Yima Qwin ~

View previous topic View next topic Go down

Yima Qwin ~

Post by Yima on September 12th 2014, 11:40 pm

Name: Yima Qwin

Age: 24 (began his journey at 18)

Gender: Male

Home World: Destiny Islands (Birthplace) / Current: Homeless

Race/Species: Human

Appearance: Yima is a human male standing a little over six feet, his skin pale from the different poisons he had been told to ingest as a cook in training for overcoming his susceptibility to his own weapons and personal spices.  His frame is long, his limbs are riddled with compact well worked muscle, and his mid section is a tight muscular column devoid of much fat.  He keeps himself groomed half the time waiting for his appearance to turn to a straggle of random hairs across his chin and a bed head the birds could nest in, his hair being thick, and cut to about two to three inches in length.  He normally wears white, gray, dark blue, and forest green shirts preferring to cover up his arms but leaving breathing room so some of his clothes tend to be a size to big.  His body runs hot so he doesn’t like to wear heavy clothes but in conditions like rain or cold (rare to the islands he originated from) he had an old trench coat he used (water resistant); the coat is old gray leather that came down to his ankles only showing his face, hands, and homemade leather boots reinforces with a casing of steel and padding on the inside; he has alternatives nowadays.  His eyes are aquamarine blue, his hair is the color of dry grass, nearly as rough, and his face usually has a distant expression of remote thought.  Strapped around his front he usually has a gray leather bag resting on his back for his tools, trench coat, and other supplies.

Alignment: Neutral Good

Prime Elemental Masteries:
Light
Rose/Flower
Cure
Space
Lightning

Personality: Yima tries to understand others and make judgments after he garners a better understanding others as well as situations; he likes observing and pondering on what he experiences.  He enjoys making other people happy if he is not bludgeoning someone with his keyblades whether it be with a meal, a ear to listen, someone to bounce ideas off of, or something else.  He tries to figure out all he can before he does something in his own right so he makes a few mistakes as possible which goes in line with one of his sayings, "the end never justifies the means".  He doesn't like hurting others but that doesn't mean he will do anything less than his best in combat; he is more likely to fight for others than himself though.  What others think of him is not his prime concern, it is following what he believes is what he should do.  He is grateful for the life he has and still does live, the good and the bad; he would have it almost no other way.

Fighting Style: Yima is good at adapting quickly so he can take part in moving in and out of different types of combat (close to far away) with relative ease, he also is adept at parrying blows, redirecting, and dodging attacks.  He prioritizes finding a sustainable way to fight his opponents in which he is not losing more than they are over a course of time, eventually where he does not lose much, and they do if he can manage it. There was a time when he was far less aggressive with humans than he was with heartless or nobodies but that has long since past.  

Affinities: Yima tends to better at planning, figuring out puzzles, keeps calm, and remains determined in dire situations.  He has developed a affinity for crafting and using artifacts of power.  Over time Yima has developed techniques for utilizing as little bodily effort as possible to achieve his desired results benefiting him in both blocking, turning aside, and dodging attacks; lesser blows also tend to leave an even lesser amount of sustained damage to his body.  Though Yima in many areas lacks power when compared to heavily focused specialists he has developed a sense of complexity in his creations through the years that can set him far above the norm.

Weaknesses: Over time Yima has gotten a lot better at thinking on his feet from the time when he began his journey all those years ago. He doesn't invest himself in a conflict at his fiercest if he doesn't know without the shadow of a doubt what he is doing co-insides with his morals; it is worth noting however his instinct for survival has become finely developed aspect of himself over the years of his life.  Higher forms of damage tend to leave even higher sustained damage to his person than originally anticipated by while the opposite is true for lesser forms of damage.

Supplementary Battle System:
Strength || 5
Constitution || 5 (+3 Small ATK)(-3 Big ATK)
M. Affinity || 7 (-2 Quick Spells, Complex, Power)(+2 Long Spells, Complex, Power)
M. Resistance || 5 (+3 Small ATK)(-3 Big ATK)
Dexterity || 7
Speed || 5
Stamina || 8

Personal Historia:
Spoiler:
In his beginning Yima was a typical kid on the Destiny Islands, letting his feet dangle from the trees leaning over the receding sea, which would only come back to brush his feet again, though in those days he would just let them be pendulums to the water's rhythm. Sitting there looking out at the water and listening to his friends as the day whined down adding his opinion if asked or simply would not hold it inside. Over time he was forced to start reading by his parents, what he later found to b a "school" he never had; the parents just taught their kids what they knew and the kids picked up knowledge here or there. As a time his curiosity grew, his father would take him out fishing to support the family at least twice a week. Between the trips his son got to make and his own he brought his daughter, she was a bit older, and got things right away unlike the boy who had to be shown rather than told how to do something which got on his nerves at first but he became accustomed to; his son was a perfectionist and just wanted to get the job done "right", no screw ups. His sister did tease him about going out more often, he became defensive though he knew going out there was frustrating, his dad just wanting the job "done now" which went with the risks of the job in hindsight. His mother on the other hand had left the family a few years after he was born for a friend with better "tastes" which visibly showed injury on his father, the wry smile and sparkle that was there before were dulled for a year until he decided to take them to another island to ride each of them of the problems that had surfaced because of the family being as it was (an adage he heard and remembered from that time was, "blood is thicker than water and gossip is sweeter than wine". The thing that person... an older gentleman that his friends and him passed on their way to the beach together for the last time for awhile got him thinking... he hadn't told his friends yet but it was one of those things that's bluntly obvious none of them really had to say anything about it so they laid there on the beach at low tide. They tried to talk but their soon be gone friend seemed content so they just lay taking in the feel of the sand (one of the group, Ralph, had said that when he visited his extended family the beach had different sands, theirs was a kind of dull pine stump color when the other was a finer white which got the silent friend thinking). He leaned forward, pulling his legs up off the compact earth under him to his chest, and stood up kind of the way a blade of grass grows. The child fell a bit off balance lying on the ground for so long but gained back his equilibrium and composure to speak realizing the rest of the group was staring at him like he was going to say something. Turning his head all around to see everyone he spoke with a resigned tone, "What do you all say that in two years we meet up back here, right here, we can't really do anything without our parents saying so yet but then we should all be about twelve, right Oru?" Oru was a kind of leader in the group, she was older than the rest of them but not bossy or controlling like another mom that none of them could say they wanted at the moment (not so say they did not love their moms dearly but they didn't want a bossy overbearing leader any more than they wanted a crab snatching their toes when they were out on the trees, legs immersed in cool waters). That night as the sun was setting the whole lot had gone back to Teatra's house only a few yards away from the dock Oru was then leaning against for some fishing line and polls, "never mind the other parts there was only so much time left after all", the truth was out in the open then more than before but they all hurried back in a rush to distract themselves with a task over the glum truth which really showed when they only managed to catch a few at first (then used as bait for the rest under Oru's guidance getting enough for the whole group to through down their small gullets). Teatra had started the fire and Yima had gathered the sticks for the fire on the beach with Oru in the wings watching, leaving the rest gutting the fish with a knife Giji had snuck from home duly shared amongst the lot some catching fish and one gutting their own. Thinking back Yima could have said something if he had noticed but he was oblivious at that age to what Oru was feeling as he gathered the wood oblivious to her; in truth she always seemed to like the way he would listen and plan out exactly what he was going to do opposed to the rest of the group jumping straight into something (getting her in trouble as the oldest one each and every time...). The last part of the night and the last time Yima would see them all together again, smiling... a little was sitting around the fire munching down on their flame cooked fishes, Oru had given Yima one of her's since he got the sticks, seemingly intent on whatever he was doing with the fish she let herself watch him (sitting next to her) periodically his attention on his food and split between everyone asking him questions:

"What's your new home going to be like?"

"My dad hasn't told me yet."

"Why?"

"I can't say for sure" (he wants me to focus on today and enjoying it, not tomorrow... the inevitable...)

"When you get back, we are going to be here waiting okay?"

"Yah definitely"

Oru walked Yima home that night (being older she could stay out later though it was odd because her house was the furthest away) looking sadly at her friend.
"When I get back...(head turned to face her as they walked back catching her staring) your going to be fourteen right Oru?"

"Umm yah fourteen... why do you?"

"Just hoping you meet some good people, maybe someone who will listen, and someone that... can make you happy again." (The innocence of those words were probably like nails on a chalk board for her to hear thinking back now)

"......"

"......"

They were there now, the one story sand dune holding a wind resistant leaf hut together with the string and palm trees twisting around it and in a few measures through the green pocket Yima's family called home for one more night. Oru had turned to face Yima front to front fumbling her lips to utter something. They had stopped, Yima saw her trying to... he lurched forward into a bear hug (granted she was half a foot tall than him and 10 pounds heaver).

"I will come back, I'll write to, okay"

She only smiled, crying, it all made a lot more sense to him later but for now it was just comforting for the both of them. He heard his father calling him to get his butt in bed from the house (he heard that last part...) their hug broke and he left... he left... he left...
Over the next two years he was even more able than before to find books to read being closer to the capital of the Destiny Islands, the readings themselves were whatever he could get his hands on and he learned quite a bit in those two years. His sister had quickly made more friends while he remained recluse wandering about learning the town, she asked him where certain hang outs were from time to time but that was the limit of their relationship sadly. His dad was around as much as before and made good efforts to talk to his kids and be a part of their lives and in so became their council in their lives especially when they started becoming the adults they were inevitably going to be, Yima remembered his day saying to him and his sister:

"Stop growing, you will eat me us out of house and home"

"If you get any taller I am going to have to get you a job for a taller roof" (he was always a short wide shouldered man, his children weren’t though)

"Off to the market for some cloths again" (his sister's favorite, Yima just got bigger versions of what he had before, slowly changing the way a rock gives way to water but in reverse).

