 2017, 6:02 pm

Fixed! And changed an ability to Summon

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The future is not fair to the past because by definition it has already surpassed it.
"There was a sickness."
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Overdrive Empty Re: Overdrive

Post by Hoshiko on February 12th 2017, 1:04 am

Superior Make - Cool down needs to match how many mods are on a synth (1 post for every mod, 10 mods in total, so a SYN 10 item can't be destroyed). This cannot be variable and must be a set cost.

Orichalcum Splinter - increase the cool down to 5.

Temporas Impetus - even if it builds off of a skill, you cannot destroy all synths.

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Overdrive Empty Re: Overdrive

Post by Alexander on March 2nd 2017, 10:20 am

I cast Bumpaga

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"There was a sickness."
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Overdrive Empty Re: Overdrive

Post by Hoshiko on March 2nd 2017, 10:34 am

Negation needs to be specific and cannot negate any and every spell. In addition, this effect doesn't seem inherent to the weapon. The spell it can negate should be done via contact with the weapon itself and not the user.

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Overdrive Empty Re: Overdrive

Post by Hoshiko on March 2nd 2017, 11:51 am

After some consideration, this can negate all magical attacks since it doesn't destroy MP.

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Overdrive Empty Re: Overdrive

Post by Alexander on March 2nd 2017, 1:20 pm

Edited!

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Overdrive Empty Re: Overdrive

Post by Hoshiko on March 2nd 2017, 1:29 pm

Synthesis durability has also changed and is now relative to your respective stat, so it can have 10 durability.

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Overdrive Empty Re: Overdrive

Post by Alexander on March 2nd 2017, 1:51 pm

OH SIZNAP THAT'S BALLIN
Edited~

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Overdrive Empty Re: Overdrive

Post by Hoshiko on March 2nd 2017, 2:07 pm

Specify it's a Syn 10 effect.

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Overdrive Empty Re: Overdrive

Post by Alexander on March 2nd 2017, 2:23 pm

Boop

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Overdrive Empty Re: Overdrive

Post by Hoshiko on March 2nd 2017, 2:29 pm

Approved.

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