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11.1.2017 - Kingdom Hearts RP is now closed. We'd like to thank everyone who invested time on the site for contributing to a wonderful experience which lasted for many years. All stories must eventually end, but while this may seem bittersweet, it can't be stressed enough what a pleasure it was to create and share them with you all. Goodbye everyone.

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"Always Evolving. . ."

Character Info

Ander Dezden

Power: Level 3


Strength || 7
Constitution || 5
M. Affinity || 5
M. Resistance || 5
Dexterity || 5
Speed || 5
Stamina || 10
Age: 18

Height: 6'1

Weight: 170

Occupation: Warrior

Gummi Ship:  «Farewell to Thee»


Ander was raised at a young age to work things out mentally. So unlike most fighters, he spent his years reading books, and studying magic and skill-sets, rather than practising brute force and violent behavior. It led him to learn much about weaponry, martial arts, and magic in a similar way. Keeping him in a good state he actively jogged and ran with his father. Doing it since he was very young, it too had built him up a wide range of stamina. When he decided he'd rather travel the worlds and grow In the ways of a hero, his parents agreed to give him his first Gummi ship. On the last day of his stay with his family, an anomaly occurred. The stars lit up in a triangular fashion and beamed down a cloaked fiend. The creature taunted the boy to come fight him. After the kid said no, the monster laid destruction to the town murdering the boy's father. Thus Ander fought vengefully. The teen soon enough found that he was no match for the creature. He vowed that if he ever saw it again, he would kill it. Time passed and Andy never again saw the monster, but it still haubts gis dreams and pushes hin to grow his strength to help others. He doesn't want anyone to experience the pains of loss-- the pains that he acquired.

Last edited by Ander on January 18th 2016, 8:27 am; edited 7 times in total


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The Champ's Kanabō: The elite basher's weapon, a real beater knows what weapons leave the biggest bruises... Ander uses this like a struggle bat; his style aligning more to causing blunt trauma.

Last edited by Ander on November 12th 2014, 12:21 pm; edited 1 time in total


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Electrical Discharge: Ander's palms light up with yellow static and he can shock opponents into submission. The damage dealt is dependent on the amount of magical affinity Ander has stocked up.

Thunder Struck: User's body is electrocuted, causing moderate damage, but erases the body of all impairings and poisons. It also sets the user's stamina up and allows for more combos and bursts of wild strength.

Nightmare Rhapsody:
The user's feet release black smoke, allowing him to phase through the flooring, where he then reappears behind the opposition holding two orbs of lavender energy. These orbs can be thrown at the opponent(s) where they explode and cause the opponent to be inflicted with third degree burns, as well as feel pinching/chirning in their stomach. This is followed soon after by extended nausea and stomach pains the their body for five posts. These pains can disrupt concentration and may halt progressive combos or acrobatic feats.

-Drive Forms-

-Hero Impulse-
User's skin glows golden; faintly. Sparks of static can be seen occasionally. The following abilities are granted.

• Strength doubles in base stat.
• Speed doubles in base stat.
• Constitution doubles in base stat.
Duration 7 posts
Drawback: Thunder element locks for 5 posts.

-Villain Impulse-
[Darkness][Drive form]
User's skin pulses with a dark lavender hue. Occasional wisps of black smoke can be noticed; generating along side him. The following abilities are granted.

• Dexterity doubles in base stat.
• M. Resistance doubles in base stat.
• Stamina Is fully replenished.
Duration 6 posts
Drawback: Dark element locks for 6 posts.

Last edited by Ander on January 20th 2016, 10:20 am; edited 5 times in total


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