They were normally said with a sense of pride or play, except for maybe the clothes a few times.... maybe hehehe...

One of the days Yima was wandering about he had a few gil left over from "not growing" another few inches or shoe sizes but he figured it was his birthday gift, his father seemed to sneak these in here or there where he could, a fisherman on a fleet now he got paid a little better than before (which really helped with the costs of his two budding teenagers). He had been having fish for the past two weeks with seaweed raps and not to say that was all he had or that it tasted bad but is was the bulk and a smell caught him and "carried" him in a matter of speaking to a cart man selling off something that upon closer inspection (peaking over the side of the cart) to be fish... The cart man offered him "free" sample, "free", so he took it and tasted. The fish fell off the stick it was holstered on into his maw and melted, flavors flowing trough his senses like the wind on his skin during a storm only warm and welcoming.

"Sir how did you make that so good?"

The cart man devoid of customers, losing out to the ice cream cart, sat down on the bench behind his cart and motioned for the curious scamp to come and sit next to him patting the seat next to him. The kid nearly bolted over and sat next to the man (normally he would never do something so obviously dangerous but he figured the cart man wouldn't do anything with the other people hear and he was curious... The cart man told him to pay attention and pointed at his cart, from this side the red/white stripped box had three ovens (small) in it and he tried top explain what he did to the child asking in the end if he got it and the child said "Yes" the repeating everything the cart man said with little change. The cart man took out a napkin with his cart's business information printed on one side, "Ask your parents if you can learn a trade: doctor". That night Yima gave his father the note excitedly and promised to see the cart man the next day, one of hi three days off a month. The meeting took place but Yima's father was not impressed by his "instructor" but told he did need a trade later at home, wanted something to make others happy. The cart called to him or rather the food and he began learning with each visit and with each visit a new recipe was in place. The cart man also gave him new reading material expanding on what he already knew and never had known regarding botany, herbology, and human biology. By the time the end of the year rolled around it was time for Yima to go back or rather as he put it forward into the present.

-------

The trip back was on foot and unwarranted by his father though he did nothing to stop him from keeping his word. The matter was however keeping his word after all his word was his worth, or rather he kept his promises and did not make many; not ones he knew he could not keep at least. After a good weeks travel he made it to his old home which had rotted away without the altering of leaves every two months they used to do but the five rooms could barley be made out in his memory: his room, his sister's room, his father's room, the living/dinning room, and the pantry. The beach was next on the way he managed to identify and nab a few good spices for back with the cart man and a good root for making a preventative of the fever spreading back at home. The memories hadn't faded as easily as they did for the others, when he got there and waited for 2 days with no sign of human life just him, his tools (which he was using to make the medicine), and his shadow. He was sure of the spot remembering the dock vividly as it was then it is now just... unused... Looking back he could have just checked his old friends houses but he would not get the chance. After leaving a message in the sand with rocks (like the ones for building rock walls in town: odd job) he left for the forest for some good spices which were few and far between this close to sea, strong in flavor though which was good because he had had enough of plain fish for now. It had grown dark as he gathered what he could, the sun was setting and from where he was standing it was a cream covering of crimson, old, and royal purple with white whipped cream smeared around the center (like on a cake). It was as the sun set that he made his way back, all the time the entire island grew darker and the obnoxious large fireflies came out. He could tell they were fire flies because they were the only thing that fly a glowed, they were not here before in his memory so they could be nesting here until they lift off... that brought back a strong sensation... the first fire fly he saw was with Oru, they caught to, that was warm. These fire flies always seemed to come in pairs that followed each other like they were dancing together never coming farther apart or closer than they were before. He made it back this make shift camp site on the beach behind the high tide line later a lot later than before, he would have been asleep by now but he had to kill the coals from earlier to avoid a fire on a day like this... Oru would have said that...

As he put the coals out with water from the sea brought up in a small bucket he brought one set of fire flies moved out from the woods and seemed to close in on him (were the flies a few dozen time larger). The sun had finished setting and the beach was already bathed in black, memory serving as a guide were a break of the wee hours needed. The flies were his only sort of entertainment standing there taking the bucket over to the other supplies and laying out his sleeping matt (the day had been hot and the night proved to follow the day's lead). The flies came close enough for him to swat were he a different sort of person, "ahhem Teatra ahhem", he muttered to himself and laughed his head raised to the sky falling backwards when a sharp pain fly like the wings of a bird through his arms shivering through his side. Continuing to fall back had saved him the possibility of losing his heart he noted with the pain in his arm magnified by the salt and sand he rolled into knee deep in water, he rose to is feet listening. If something were after him it would make a sound in the stillness of the water now and sure enough there it was. He lunged at it with his good arm holding the other back against his side to cut down the bleeding. His fist felt like it smacked a young coconut tree and bounced back like rubber. He wanted to live of that there was no doubt but this thing if left to its designs could harm his friends, even if they didn't remember he did. These thoughts of guarding his friends may have been what triggered this glow in his good arm but gave way the "fire fly's" form as a prawn looking thing without a tail or shell. It lunged forward after a glow to its hands appeared to focus. Yima steeped back allowing the "thing" to come forward through his good arm forward only now noticing the nearly weightless object in it impale the child sized prawn just below its neck at the left part of its chest, it stopped for a moment and began to struggle, he guided the object (which had affected the creature) up to clip its neck from its shoulder blade. The creature seemed to just melt away leaving the knife from that night before with the fish, gutting the... Yima felt the knife carefully. The knife had a few words inscribed on both sides.

"I'll wait forever"

"Come with me"

The inscriptions didn't make much sense until a year later after he returned in an abandoned row boats as more of the "fire flies" began closing in on him; until he found in his reading what they were, what the thing he could summon in his hand was, and his time being trained as a cook, biologist, botanist, and herbalist had been finished. His family was worried when he came home but the cart man bandaged him up better than he could himself on his way back. When he finished his makeshift schooling they threw a party for him kind of like the one they threw for his sister when she finished her way to becoming a bar keep (he figured it was for the attention and authority), it was a hump he moved above, now he had to find a job, what happened back "home" had caught up to him though and putting the pieces together he made sense of what had all occurred. He then decided that although his only combat training was against the cart man (dodge, dodge, dodge boy, dodge hahahaha) encase of the rare robber and alone with the thing he came to call a key blade he didn't want more people to lose themselves so he stands before the military's office doors slowly moving forward résumé in hand.
Current Organization:
N/A

Current Affiliates:
N/A

Topics:
N/A


Last edited by Yima on January 31st 2015, 6:52 pm; edited 2 times in total

___________________
Count= 1062 + Current Account

"There is a fine line between genius and insanity; I use it as a jumping rope"

Feel free to send me any feedback you have about site and or ideas.  ^_^

If you have a topic that you want to discus at length to improve the site please do so in the suggestion section so we can all be a part and move forward from there together.

An Amv I Like

Yima

Post Count : 6412
Character Age : 25
Home World : Destiny Islands
Munny : 1626

Back to top Go down

Re: Yima Qwin ~

Post by Yima on September 12th 2014, 11:41 pm

Yima Qwin's Weapons:
------------------------------------------------------------------------------------------------------
Kingdom Key:

Ability/Function:
Ability to appear/disappear at the wielder’s will, open/close any keyhole/lock, and when the wielder is low on stamina the keyblade decreases incoming damage by a moderate amount by imbuing the area around their body with a translucent sheen of protective energy field as long as it is wielded.  *Contains all abilities of a standard beginning kingdom keyblade not mentioned prior by kingdom hearts franchise cannon*

Description:
Spoiler:

History:
This keyblade appeared to Yima some time after he returned to his original home before applying to the Destiny Islands Military or even leaving the islands.  The experience he had had shaped his opinion on the necessity for fighting in terms of survival that the his associate “the cart man” had nigh beat into him a week of failure (giving him the dodging/deflection bent in his training).  
--------------------------------------------------------------------------------
Caretaker:
Ability/Function: The primary function of the weapon is to be used as a shield and a blade when used in battle simply by laying the blade flat against the opponent’s attack. Decreases the amount of force behind incoming forces by a moderately low amount allowing the wielder to withstand blows more easily.  When descending at velocity the user may use the keyblade as a platform to glide and decrease their velocity eventually allowing for a safer landing.

Description: Extending from the wielder’s hand wrapped around a grey metal handle protected past the oval guard the blade of the weapon extends outward in the shape of a stretched oval.  Inside the blade a weave extends from the blades head a single artery recedes into the hilt of the weapon.  Branching out on the sides of the weapon’s artery veins extend into the weapons blades on wither side in curving lattice growths.  All parts of the weapon are rounded, from the hilt the blade continues a gray shade, and a drifting glint of silver blue can be found traveling the blade’s form to it's blunt tip a hand longer than the wielder’s arm.

History: The chain was formed from two haves, one from the lost darkness of Monstro, drifting in the ether or space at the whales impulse.  The other half was found abandoned as the first in a shimmering pool of water in Kingdom Hearts radiance.  The pieces came together in Yima’s time unknown to him much like friendships can come together, the way he found them and the way they came together both Yima pondered as his long wielded Kingdom Key grew with the chain.  He had found one alone in darkness abandoned to what would come, unprotected as the second half, though it was in a beautiful place it was held in a sort of cage.  The Kingdom Key was his will in a way and the chain seemed to symbolize friendship… the connections that can be so strong sometimes, the ones that make it through.  He wanted to guard his friends and others without ending lives, the bluntness of the blade with its woven design displayed that.
------------------------------------------------------------------------
My Second Hand:
Ability/Function:  Applies low degrees of light elemental damage to those it harms and moderately low degrees of light elemental damage to any with darkness or nothingness in their collective elemental alignments; the damage worsens with the worsening of the wounds inflicted.  The wounds caused by this weapon do not clot or heal easily as they otherwise would by a increased moderate difficulty.

