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KH 3 Process Updates Empty KH 3 Process Updates

Post by Yima on January 26th 2015, 1:56 pm

KH Insider Stuff wrote:credits goes to KH Insider

Square Enix is Hiring More Staff for Kingdom Hearts 3!

Link: http://www.khinsider.com/news/Squar.....-Hearts-3-5090

It's been a while since the last public video from Kingdom Hearts 3 was released. Since then, the game has undergone various work such as the change from Square Enix's own Luminous Studio to the Unreal Engine 4. It was also announced that, back in September 2014, Osaka were looking to hire a Technical Artist, Network Programmer, and a UI designer. Recently, Square Enix updated their recruitment website with quite a number of open positions for Kingdom Hearts 3. Such positions include people skilled in mini-game development, construction of magic, snow, water, and rain, and AI development.

Thanks to Goldpanner, you can read the translated job descriptions below!

Job Opening Summaries

3BD/Cutscene Designer

Position Description: Working on cutscenes for Kingdom Hearts III. Taking part in the entire manufacturing process related to cutscene production, from storyboarding to layout and lighting.

3BD/Technical Artist (in Osaka)

Position Description: In charge of general technical assistance (workflow construction, selection of middleware etc) in implementing the high quality graphic expression of Kingdom Hearts III. In charge of construction duties for a shader on the game engine for nature representations (water, rain, snow etc), and special effects (magic etc) etc, during online games.

3BD/Menu Designer (in Osaka)

Position Description: In charge of data creation and design relating to the UI of Kingdom Hearts III. The goal is to communicate with planners and programmers to complete a user-friendly UI with an awareness of the style of the world as well as the characteristic feel of a Kingdom Hearts game.

3BD/Battle Planner (in Osaka)

Position Description: Planning the battles for Kingdom Hearts III. Specific Job Contents: battle plan creation (mainly enemy), specs creation and implementing AI that uses Unreal Engine4. Minigame etc plan, specs creation and fine-tuning. Player action and gameplay plan, specs creation.

3BD/Direction Planner (in Osaka)

Position Description: Using Unreal Engine4 to apply camera and direction to the explanations of the game player's techniques and maps and the introduction, advancement and completion of missions and battles. Carrying out meetings, storyboarding and ordering of materials in entirety until they are included.

3BD/Level Planner (in Osaka)

Position Description: Kingdom Hearts III level design and management tasks. Level design plan, specs creation and implementation adjustment. Minigame etc plan, specs creation and implementation adjustment.

3BD/Character Model Designer (in Osaka)

Position Description: General production work on characters to be in Kingdom Hearts III. Job specifics for Tokyo: texture creation involved in polishing up new and old models/texture creation. Design work. Job specifics for Osaka: working on character assets for PS4/XboxOne. Assigned work on the materials and shader used for Unreal Engine4. Schedule and quality management.

3BD/2D Background Art Designer (in Osaka)

Position Description: Creation of 2D design documents for the 3DBG designers to work from. Creating concept plans for the natural terrain/towns etc of the various worlds of Kingdom Hearts, and designing plans for the little objects they are made of (trees, signs, houses etc).

3BD/3DCG Designer (BG) (in Osaka)

Position Description: General work on background production for Kingdom hearts III. Job specifics: working on background assets for the PS4/Xbox One. Working on layout and lighting using UnrealEngine4. Schedule and quality management.

3BD/Effects Designer (in Osaka)

Position Description: Creating effects using our company's customised Unreal Engine4.

3BD/Art Designer (in Osaka)

Position Description: Designing the items and enemy characters to appear in Kingdom Hearts III (the goal is to create appealing designs with an awareness of the particular feel of the Kingdom Hearts universe). Proposing ideas regarding movement and gimmicks along with design plans.

3BD/UI Programmer (in Osaka)

Job Description: Carrying out maintenance, optimisation, implementation and design of programs for the game's HUD and menu etc. Always working with the shape of better controls and gameplay in mind.

