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Fractured Perception

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Fractured Perception

Post by Nora. on February 6th 2017, 10:46 pm

Fractured Perception

Trinity Skill
Name: Drive Zero
Effects: You may enter a drive form without using an action.
Element(s): -
Duration: -
Cooldown: 3 posts.



Skill Lvl. 1
Name: Here to Stay
Element(s): -
Duration: -
Cooldown: 4 posts.
Effects: This automatically negates an effect that would dismiss one summon or synthesis item. Resets after 4 posts.

Skill Lvl. 2
Name: Ghost I
Element(s): Nothingness
Duration: 4 posts
Cooldown: 3
Effects: The user emits no smell, feeling when touched, sound, taste, nor do they possess any other indicators of her existence by senses supernatural or otherwise, except for sight. The user is able to toggle the skill off without entering cooldown, allowing them to toggle it on again should they have any duration left on it.

Skill Lvl. 3
Name: Ghost II
Element(s): Illusion
Duration: 4 posts
Cooldown: 3 posts
Effects: Nora is able to make herself invisible for a chosen amount of time. This can be passed on to anything or a person she is touching when activating the ability. While moving it is possible to see Nora as her silhouette can shimmer like glass in the light. The user is able to toggle the skill off without entering cooldown, allowing them to toggle it on again should they have any duration left on it.


Skill Lvl. 4
Name: Silence
Element(s): Nothingness
Duration: 4 posts.
Cooldown: 8 posts.
Effects: Nora emits a wave from herself that induces those hit by it with the status effect of silence for 4 posts. The wave shoots out at Nora's top speed relative to her agility stat (60mph) and reaches a fifteen metre radius.

Skill Lvl. 5
Name: Weapon's Master
Element(s): -
Duration: Passive
Cooldown: -
Effects: Nora is able to control the movement and actions of her weapons within a twenty metre range of herself. The movement of the weapons is relative to her agility stat as how hard the weapons hit is relative to her strength stat. Can only be applied to two weapons at a time.

Skill Lvl. 6
Name: Extended Perception
Element(s): -
Duration: Passive
Cooldown: .
Effects: Grants Nora an extension of all her senses within a 50 metre radius. This extension covers all angles around her.


Last edited by Nora. on February 12th 2017, 9:58 pm; edited 8 times in total
Nora.
Nora.

Post Count : 21

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Re: Fractured Perception

Post by Monte on February 7th 2017, 4:38 pm

The first ability seems weak to me. How a character interacts with pain is completely up to the player, so negating it is merely removing the need for an explanation of willpower or determination. If you want it, you can of course keep it, but I wanted to point out that any character can replicate the effects of this skill, unslotted.

The second skill should be worded a bit differently - 'The user emits no smell, feeling when touched, sound, taste, nor do they possess any other indicators of her existence by senses supernatural or otherwise, except for sight."

The third skill should be removed and incorporated within the previous.

In the fourth, describe a visual cue that you are present when you are moving, such as a shimmering silhouette.

The range of the fifth ability can be extended to twenty meters.

The clones would be a summon, if anything. Skills are more inherent to your character.

___________________
Monte
Monte
Keeper of the Abbey

Post Count : 140

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Re: Fractured Perception

Post by Nora. on February 8th 2017, 4:38 am

e d i t e d

___________________
STR 10 / CON 5 / AGI 10 / SYN 5 / MAG 0
Nora.
Nora.

Post Count : 21

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Re: Fractured Perception

Post by Monte on February 8th 2017, 5:23 am

Approved.

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Monte
Monte
Keeper of the Abbey

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Re: Fractured Perception

Post by Monte on February 9th 2017, 3:03 pm

The second and third skill must be made active. Sensory deception cannot be passive.

The fourth skill will either need to be a wave that hits people and those hit are affected by a status effect of silence, or the aura will need to move out slowly from you as the epicenter (5 MPH) and have a physical component that could be destroyed, which has durability based on your Synthesis stat.

Weapon manipulation can only apply to two weapons at a time, per skill slot invested.

___________________
Monte
Monte
Keeper of the Abbey

Post Count : 140

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Re: Fractured Perception

Post by Nora. on February 12th 2017, 9:58 pm

edited

___________________
STR 10 / CON 5 / AGI 10 / SYN 5 / MAG 0
Nora.
Nora.

Post Count : 21

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Re: Fractured Perception

Post by Monte on February 14th 2017, 8:21 am

The first skill needs to have contact with what would be dismissed.

This is inherent of negation, and does not need to be added. Just be aware.

Approved.

___________________
Monte
Monte
Keeper of the Abbey

Post Count : 140

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Re: Fractured Perception

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