Description: The second hand seems upon inspection to have four primary sections each made of the metallic substance another keyblade might with the exception of the thin crystal covering over the teeth of the blade.  The handle is a circle with a flat zone of one inch where it meets the stem of the blade and the guard meet flowing into the large diamond cut handle grip.  The five teeth of the keyblade extend one inch from the cylindrical stem branching outward evenly five inches at the center, then the teeth next to the center measure to be four inches, and the outermost extend to three inches.  The guard is and inch thick allowing for the blade to absorb impacts more effectively than it might otherwise with it’s given surface area thought the extra metal doesn't hinder the wielder.  The blade extends up to the length of the wielder’s arm when summoned.

History: Knowing he would have to take up arms in order to defend the world he served after all other course were exhausted Yima delved inside of himself, looking for what his heart already knew he had, and coming out of his semi-trance he rose leaving for the wreckage of Oogi’s mansion.  There he surveying the surrounding, seeing what it took to protect the town once before, the very ground he tread was proof of that, and sighing he sat down I the dirt.  Laying back looking into the vastness of the skies above him as the clouds flowed to the pull of a single winds rustling his hair as he lay there pondering.  He knew that as he was he wouldn't be able to fight the Trickster and win without help….

He had sent out the letters, made the calls, and visited a few but his lacking was still weighing him down.  Sitting up he looked down at his knees pondering, forcing himself to remember summoned his kingdom key in a bright flash to his hands looking it over, and he noticed something obvious to him.   The kingdom key had teeth something his caretaker did not… it allowed him to open doors in an archaic sense or speak with others where they his own teeth, he realized that his caretaker keyblade would be hard pressed to connect with others since it was meant to protect select people including himself.  It’s not that he was missing something in an abstract sense it’s that he had never truly drawn out the fullest part of himself into the world or for himself to connect with others.  Yima grinned for a moment while he lifted his hand to trap his upper lip from movement and attempted to speak.  The speech that flew from his mouth was of a less recognizable variety, lowering his hands from his chops he smiled again, and lifted his right hand into the air in front of his chest summoning the caretaker keyblade.  “My mouth works better with both lips, I can speak to others with them both”, Yima said as he lifted his other hand forward his left chest section beginning to tremble.  “I accept the fact my actions and words can help and hut others I shouldn't be afraid of that fact, instead of just using one lip afraid to work the other”, Yima said as he began his trip back to the Town for some of the local brew hoping for it to be ready and spiced right for what he was planning this coming Halloween.  

Arriving home with a creaking shut of the wide rimmed front door as he picked up a box addressed to him on the front coffee table to the door just on the corner to the kitchen hall way.  Yima would later find the package to contain an explosive device thrice aged sending him into a nearby wall… intriguing him for future prospects.  What he came across upstairs in his bedroom/laboratory hanging about the fireplace had given him a moment of awe, a crystal hung by the fire hole’s grate glimmering in the sunlight, he had never seen it before in his known life, or at least never noticed it before.  Lowering his hand in to grab the object hanging by a platinum chain he remembered a glint once seen when he was moving by the fireplace before he had it cleared out just this week… a light in the dark he though and thinking of is personal lesson in the wreck site it dawned on him that he found both by searching within himself and his home.  A pitch white flow of light broke out from his clutched fingers and palm though he didn't let go.  He felt that if he let go in that instant he would be backing down in a way, he wouldn't do that then, and then the blade grew with sharp edges abounding to what it is now.  As he may in be that night he thought of the day and smiled as he held his covers tight to his body in front of the fire place devoid of fiery lights.
------------------------------------------------------------------------------------
Levitas Eclipse (Keyblade:
Ability/Function: Raises damage caused by light spells the wielder uses to increase by a moderate amount and damage to individuals with darkness in their elemental affinities increase by a moderate amount.  The teeth of the keyblade are incredibly sharp and will more easily shred or piece opposing substance than they otherwise would be able to.  The blade also works well enough to deflect blows due to its light nature despite its size though this is to a minor extent. The blade can also be used to create a light outward from its teeth for thirty feet when mentally commanded to do so.

Appearance:
Levitas Eclipse :

History: Upon Terra receiving his heart after the tremendous ordeal the key-chain materialized in Yima's hand likely a remnant of the feeling that the old fencer turned into a unrestrained heartless had for Terra brought to Yima by his own feelings for his love.
------------------------------------------------------------------------------------------
Clot Grenade:
Ability/Function: After the two chemical ends of the sticks have been pulled into the fauna ball and thrown (within 6 seconds) or kept a small explosion of air and white mist saturates a 3 feet radius sphere. The chemical mist immediately attaches to any blood or open wound in its area and explodes into a spongy mist foam that numbs/sanitizes the area around it but can cut off blood flow if the wounds are to deep (the liquid expands to one inch over the affected area). If only one stick is pulled in then the one open hole will slowly ooze out the foam or if turned to the force of gravity (normally the ground) then it will drip a small amount of liquid that does as the cloud would have to an area but to a spot only where it is spread (if used this way then the foam could expand from 1 cm to 2 inches depending on the amount used, a guess on the user's part).

Description: The weapon is a spherical globe of grasses and leaves with two small sticks piercing its sides through the center across.

History: The idea came from the necessity that the Clan had for quick patch work during swarm events or quick minor wound repairs when there was no doctor around to help patients on the field and he remembered a few good leaves that were good for patching up wounds...
-------------------------------------------------------------------------------------------------------
Herb Grenade Type 1:
Ability/Function: The explosion (a chemical reaction between two chemicals in the device (brought together when the top is pulled) is not powerful but strong enough to spread a mix of poisonous herbs that induce itching reaction in the first 6 seconds of exposure that continues for another 2 hours if not washed away from the skin and if left unattended is also can cause the bodies of its victims to sweat profusely possibly making it hard for them to see/operate after about 1 minute (the cloud need only touch there skin but won't work on anything un-biological or someone in a full body has mat suit).

Description: The weapon looks like the leaves gathered from normal Destiny Islands fauna wrapped together in a orb with a small stick going through its top and bottom.

History: The weapon was thought up a need to identify people stealing from locations were they will be apart from others and Yima’s training in botany and human biology sparked the how.
------------------------------------------------------------------------------------------------
Herb Grenade Type 2:
Ability/Function: After one twig is pulled from the leafy sack bacteria begin to spread, these bacteria create light by feasting on common micro-organisms found in most any terrain or world that contains micro-organisms. The area of the release is an 3 foot radius from the area of detonation, the detonation itself is harmless.... nothing more than a strong puff of air in all directions centered from the grenade itself. The bacteria last a short to extended amount of time depending on the amount of micro-organisms present in the environment before dying off naturally; within the grenade they are dormant due to a chemical gas released with the explosion.

Description: The weapon itself is a square box made of pressed leaves, with a twig crossing diagonally from two of it's opposite corners; kept moist by it's contents.

History: The idea for the grenade came from the desire for a source of light on Yima's first search inside of the Great Whale Monstro. After he had left Monstro he had that experience still in his mind he set out to find a way to produce the light he wanted in areas he wanted it in. Now with those thoughts continuously flowing through his noggin he set out to fish with his father as he does every month, they appreciate each others company, and they don't get to see each other as often as they would like with their different lines of work (while his sister gets to see him whenever he is on the islands being home most of the time). On his last return home there was a new fish in the tank adjacent to the entrance (his dad and sister liked too show off the prize catches before they went to market and the tank kept them fresh.... that thing was never dirty *sparkles*) there was a fat stubby fish with a odd appendage hanging forward from its forehead, he asked his sister what the extension was meant for, and as usual from listening to Dad she was able to recite a in depth history of the fish as per fisherman's tale (which in Dad's case was usually right on the money.... he did say, "don't accept lies for truth"). Looking farther into the glowing light he was able to keep and grow the bacteria in the stem within his own controlled environment while keeping them dormant outside with a chemical gas he had to take time to work out..... Ultimately the shape came from the desire for a difference in the grenades he carried, he could tell the difference based on their individual feels per their type but the squares where also needed because extra room was needed for the gas to be able to expand and contract with the temperature. When he finally finished he was able to keep the bacteria from living long after their use keeping alien environments safe from unnecessary exposure or harm, that and the work made the weapon worth while.
--------------------------------------------------------------------------------------
Herb Grenade Type C:
Ability/Function: About four seconds from being thrown and having the bone pine yanked from the main body the grenade explodes creating a five foot radius white cloud that slows the movement of anyone trying to move through the occupied space by due to the density created by the cloud; the effect lasts for about seven seconds before dispersing with the body of the cloud. The cloud reduces falling speed moderately regardless of weight up to five hundred pounds since the cloud will cling to those inside of it (not including additional force of a fall).

Description: The herb grenade type C is a sphere made up of molted feathers, foliage, and thin slashed seaweed altogether about he size of a baseball. The triggering mechanism is a square rock embedded into the top which will “motivate” the explosion to occur four seconds after being thrown; if pressed to hard the detonation is instantaneous.

History: A package delivered t his home had detonated upon removing the feather over it’s folds tripping a detonation wire. The explosion didn’t seriously injure Yima but did send him back onto the stone walls of his home with a resounding slam that he felt ripple through his body on impact which made him glad he had had his earring on is person to lessen the impact of the surprise…. He was prodded to create a way for himself to increase his effectiveness or that of his earring another step especially in the case that the two were separated and this was the result of that research.
-------------------------------------------------------------------------------
Pumpkin Grenade:
Ability/Function: Once thrown these grenada will detonate in a ten foot radius causing rose/flower damage in the form of a ghastly aquamarine fire explosion causing moderate damage to sentient beings and severe to structures as if nature itself had worn the structures away. When the pumpkin grenade is set to go off the wielder may decide when to have it go off setting the device to be under one minute. When fire comes in contact with the grenades their time is cut in half for exploding or if they are dormant they begin sizzling acting as if to be set off in 60 seconds reduced down to 30 seconds while water on the other hand increases the time these go off by double the set amount; if attacked before they go off with enough force to de-corporate a 1 lb cube of worked granite stone the grenade will go off on its own instantly.

