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Omega Weapon

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Re: Omega Weapon

Post by Alexander on March 2nd 2017, 2:21 pm

Poof! Elaborated on

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Re: Omega Weapon

Post by Alexander on March 3rd 2017, 2:55 pm

Bump!

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Re: Omega Weapon

Post by Hoshiko on March 3rd 2017, 4:48 pm

It should have a limit of uses per post, as to preventing spamming it.

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Re: Omega Weapon

Post by Alexander on March 3rd 2017, 9:36 pm

Edited!

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Re: Omega Weapon

Post by Hoshiko on March 3rd 2017, 9:38 pm

What's the range?

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Re: Omega Weapon

Post by Alexander on March 3rd 2017, 9:55 pm

Great question! My main idea was for this to be a sort of after-image that primarily occupied Omega's swing arc, but instead of being interrupted like the physical blade it just carried along that trajectory. I don't quite know how to describe it, though I'd say the range couldn't possibly be longer than Omega's own reach, and just as relevantly I would say that the duration of this phantom after it passes Omega's point of stopping may be no more than a second.

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Re: Omega Weapon

Post by Hoshiko on March 4th 2017, 7:54 pm

I don't quite understand how this ability works. Could you try explaining it in a more simplified manner?

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Re: Omega Weapon

Post by Alexander on March 4th 2017, 8:11 pm

So it would be activated when at low health. Basically, Omega gets a shadow that follows its swings around. Only, the shadow is always about a second behind Omega. It perfectly follows when Omega is swung and where it is swung, but if Omega collides with a shield and such this would not stop the phantom. It instead travels forwards past Omega's blade in the same arc for about a second. So about two seconds after Omega lands, the phantom passes it and damages an opponent in front of it. But because Omega has stopped moving, it will dissipate only a second later.

I'm suddenly feeling a iffy about this, can I workshop it with your permission? This is cool but it isn't super interesting, and I think I just came up with something better.

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Re: Omega Weapon

Post by Hoshiko on March 4th 2017, 8:48 pm

Bump whenever you've revised.

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Re: Omega Weapon

Post by Alexander on March 4th 2017, 10:24 pm

This might be a bit of a stretch, but here it goes!

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Re: Omega Weapon

Post by Belal on March 7th 2017, 10:06 am

To my knowledge, unless staff had they changed their minds, intangibility is not allowed.

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