3BD/Game Programmer (in Osaka)

Job Description: Being in charge of the maintenance and development of the gameplay programs for Kingdom Hearts III. Job Specifics: governing the actions of player, enemy and NPC characters. Implementing things relating to level construction. Implementing direction, special effects, VFX etc.

3BD/3D Graphics Programmer (in Osaka)

Job Description: Taking applications for staff to support the programming side of the visual expression of Kingdom Hearts III. Carry out maintenance, optimisation, implementation and design of real time rendering programs.

Yasue: HD ReMIX's were necessary training for Kingdom Hearts 3

link: http://www.khinsider.com/news/Yasue.....-Hearts-3-5106

Tai Yasue, co-director of Kingdom Hearts 3, revealed to Kotaku in a newly published interview that remastering older Kingdom Hearts titles proved very informative in developing Kingdom Hearts 3 on the PS4 and Xbox One.

Yasue explained that Kingdom Hearts HD 2.5 ReMIX was being developed at the same time as Kingdom Hearts 3 and, consequently, a lot of staff were crossing over, working on both titles. A lot of new people who hadn't worked on a Kingdom Hearts game before were also brought in, so they were able to study all the good aspects of the previous games in the series by remastering them on the PS3.

Yasue went on to explain that Kingdom Hearts 3 is to be evolved in a new direction, "but at the same time we don’t want to change what is fundamental about Kingdom Hearts. We’re hiring new people continuously, so they are learning about Kingdom Hearts through making 2.5. It’s a good learning experience."

He then added that the training that went with remastering the older games in the series was necessary, especially so in regards to the necessity of figuring out the balance between both respecting Disney properties, along with introducing new ideas and concepts from Square Enix as well.

"There’s a lot to get used to working with the Disney content, you have to have a lot of dedication and respect for their visual IPs for example, and when you play Kingdom Hearts 2 you see that: when you summon a character or use a spell there’s a lot of love and care that goes into the presentation. When you see Stich coming out of the screen, for example, it’s very true to the original movie. That dedication is something you learn through the process or remaking 2."

Regardless, Yasue doesn't blame Disney as Square Enix would very likely be very protective of their own brands, such as Final Fantasy and Dragon Quest, as well. "So we really understand the importance of not changing the brand and respecting the fans. We want to make it true to Disney - we don’t want to change it fundamentally. We always strive to make original content, but with Kingdom Hearts you have to really respect the source material, and that’s something people really like about the series."

Yasue has been the co-director of numerous games in the series, from Re:Chain of Memories, to Birth by Sleep, Dream Drop Distance and later the HD ReMIX's and the upcoming Kingdom Hearts 3. In his belief, working with constraints is what drives him to come up with fresher ideas which are both greenlighted by Disney and actually fun enough to work out for the games.

"That balancing act leads to a lot of surprises. It’s very challenging, but we work on it daily. We continuously talk with Disney and see what they think is acceptable… but we constantly want to surprise our players, too, so we need flexibility. It is challenging and makes you think."

Even though series director and designer, Tetsuya Nomura, is no longer developing Final Fantasy XV on the PS4 and Xbox One, that doesn't stop the two teams from exchanging ideas and learning from each other. "We trade ideas - especially for Ps4, Xbox One, new gen stuff. We’re trying to move in leaps obviously, so there is a lot to learn and a lot to explain to other people. That exchange of ideas and technology is very important and we’re doing that inside Square Enix, with other teams."

Late last year, Kingdom Hearts 3 changed engines and is now being developed on a modified Unreal Engine 4 graphical environment. Some of our staff here at KHInsider were lucky enough to get a glimpse of some of the footage from the game, which is still pretty early in development. So, as of now it is uncertain when the game gets released, although future events such as E3 in June might be likely to give us the next glimpse into the highly anticipated title.

Looks like they are also gonna release some translated books but I am just glad they are getting more people on the project and they are exposing them to the prior installment(s) before they dive into the new stuff.

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