Description: Each grenade has the resemblance of a jack-o-lantern with a stem that when removed through a set of internal clasps that may be altered by moving the stem like a joy stick will begin the count down as well as set the time for the impending explosion; there is a pattern that can be structured into each for the explosion to begin countdown that may vary from grenade to grenade. When the grenade is "lit" to explode a azure fire begins burning inside the pumpkin's mouth.

History: The pumpkin patch was a place that the king of all hallows' eve spent time thinking repairing the place after it's initial destruction during a heartless invasion avoided by the town's own residents and a visit from the prince the creatures themselves likely sent to keep them in check. Some pumpkins would grow oddly though and when fire was applied to them such as it was with some of the heartless attacking those pumpkins came to life detonating with a brutal explosions though their radius was small it inspired him a tad pushing him in the direction of a personal armament. These machinations constructed of natural substance were that very thing grown from the pumpkin king's own garden and run through his own testing to remove the trouble shooting in advance as he would with any of his items. The grenada he created however require time to make and although they aren't heavy the effort involved in making them keeps the amount Yima can carry with him down unfortunately.
----------------------------------------------------------------------------------
Absolu rien:
Ability/Function:

-Intended Wielder: Yima and up to three other individuals may be given to the spear's magic imprint per topic to wield the weapon though this can be taken from the spear by contact with any object that another wielder currently has in contact with their person.

-The spear is enchanted so that if one is struck with it, if they are a bearing a heart, they begin to lack a emotion for a short period of time.  The ability is useable at the will of the wielder charging the blade with pale gray particles to alter the target's body effecting their ability to reason.

-Acidic Coating: When a person other than the intended wielder is touching the weapon without light as their heart element each section of the weapon gradually becomes soaked over with the Adaptive Poison as mentioned below and acids that magically sear the touching flesh, organic, or inorganic substance with exception given to its intended wielder (ex. Yima).

-Adaptive Poison: Those struck by the spear will suffer from its spacial venom which biological or not displaces particles in all but the intended wielder of the spear (Yima) causing a drop in their body's ability to resist harm/breaking down which worsens with each strike. The venom also has the nasty habit of breaking down less complex materials (ex. food and water) in the victims body than more complex living things such as tissue.

History: The blade was found in Port Royale, by a merchant, of whom Saixor came across on his visit to the Pirate world. Thinking of his friend, Yima, Saixor was interested in the spear.
-----------------------------------------------------------------------
Magus Bloom:
Ability/Function:

Resonance: As long as the wielder has this item on their person they receive moderate low increase to magical damage not of the light/darkness/nothingness/space/illusion elements when within a world not dominated by one of those elements. (Kingdom Hearts/Realm of Darkness/End of the World/Disney Castle this ability does not function)

Internal Barrier: When within a world where light/darkness/nothingness/space/illusion element(s) hold dominate sway as long as the wielder has the item on their person they receive a reduction in magical damage from those elements by a moderately low amount.

Elemental Aptitude: The spear adopts the elemental alignments of its first wielder with exception given to its creator whom does not affect the weapon in this manner and will inflict 1% additional damage from each of these elements with each successful attack.

Eminence Particles: The spear has the ability to dis-corporate itself on mental command of the wielder or re-corporate on mental command (after being utterly destroyed by magical means the spear may still be re-corporate though it will require more time).

Description: Upon being called the spear forged from faultless hallows’ eve crystal condensed down from a liquid state the spear stands between five and seven feet depending on the wielder’s height (matching it to the centimeter) and alters its own color regularly representing the elements of the wielder in constant motion and can shed light in those colors on command within a radius of forty feet (dim illumination).

History: The item he had intended for Terra would be one he would spend weeks sealed from the world save for brief visits to his duties and to Terra. During construction he thoughts of seeding the idea of a gift into Terra’s mind even if it was just to see his eyes light up and maybe for the anticipation though if it didn’t work out on time it would be a disappointment and he didn’t want that either… So he worked away on the object, the immaterial, finding more he could do with the gem of the world he resided over studying it in its natural environment finding the proper tempering temperature, and the means by which to harden the crystal by rearranging the atomic structure through heat processes to a more likable result. Once he finished he decided to forgo rest and set out to find Terra first going to Wonderland but finding no one, there was a pull though that he sped toward once he left the land of tricks and cards; one that brought him worry as his gummi vessel blazed through the vast bleakness of space.
--------------------------------------------------------------------------------------------------------
Descending Comet/Ascendant Star:
Elemental Alignment: Space

Ability/Function: When the wielder is falling their decent is slowed by ten miles an hour from the normal maximum they would achieve as well as reduces the natural worldly effects of gravity beyond the degree normally sustained by 10 pound of pressure (with a minimum of one pound); the spear also provides its wielder with minor protection from space magic as long as it is wielded. Knowing that there maybe times when the weapon may become to bulky for travel especially within tight places he also imbued the item to take the form of a ear ring that could be worn on a chain around the neck or as it could on its own.

Close/long range: Close/Long

Description: [image]http://aikurisu.deviantart.com/art/Evaryr-s-Spear-116408905[/image]

History: In Yima's time visiting the End of the World he came to find that a portion of this world engulfed in a astronomically high degree of gravitational pull, due to the force applied to the area he was unable to explore the region. Returning home the curiosity he had grown on his return trip did not loose itself from him festering away, for a time he confined himself to his laboratory attempting a method for surviving the density of gravity his area of curiosity peaked but unfortunately found that his attempts would not protect him returning to his drawing board time and time again.

The largest issue was that all the suits he had created simply could not stand up to the gravitation force at their joints where he needed the most maneuverability. After a week or so of pondering he decided to turn to his art of space manipulation given that he did not have the materials to create his desired protection, he also knew that what might be lurking in that place wouldn't be kind, and likely immune to the effects of the area unlike him. The idea to turn the protection into a weapon came to him then given that he would also want the protection not to hinder him and he wanted carry as little as possible given the additional weight the gravitational pull would incur to anyone's normal bulk.
--------------------------------------------------------------------------------------


Last edited by Yima on February 1st 2015, 10:38 am; edited 11 times in total

Yima

Post Count : 6412
Character Age : 25
Home World : Destiny Islands
Munny : 1626

Back to top Go down

Re: Yima Qwin ~

Post by Yima on September 12th 2014, 11:42 pm

Yima Qwin's Armor:
--------------------------------------------------------------------------------
Name: Yima's Strap Bag

Ability/Function: The special abilities and functions the bag grants it's owner outside of the ones below come from the two latches the bag can have attached to its strap.  The bag itself functions as an alternate grounding point for electrical force directed at its bearer or within close proximity be the electrical force magical, supernatural or natural.

Protection: The bag itself is durable to the same kind of physical abuse Yima had expected to experience in his line of work; the bag is a more fortified version of leather and only that, what would apply to normal leather applies to this bag outside of it's tougher nature. He can use momentum to position the bag in places where he would receive blows to lessen what damage he would otherwise receive in the same way a shield might aid a gladiator. The leather is treated to be not only waterproof but also to receive blows by becoming slightly elastic (impact effect like one inch thick plastic bag that reforms to normal after it is hit) were the impact takes place as well as malleable to the impacts.  A layer of woven steel fibers is set between the two layers of leather that make up the inside and outside of the bag adding additional protection.

Description: The bag itself is made of a though gray chemically treated leather, about 1 3/4 foot long by 1 1/4 foot deep by 1/2 thick, with a top flap that extends from the back of the bag to the low front where the clasp rests in or out of use to keep the top fastened on and the contents inside. The inside is made up of different compartments, one for the various grenades Yima uses, a space for books/food, a small pouch for money, a slit that he keeps personal notes in (or other special information), and a false bottom (5 cm think) for storing large documents or smaller items (takes about a minute to get to if you know how). There was also an adjustable strap connected to both the inside and outside of the bag on its sides, the strap itself is made of the same material as the rest of the carrier, the metal clasp that can be attached to adjust the length of the strap can be interchanged however....

History: After the first trials in defense of the islands, others he met traveling the worlds, and his own person the bag he had had for years began to wear past its reliability.... After his experiments with creating the clot grenade he institutes the same sort of principal with a new leather he had nabbed from the market with his small stash of funds, treated the leather, and made compartments for the things he would use it for. After its final treatment the dull brown had turned an ash grey like his coat and he found it more than fitting for the work he had ahead.
-------------------------------------------------------------------------------------------------
Name: Gray Leather Boots

Ability/Function: These boots much like their predecessors allow for the skin to breath trough them with their different layers made into the intended pair, the keep the temperature a comfortable on for the feet of the wearer outside of extreme temperatures, and are made of water resistant material (not enough for a resistance increase just for the utility of the material).

Protection: The wearer of the Grey Leather Boots gains increased resistance to fire and ice by a lesser extent along with moderately increased resistance to blunt trauma to their feet much like steel toed boots protected with a titanium plate with regards to weight.

Description: Fabric gray leather boots with white rubber soles, each with two latches taking the places of laces on a normal shoe that can be easily replaced with similar items, and a overhanging rim stiff to the skin much unlike the rest of the item.

History: This set of boots was intended to be made at the same time as the pressure guard though plans didn't work out in the end so it was made later giving the leather proper time to form into the material that its artisan truly wanted for the pair. There was also the time it would take to create the unique latches for keeping the boots on the wearer's feet ending up becoming the basic design of those on Yima's Grey Leather Strap Bag ready for replacement as the latches came into play if they ever did in the end.
--------------------------------------------------------------------------------------
Name: Magnetic Latch

Ability/Function: The latch also protects the bag it is attached to from damage the same way it protects its wearer in drawing the electrical force away and to itself to dissipate.

Protection: Draws electrical energy directed at the wearer to itself absorbing and dissipating small amounts on its own effectively decreasing the damage the wearer would receive from thunder spells and effects by moderately low amount. For the absorption to take effect the thunder spell or effect must come within two feet of his body.

Description: The latch is made up of four individual sections, each a dulled silver shaded metal. The first is the receiver plate that the two teeth of the mechanism lock into place with, the teeth sit apart a half an inch on the one and a half inch racier plate, and are attached by the duel locking mechanism hidden inside the support plate their pinned to as it mirrors the receiver plate save its attachments. Both plates are about one centimeter thick and 3 centimeters wide. The teeth are each 2 and a half centimeters long and have ¾ centimeter long fangs. The plates are held into the fabric they are applied to with four studs of dull gray metal apart from the others found in the latch.

History: During his first week in the Halloween Town mansion Yima had begun to fiddle with the gadgets and came across a machine he supposed. (having rarely seen them or their insides) He flicked a silver switch on it’s dead light panel bringing color out of the buttons arranged in sets of three four lines long across the metallic dash board in front of him. A bolt to electricity flew from one of the balls extended from the machine’s odd tubular growths and sustained itself flowing to the other.

The contraption would be the first of his inspections and inquires to the lost technology in his new home, he found books as he stacked them back onto the shelves even as it seemed many were amiss, lost, even in the bone dry storage spaces he found secretly hidden throughout the house. He discovered the workings of the machine, how it drew the electricity to itself, through its composition, and decided to make a smaller version of the machine in principal. His initial idea was to create a new source of energy the way he saw it in hallow bastion with the lightning that came on rare occasions to Halloween Town, the problem he ran into though was that the storage equipment was not only beyond him at the time but he also didn’t have a stable way to generate larger systems or absorb all of the lightning strikes… the system as it was would endanger people more than it would be a useful source of energy so he put the failed experiments into one of the more open storage spaces and began fiddling with the smallest system that truly became in the end a everyday item. He wanted the system to be able to do something useful and if it could protect people in these storms for just a short time or to some extent then he would go forward with the system.

The truest beauty to the system in its smallest design was that it required very little technology to create, just the know how to manage the handful of metals that were used in its design and construction. This is the proto-type that may give precedent to any further experimentation; Yima had decided when he began experimenting he would be the only test subject he wouldn’t risk anyone else.
--------------------------------------------------------------------------------
Name: Pressure Guard

Ability/Function: Areas of the fabric cut by or damaged repair on their own as long as long as the wearer does not expend any of their magical power in great amount while it is repairing on its own.  Once a great release of magical power has occurred in relation to the power of the user then the repairs halt for a short time before continuing. The clothing draws a little magical strength from the wearer that the body naturally can release once trained in the art of magic and once their storage of magic reaches a certain capacity. (Similar to the interest rate in a bank account now that I think about it more; it takes one post following the post where the fabric was cut for the fabric to recover).

Protection: The set of clothing reduces the pressure that incoming attacks injure the wearer lowering the damage they take by moderately low amount from physical attacks though they may still be cut through the fabric even if the fabric may not cut itself. The armor also provides a minor decrease in damage/effectiveness of spells drawn from nothingness, darkness, and illusion effects/spells/skills/etc..

Description: The Pressure Guard is an outfit of ghastly white or gray chemically cured cloth. A turtle neck shirt ending a foot below Yima’s waist tightly fitting while still allowing for the skin to breath. The shirt has no special design, the pants follow that design in that they allow for movement but are tightly fitting to avoid catching on objects during or outside combat. The pants have two deep pockets at Yima’s sides allowing for quick storage of items on the go, they have no design outside of the Yima’s address of residence, and cell phone number written in each pocket of his pants should he ever forget his pants at someone’s house. He also has a pair of black socks made of the same material with the same internal notes.

History: This set of clothing is based off of Yima’s Festival Garbs with the idea that fabric if strong enough could increase the physical area f a weapon distributing damage over a larger part of the body reducing the overall effects of the damage. By using different saps and the chemicals he had been studying in the Halloween Town Laboratories he found a mixture that when applied to clothing or ordinary cloth would the atoms of an area around a concentrated amount pressure applied within up to two seconds, if the pressure is applied more slowly there is no protective properties because the fabric’s atoms won’t concentrate. The extra strands left over from his festival garbs have been woven into the cloth bringing a slightly darker hue to the design and providing protection from magic.
--------------------------------------------------------------------------------------------
Name: Seared Tethers

Ability/Function: This vestment is highly resistant to water providing a seal against liquids as well as the weather a foot up from where the final strands of fabric lend themselves just above the wearer‘s heels (maximum height seven feet two inches).

Protection: Provides the wearer with lesser protection from thunder, ice, fire, nothingness, and earth; the mangled mass of toughened fabric also provides the wearer with a reduction to intended damaged by a minor amount.

Description: Each piece of fabric or leather has been worked to provide as much protection that is curator could instill into the product though through its previous wear and tear magic was implemented to make up for its inherent weakness. The cowl is a patch l work design held together by laces of coarse leather reminiscent of Frankenstein’s sown together body.

History: Remnants of the outfits Yima has worn over the years dominated by its common fold gray draping over his shoulders forming a cloak abounding with obtuse layers all ending in short linings of cloth still abounding with remnants of the energy that downed the original cloth. The reconstruction occurred after his return home from his visit to Wonderland believing he could find some use for his damaged goods and he found it in this design he managed to boggle up on the drawing board.
-------------------------------------------------------------------
Name: Grey Trench Coat

Protection: The coat protects the wearer from losing or gaining to much body heat by breathing through its many flaps (only considering normal conditions) and also is slightly resistant to extreme temperatures (ex. minor resistance to fire and ice).

Description: The coat itself has about 3 layers inter twining, a patch work really, the color probably came from over use from it's last user but Yima took it thankfully all the same. After putting it on he realized it came to right above his knees but he didn't add anything because he didn't want to offend his family (who to this day see him wearing the silly thing as a sign of endearment so they won't say anything, though they may chuckle once in awhile). The coat is fastened together under the right arm by one gray leather button for each layer descending (allowing for the coat to breath). The insides have 4 pockets spread throughout the layers of clothe.

History: The trench coat was a gift from Yima's family for those rainy nights at work and those nights when you get jumped at work...
-----------------------------------------------------------------------------------
Name: Festival Garbs {Second Coming}

Ability/Function: Areas of the fabric cut by or damaged repair on their own as long as the wearer does not expend any of their magical power in great amount while it is repairing on its own.  Once a great release of magical power has occurred in relation to the power of the user then the repairs halt for two posts before continuing. The clothing draws a little magical strength from the wearer that the body naturally can release once trained in the art of magic and once their storage of magic reaches a certain capacity. (Similar to the interest rate in a bank account now that I think about it more; it takes one post following the post where the fabric was cut for the fabric to recover). The clothing may also refit itself to match with the wearer's physic as long as they are between two and nine feet tall with no more surface area to their body then a silver back gorilla.

Protection: The garbs guard the wearer with a moderately low resistance against the nothingness, darkness, and light elements.

Description: This pitch coal white set of clothing is outlined with a quicksilver design inspired by the word of the individual hailed from be it the pants, shirt, hat/hood, or the belt. The shirt as well as the pants are tight around all of the passageways for the wearer's limbs though not so much as the cut off circulation, the are also baggy at the ends for those limbs save the piece that ties them off for security, and become body tight the closer that the fabric does reach the waist of the wearer.

History: The predecessor of this styled clothing was the same made for the first Saint White's Festival a year or so before the current one going on as the pumpkin king quickly with needles in his teeth set this combination of cloth, string, and practiced art melded the binds both magical and mundane together nigh near a window pain. Had he actually returned to the World that Never Was he may have found some clue as to the original design though he pondered... it may have been a better idea to have made it all from scratch once again and with the knowledge he now held in his psyche. The hind sight to being able to have made the new set in his own preference compared to the build he had before would have certainly made a difference in comfort considering the growth he had experienced in the year past; he tried the hopefully finished product on finding a just fit and set to making a set for his distant interests.
--------------------------------------------------------------------------------
Name: Mantel Lining of Hallows Evening

Ability/Function: Allows the wearer to retain their form from one world to another as a constant of what that form would be in Halloween Town as long as the wearer is a resident of Halloween Town.

Protection: The mantle lining provides the wearer with an additional moderate increase of protection from illusion, earth, and space.

Description: The lining is a moon silver string threaded into a piece of clothing as the garment is made, the clothing will have a minimum of 1 pound of the lining within it's confines to concentrate enough of the lining's magic to take effect upon a living being.

History: The lining originated as a ploy to keep military units able to distinguish each other when in the boundaries of other worlds by spinning strands of abrasive spider silk under the crafting magics of the military's finest spell casters and the town's ruler. Production though became costly when time was considered so the linen lining is kept for occasions truly calling for its presence at the moment than as a uniform standard (military stations strictly within the town's borders aren't likely to have access to the material). The first pound produced was the first successful batch and can be added to any other piece of clothing or item applicable that would normally be so.
---------------------------------------------------------------------------
Name: Ordained Pendant

Ability/Function: The wearer of this pendant may not have their being tampered with on their way to the afterlife or during their time in the after life against their will. Once the wearer dies the necklace infuses itself into their body, shields their soul, and radiates around their hearts; if they are revived then the necklace takes on its normal state. May only function for Yima and the user must have a heart before they died.

Protection: When Yima becomes moderately injured the pendant provides him with lesser reduction to damage; when he is critically injured it provides him with moderate reduction to damage.

Description: [image]http://fc09.deviantart.com/fs43/f/2009/110/3/e/Dark_Angel_Pendant__Gold_Green_by_Aranwen.jpg[/image]

History: During his time away from Destiny Islands never to return to his residence in his original home Yima took up root in the Land of Dragons after many conversations and meetings with the leader who seemed as peaceful as he could be expected to be given the sate of the nation he ruled. In his time within the Land of Dragons he served Sir Nicholas as both a hand and as a friend and left nearly as soon as he came but not before claiming the second highest rite to be bestowed upon a person just below becoming the emperor himself. This necklace is a representation of that rite, second below the emperor as long as he ruled, the rite is something that the people of that world won't soon forget either, and it seems that the leaving of Sir Nicholas was something left to be forgot by the people of the nation leaving Yima as a remnant in respects.

___________________
Count= 1062 + Current Account

"There is a fine line between genius and insanity; I use it as a jumping rope"

Feel free to send me any feedback you have about site and or ideas.  ^_^

If you have a topic that you want to discus at length to improve the site please do so in the suggestion section so we can all be a part and move forward from there together.

An Amv I Like

Yima

Post Count : 6412
Character Age : 25
Home World : Destiny Islands
Munny : 1626

Back to top Go down

Re: Yima Qwin ~

Post by Yima on September 12th 2014, 11:45 pm

Yima Qwin's Spells/Techniques:
-----------------------------------------------------------------------------------
Name: Purge

Requirements: The caster must merely touch the target and remain in contact with the target for four posts.

Element-

Primary: Rose/Flower

Secondary: Cure

Effect: Upon contact with the target a thin blanket of energy spreads around their form, if the caster is not in contact with the subject then the spell ends (must be touching the subject). All non-magic natural bodily aliens are purged from the subject's bodily systems; only one magical bodily alien can be purged by this spell at a time in addition to its non-magical counterparts. This spell costs the caster a minor the receiver a small moderate of stamina due to the process of removal and time is dependent on the severity of the bodily aliens. Once the bodily-aliens have been removed the film may be concentrated into a small grenade that may be thrown creating a cloud of pale vapors briefly before dispersing; will contains properties related to the removed bodily aliens. In contrast the bodily aliens may be destroyed once removed if the caster takes a short amount of time to complete that process.

History: The spells originates from the idea that the right medicine can cure nearly any illness and based on the biology of the human body most cures our body contains go unused so the spell was made to allow if not force the body to cure itself with the aid of the caster.
-----------------------------------------------------------------------------------
Name: Veins

Element-

Primary: Light

Secondary: Rose/Flower

Effect: The spell extends small networking rivers of light and blood from the user that may help prevent an attack, spell, or ability/etc. from harming the caster/coming into direct contact with the caster's primary body. The rivers after used immediately recede back into the casters form; were the caster to choose to have them remain then new blood would need to be added to the caster's body to prevent additional strain. The rivers extend up to three times the caster's height and are like a thin network of capillaries grown together extending as a tree of vines from any part of the caster's body with corresponding width. If they are elected to remain for additional time past a near intimidate response then they may be shaped to a small extent even while in motion guided by the force of the caster's body.

History: Yima had stressed defense in his fighting against living creatures, he didn't want to kill them, and most of his weapons take time to set in their effects (necessity, the mother of invention). Sitting out on the shore he thought for a moment of the ocean as a body, a human body, and the little rivulets it produced pulling back with the tide and back forward again as extensions of the main body like hands to swat away punches; then it clicked.
----------------------------------------------------------------------------
Name: Unravel

Requirements: Mastery over the light element as a primary element.

Element-

Primary: Light

Secondary: Cure

Effect: Unravel allows the caster to undo what has been wrought upon the targeted individual.

~Upon the activation of this ability a stream made up of minuscule particles of light will wrap around the caster's wrist (or another available section of the caster's body) for every post spent channeling this spell and rotate around within a half an inch radius of the caster's body on the post of the spell's activation providing a 1% decrease to damage per post spent channeling this spell.

~Once channeling is ended the orbiting particles infuse themselves into the caster's body allowing for the caster to undo healing, statistical increase, or statistical damage (ex. reduction to a stat or increase to a stat) previously enacted on an individual upon touching the target’s person with a minimum increment of 5% of maximum potential total in the case of percents. While the spell is held light based spells/enchantments/abilities of the caster increase in range for 5 feet per channeled post currently un-expelled by this spell.

*Storyline ability: for those that have more than one conscious/entity within them that entity may be separate entirely from their person or sealed at the targeted individual's discretion after a mental fight in indicated between the combating powers that be within that person over the maximum length of two pages after which the weaker side is sealed instead of forced out. *requires out of character permission* The caster may restore a character's elements be they sealed, separated from the character, or all but forgotten restoring the memories of those elements and how to use them to the targeted without trace of those memories in anyone but the effected. In the case that more than one element is sealed off the caster must begin from the element farthest from the caster's current mastery.

History: The process of healing was one that Yima had grasped on a more complex level with regards to the functions of the effected target’s biology rather than a simple magic doing all of the healing on a whim of emotion. The process of undoing a spell previously cast or ability previously enacted is not as simple as reverse engineering however nor is undoing buffs applied to a targeted individual and this took Yima some time to accomplish scouring his personal library for notes that could help. He also decided he wanted to be able to undo advanced effects with similar principles and inspired by the double consciousness of his brother in that young man’s own combat with the demonic entity within him continued milling over this spell till the desired effects had gotten to the extent that he desired from the spell; there were points however that he realized that he needed to pump more energy into the spell to make it a success.
---------------------------------------------------------------------------------
Name: Formly Tether

Requirements: Knowledge of the basic Biology of the target, a biology to be targeted by, and contact with the target.

Element-

Primary: Rose/Flower

Secondary: Cure

Effect: The spell uses the target's DNA as a blue print for the reconstruction that begins to take place upon the caster's contact with the effected; if the caster intends to use the spell on themselves then the spell begins as soon as they decide to initiate on mental command. The spell's effect takes place over the course of four posts (including its initiation), in the first post a film of energy pours over the target's body slowing blood lose before soaking into the skin, and is seen as soft azure light seeping like rain into soil filling each cell with the latent energy of the spell connecting the lines of energy within the body as the spell progresses.

On the post following the initiation post the lacerations are pulled together by the lines of energy in the cells connecting at the proper areas by the body's DNA encoding up to one inch deep into the flesh of the effected; at the same time the target's body undergoes stress where their wounds are being sealed off reducing their internal stamina by 20% for the following 4 posts returning then after in increments of 4% at the end of those posts; wounds deeper than two inches are left unsealed and are able to tear easily as they normally would if the effected where to move or experience further trauma.

During the third and final post of the spell's primary effect wounds two inches deeper than those first sealed over receive the same treatment as the depth treated before them and the first portions' stabilize so that non stressful movement does not bring the chance of tearing or if tearing occurs in the last post then the tearing is treated how it would be in the last post if the last post were to occur again; after the spell ends it is the body's responsibility to conduct the healing. This spell gives a person a shield their body would normally provide them from outside threats (bacteria and virus/etc.) though it does not fully heal their wounds primarily focusing on allowing the effected to operate normally save for strenuous activity which would run the risk of opening the recently cared for wounds. This spell also puts 1/5 of the bodies total maximum reserves to work when caste which could kill a person or bring them near the brink of death by applying to much stress to their system.

History: Yima has watched a great many of his friends lives fall between his fingers in his lifetime...thinking on these people he had decided to find a way to sustain the lives of his friends long enough for them to heal and receive the aid they would require for a full recovery. This spell was worked alongside Luminous Vanguard and both inspired in the pumpkin king's mind to one another as his study and progression on each accelerated to a finished product.
------------------------------------------------------------------------------------
Name: Life-Blood Flow

Requirements: Intricate knowledge caster's own biology

Element-

Primary: Rose/Flower

Secondary: Cure

Effect: Using the effected DNA as a reference the spell continues the flow of blood through the caster's body without aid of the heart and in places where there is no body to continue the flow through a natural channel the blood is carried by the influence of the spell even in plain sight; similar to watching blood travel through a person without seeing anything but the blood of the person. The spell does not prevent the blood from being blasted into clothing by extreme trauma, becoming infected, or otherwise guard the caster/blood of the caster from harm. This spell lasts a moderate amount of post during strenuous activity and a long period of time during time when the body is at rest so to speak. The body section may be used to manipulate the world around it similar to a ordinary body section though it lacks a moderate portion of the strength as well as the natural defenses of the original.

History: Sitting in a pool of his own life blood was something Yima had done more than once and something that he would like to prevent residing with clenched chest set inside the captain’s seat of his gummi brushed by the white puffs of water flowing on the gravity his vessel drifted with. The thought that traveled into his mind grew from there... the world was like a body, his ship a vessel of that body as his body might be considered a vessel of his more abstract being in which cells as he would be to the world blow flowed to a common current... Under that ideal Yima crafted this spell to continue the flow of his blood even in situations where it could not follow naturally.
-----------------------------------------------------------------------
Name: Cacophonic Illumination

Requirements: Thorough knowledge of the light element (Book of Light (currently unwritten) or begin taught by someone who already knows the magic; caster's heart must be heavily aligned to the light element.

Element-

Primary: Light

Secondary: Space

Effect: {See Below}

~First Post: On the first post of the spell's casting the caster is enclosed in a malleable shell of light energy that flows over their body as a stream of water flows over a riverbed providing a 20% reduction in damage to the caster (30% when channeled; for each post channeled the first post of the unchanneled version would effectively repeat three posts until moving onto the second post effects below). For every post spent channeling this spell the caster will have their stamina drain by 5% on each of the following posts of the spell with exception to the fifth with the stamina returning to them in the same amount at the end of the last post of the spell and those after it until the amount drained is received back in full. The field of semi-solidified energy does not obstruct the caster's senses or body functions supernatural or otherwise.

~Second Post: On the second post the distance the caster may move in any direction is reduced by 30% when unchanneled (60% when channeled) though their reflexes and other attributes related to speed are not if they do not actively seek movement beyond a close proximity of their original position at the start of the previous post (minor movements such as fidgeting/heaving chest do not count toward this) due to the heavy concentration of energy put on the caster during the effect of the spell. At this time winds pick up from the turning cycle of the user’s person barrier reducing the speed others may move at within close proximity of the caster by 20% be their movement magical or otherwise.

~Third Post: On the third post energy begins to encircle the caster, drawn directly to their form, and then begin wrapping into a sphere around the caster increasing in size till it reaches one fourth the area of the spell (Unchanneled: 100 meters or Channeled: 400 meters) causing heavy light damage to those within the sphere with exception to the caster. One other person plus one person per post of channeling may receive protection from the damage effects of the spell (if the caster chooses to sacrifice their own protection from the damage of the spell they may protect another person plus one additional for every post spent channeling the spell). Sight within the sphere is impeded by the bright energy circling around all those within it as well as magical/attribute detections are heavily impaired within the effect of the light as well as those on the outside looking in or nearby.

~Fourth Post: On the fourth post the sphere twists at quickly enough a rate to begin distorting winds around the immediate area of the spell (within 60 feet of the sphere) reducing speed by 10% for those on the ground and 20% for those in the air. The sphere also expands outward churning violently to the full maximum area of the spell (Unchanneled: 100 meters or Channeled: 400 meters) the spell is then centered on the caster at the start of their fourth post and will not move from where he caster was at the start of the post; anchored to that position in space (the caster no longer has the reduction put upon their movement by this spell prior (30% for Unchanneled and 60% for Channeled) those within the first 1/3 of the spell's area (from the center out) receive severe light damage, heavy light damage to those between the last 1/3 of the spell's effect and the first 1/3 of the spell's effect; those caught in the last 1/3 of the area of the spell's effect take moderate light damage.

~End of Fourth Post: The surface of the area under the spell (directly or not) is flattened to a nigh perfect smoothness that reduces friction and therefore movement upon that surface by 10% if unchanneled or 30% if channeled; the surface has the compact hardness of the materials that where there prior and continues to exist after the casting of the spell is at an end.

*Supplementary and Offensive aspects of this spell may not be directly challenged by the effects of another offensive spell (offensive aspects of another spell pass through this spell's offensive qualities unhindered).

**In the case that the caster dies during the timeline in the spell's effect the spell continues.

***Damage caused to inanimate objects/structures/surfaces/unattended items is considered severe within the area of effect.

****Note that within the ball sight is obstructed by light and hearing by the winds and churning of the energy/winds within the spell.

History: The battle at Kingdom Hearts weighed heavily on the Pumpkin King's mind, he had little way of eliminating the vast enemies there, or protecting himself let alone others against numbers that great. He also realized that if he were to be able to full protect the one on his mind every so often that he could not merely have defensive abilities coupled with healing. There was a part of him that knew that to put out a fire you may have to use the same sort of hand to knock the other away. Three nights of pondering brought him to the tome of light that Etzolix had given to him from Zexion's original library before the sudden removal had occurred under his notice still frosting him hoping his records had been destroyed in the process as his drive would have lead him to do had he been there to make his own selections. Yima had but preferred into the pages of this book but now to gain what he knew he lacked he could not sit content with the meager strength he had now; each night following he delved into the tome hidden away in the hallowed tombs below his mansion. Hidden away he worked his hand at the secrets showed in meticulous characters arranged as the inanimate author would have them, as the old steward would have them, and as the guardian of eve would have them now. He strived to memorize each page of the novel's content straining himself till he had to drag himself from his hidden cellar to his highest tower fro rest. When he reached the end of his research the king of gourds began crafting this spell with the intent to make up for his lack of profession in spell craft by shaping the spell to not strictly flow from his own control alone and to the nature of a herd following a lead.
---------------------------------------------------------------------------
Name: Luminous Vanguard

Requirements: Extensive knowledge of both light and space based magics

Element-

Primary: Light

Secondary: Space

Effect: Lines of translucent white light seep from the caster's pores encompassing the entirety of their form creating a sphere of corrugated rivulets taking their ever changing place in the tendril mass extending from the caster three feet in diameter. During the first post the defensive ball of lines absorbs up to its own strength in spells/techniques offensively aimed at the caster and in the case that the opposition's spells/techniques would exceed the strength of the Luminous Vanguard then the effects/damage of the opposing force is decreased when the opposing forces are compared with one another.

After an offensive spell/ability has been absorbed then the caster may send the remaining energy in the spell back upon the opposition in retaliation or keep the spell functioning for another post allowing for the lines to combine into larger tethers floating around the caster waiting to receive incoming fire, there are originally 16 tethers, and each tether may block an normal physical attack as well as the caster might though after the second post the spell departs completely. In the case that the spell turns offensive itself the lines also form into tethers as thick as the caster's wrists then accumulate from the defensive side's physical aspect and then stream towards the caster's opponent(s) by the caster's discretion; the tethers used for firing gain a deep azure glow as they are forming and leave behind a comet's tail of the same color denigrating in seconds after the tether passes at the same speed the caster may run. Multiple uses in a short time will drain the caster's body of its vitality rapidly.

History: In his spare time under the moon's face pondering away the pumpkin king had become concerned with the raw magical prowess he had began witnessing in his time traveling the worlds and shifting on his lean back casting the graveyard dust into brief clouds where he laid his thought began to shift onto his inner being. He had not brought himself forward without opposition in the past though he knew some might still come unto the fractured peace Halloween Town enjoyed in the current where it had become gradually rarer to see squads of heartless patrolling the cobblestones streets he tread nearly every morning or night alternating with others taking up the shift keeping watchful in the midnight coddling each heartless large or small seemed to enjoy and accept with open arms. It was on one of these night that Yima began looking to test any inclinations that in his mediation among the crypts he believed might lead a path forward intending on creating a defensive form of magic that could protect him from far more than his earlier defensive spells could, especially against the groups he would face on the shifts at dawn and dusk to midnight on. Focusing on not losing a single portion of the effort poured into the spell a way to recycle the energy gradually was built while Yima worked away on the ability at home alongside another spell and inspired by the rivulets the both seemed to share in part. On the following night Yima came under fire on all sides by wizards likely waiting in ambush and in moments his practice granted him the speed to call the spell sweeping one away in an vibrant streak of darkened mist and bright wisps; the remaining met a similar end.
----------------------------------------------------------------------------------------------
Name: Light Chain

Element-

Primary: Light

Secondary: Space

Effect: The user can sprout a chain of light based energy connected every ten feet by an orb of concentrated spacial and light based energies. The line itself is an inch thick radiating a gentle glow within close proximity to its location. The chain maybe used as a whip, may attach to other bodies on contact melding their outer layer into what they have attached to if the user desires the melding. The chain if broken will begin setting off explosion both physically and magically based where each orb resides; all the orbs can go off or just those separated from the then currently connected whole still under the user's control. If the user does not wish them to explode then they may also create a great blinding flash of light instead, or simply flicker into nothingness. Each post this is active the user may add another 10 feet of line and an additional orb at the cost of a small sum of stamina. The spell begins with thirty feet and four orbs; the first created around the hand or another body part of the user. The spell does not effect the user with its damage though the explosion can knock the caster back with it's force.
----------------------------------------------------------------------------------------
Name: Bauble

Element-

Primary: Light

Secondary: Space

Effect: Upon command of will a thin blanket of energy spreads around the form of the user; this may also be concentrated on specific areas of the body upon casting and when the coating is finished forming it balloons outward a few inches much like a bubble. This bubble may be fired off as a projectile from the user growing to be three times the height of the user in diameter as it travels gaining size quickly and causes severe light/space damage to unintelligent and or uncomplicated beings/structures/etc. caught in the spell's path. When fired the orb moves quickly as it is thrust away from the user and gains speed at an alarming rate. This spell causes high levels of damage to those effected and may even sweep them up into itself until it makes contact with a structure large or dense enough to end the effect or until it travels 12 times the height of the user.

When the orb is not fired it can be held and used in combat as both a shield for the body against harm and as a way to increase the surface area of the user's body though the orb weighs practically nothing and for the most part ignores/chews through dense and complex matter where the user is not concerned. When in hand the orb is anywhere from 1 inch to 1 foot in diameter depending on the desires of the user when created, may shrink on command becoming denser, or become gradually uncompressed growing at an inch at a time outward.
-------------------------------------------------------------------------------------
Name: Froth Bind

Element-

Primary: Rose/Flower

Secondary: Cure

Effect: Upon force of will the user's wounds burst with a froth of blood spilling out as multi-purpose temporary body material taking up the space of what had been damaged; though not as effective as the original and may die off if overexerted in combat for long periods of time. This triggers rapid generation and allows it to produce enough blood for the replacement parts in volume to the lost or damaged areas. This effect is very quick though it requires the body to primarily be at rest to do more than bind the wound shut and reattached what it can to prevent bleeding. May be used in conjunction with other spells to assist in healing the user's body allowing the multi-purpose material to be converted into something no longer temporary.
---------------------------------------------------------------------------------------
Name: Explosive

Element:

Primary: Rose/Flower

Secondary: Lighting

Effect: Allows the user to selectively cause blood generated from the user to explode in a moderate radius, the amount of blood present also increasing the intensity of the explosion; the explosions are at their worst when blood is spread in a mist or gas like scenario. Only intended blood does explode and the user may simply exclude blood present in their body and visual range causes all other blood to detonate; the damage is both a physical explosion and magical one.
--------------------------------------------------------------------------------
Name: Blood Razor/Swell

Elements:

Primary: Rose/Flower

Secondary: Lightning

Effect: Allows the user to form a pocket of blood beneath their skin that may be then fired much like a high velocity water saw causing steeds to the user's body from where it is fired or allows the user to solidify the deposit as a additional layer of tissue over the skin creating a light, living, caprice that excels at withstanding high velocity blows and penetrates defenses. The user may also use this on others though their bodies may react differently than his own when a beneficial ability is used; if harm is intended this spell on contact with the target or anything their would consider a personal possession/tool/etc. as a focus may then draws blood from the targets body to the body's surface; the severity is dependent on time with slaps being minor loses of blood and seconds reaping potentially a handful of ounces at a time. The use of this ability may trigger rapid generation allowing it to create enough blood for the task at hand and may also convert the blood reaped into a filtered replacement of the user's own.
-----------------------------------------------------------------------------------
Name: Blood Bomb

Element:

Primary: Rose/Flower

Secondary: Lightning

Effect: Allows the user to form a pocket of blood beneath their skin that may be pushed through the user's outermost layers as a semi-translucent packet of liquid that may be triggered to explode on mental command, for a time period planned into the packet's separate genetic code, or detonate not in a intensely harmful explosion but a burst of highly concentrated force knocking its surroundings harshly and spreading its bloody contents like paint (painting effect happens either way). The use of this ability may trigger rapid generation allowing it to create enough blood for the task at hand.

___________________
Count= 1062 + Current Account

"There is a fine line between genius and insanity; I use it as a jumping rope"

Feel free to send me any feedback you have about site and or ideas.  ^_^

If you have a topic that you want to discus at length to improve the site please do so in the suggestion section so we can all be a part and move forward from there together.

An Amv I Like

Yima

Post Count : 6412
Character Age : 25
Home World : Destiny Islands
Munny : 1626

Back to top Go down

Re: Yima Qwin ~

Post by Yima on September 12th 2014, 11:46 pm

Yima Qwin's Enchantments:
---------------------------------------------------------------------------------
Name: Vital Light

Requirements: The effect is activated by force of will.

Element-

Primary: Light

Effect: The caster generates either a visible or minor heatwave like distortion of light (equivalent to that the aurora borealis by the caster's choice). The light gives the caster increased resistance to dark (25%) and prevents portals or doors of darkness from functioning properly within 10 feet of the origin point; were such an action attempted the being using the door or portal to darkness is immediately shunted to the nearest open space of their own size instead outside of the spell's radius.

History: During his trek home from his first return to his beach of birth Yima had felt his emotions radiate, poring out of himself driving back the dark though he could see nothing but dark as he pressed forward through the charcoal black night. He moved forward into the light he bore and south for until he collapsed in his families arms exhausted, stricken, inspired, and a nigh wink tired...
--------------------------------------------------------------------------
Name: Rapid Generation

Element: Rose/Flower

Effects: With a focused push of magical energy prompting the body to produce all the natural parts of blood as well as acting as a catalyst for the fusion that occurs within the body. Yima is able to restore blood to his body that would not normally be missing at a rapid pace. Yima cannot normally generate more than his natural blood capacity without the aid of other magic unless he is intending to replace old blood; in the case that extra blood would be produced that blood may be quickly sweat from the body's pores by the user's discretion though maintaining extra blood without cause is not advised. With new blood flowing through the body Yima's immune system is also boosted for the amount of blood he receives; old blood maybe filtered out through old pores as new blood takes its place. When its first abilities are not active this slowly regenerates the users stamina and bone marrow if lacking though continuous rapid use of this ability drains progressively more stamina; less stamina is drained when used in conjunction with other abilties.

History: During many of Yima’s battles he has found himself losing large amounts of blood until recently when his other abilities have begun to give him a sense of protection with their effectiveness. Yima knows however that the idea that he is safe is a cocky thought at best so he has spent time finding within his meditation at his Halloween Town abode where to apply the prompting magic he would need to restore the blood he would expect to lose in a harsh battle situations. Thinking more on it a person with the same blood type as his or one that could accept him as a donor, that is what drove him to complete the training he went through to learn the how, and although it was suggested to be used in the Halloween celebration in the coming two months he decided against the opinion favoring the local brew.
--------------------------------------------------------------------------
Name: Expanded Telepathy

Element: Light

Effects: Passively allows the user of this enchantment to contact others through a semi-concentrated form of telepathy, the user may show them what he sees if they are willing, may speak to them in their own unaltered voice within the confines of their mind, may receive the same contact back once a connection has been made even if the other person does not have telepathy or a similiar ability, and may also transfer strong emotions back and forth as a way of communication. Those in contact with the user (maximum three) may not speak to one another through the user but may transfer their thoughts into the form of text before the user's eyes and then the user may transfer the text by memory to the other contacts. The range of contact is limited to the world the user is currently on or in the case they are in space (or not on a world) Expanded Telepathy allows them contact out to with the world they are closest too.

History: Yima is no fresh blue bird out of the nest for telepathic abilities though he had never been able to master the abilities above until recently tampering with the amulets of the forceful balance speaking to himself as if another consciousness and sharing the same items with a limited few gave him practice early on while his pumpkin expanded the experience he gained with the ability in general. He also expanded his ability when he created his pigments separate summon in transferring his own thoughts to another and with mental contact made onto him by others his mind opened to nature of the art of telepathy.
----------------------------------------------------------------------------------------
Name: Biological Imagery

Element: Rose/Flower

Effects: Allows for the user of this enchantment to manipulate the pigments in their skin to the point where they may turn the shade of any part of their body one shade darker or lighter depending on their wants in the time frame of a few minutes for the whole body depending on stamina dedicated to the change.

In the case that the user would like to use precision work the user may affect up to one square foot of the body at a time (to write out a message or create a map for example). This ability requires the user to not be conducting strenuous activity and will halt in the case that the user begins strenuous activity.

*When pigments separate is used the restrictions based on strenuous activity/stamina are withheld and in the case that the pigments return to the user’s body the message/pattern of the pigments are warped and the same would be true when the summon would be initiated.

History: One of the summons Yima had used so often in the beginning of his travels went all but forgotten in the current day; his pigments separate calling that would draw all of the attributed hue from his body leaving him a oily black lacquer. The pumpkin king pondered on long gone memories putting note to why he did not use the ability now knowing how limited it could be but also ho to make it far more useful than he had original intended. He began to go over his research repeatedly changed in his home to that of the ever waking world around him realizing things that had escaped him in his younger days sparking an interest in this ability drawing out the proposal of uses he was gathering for it looking over his notes realizing he could have them, the notes themselves, if he only used his own liquids as ink, or rather given the state of his form used them as the paint with the air as his canvas. The pumpkin king’s time in the pumpkin patch shifted from relaxation and pondering to patient practice day in and day out till the body he claimed as his own acted in accordance to his will.
----------------------------------------------------------------------
Name: Astral Eyes (Astralized Astral Eyes)

Element(s): Light, Space

Effects: These advanced eyes exist over the his normal eyes as both a lens for the user's normal standard sight and a source of sight in their own right not dependent on the original source of sight for direction or their own focus; they do not need to blink and can see through normal darkness with grey-scale hues as well as not becoming nearly as harshly blinded by extreme sources of light.

The user may see where portals lead (as well as where they start and end) when viewing the portal as if the transport were a window opposed to an obstruction of sight. The sight also reveals the trails of matter specific to gummi/space travel; this also includes demi portal abilities that allow individuals to hide within a temporal space such as a pocket of nothingness in the floor or within the realm of darkness through a shadow or the like there of. The eyes exist passively.
-------------------------------------------------------------------
Name: Soul Lantern

Element: Light

Effects: Those that cease to exist or die within 200 feet of the user of this enchantment have their soul or heart stored within the body or heart of the user taking up no effective physical space. The user may store up to five hearts/souls/fractured beings at any one time. In the case that the user dies then the souls/hearts within him are either released into the waking world or taken with the user by choice (must be designated for either with death or the soul goes with the user to the great beyond and is therefore prevented from returning to life/physical realm/rping without extraordinary aid tied to Yima even there). Soul/hearts/fractured beings may be optionally released or released by other extraordinary means.

History: The times were few that Yima ever practiced with Absolu Rein, the spear was as well weighted as his own creation the Ascending Star/Descending Comet, however the item's ability was what gave the guardian of eve pause, the weapon could remove the base emotions a creature was instilled with from their heart. He understood however that should he ever be in need of the ability he would have to practice with that said ability at least once and his target was his own person, the first time he resisted the ability to know the feeling of looming absence it created when it failed and once again for the hallowed shell it made him. He stood by his lonesome in the caverns beneath Halloween Town till the ability faded hours later falling on his rear when his heart came too full consciousness returning him with a stoke of thunder to his full being. He now had a moment of his life he could attribute to being a nobody without ever having to live as one, to exist as one he had corrected himself which brought his thoughts to the basic make up of a human being that descended into the course of a nobody or a heartless. He thought of what would be needed in the case that someone close to him, a brother in particular was ever fell and what could become of a person of the like if their heart or soul ever fell into the grieving hands that took them. He understood the space within him was not simply filled with his own hear but had space for many more, people were not simple connect, but a part of a greater whole in the instance he aimed for practicing with the ghosts around him haunting his very home.
----------------------------------------------------------------------------------------------
Name: Ghastly Levitation

Magic Cost: Passive

Class: Supplementary

Element: Light

Effects: Allows for the enchantment's user to float up to three feet from a surface corresponding to their person; in the case that they would be in a position of not having a solid mass greater than their own person within one foot of themselves distance they may decrease the speed they are moving at by 10% for every five feet they move while maintaining the reduced speed once the enchantment is made active; this enchantment may be activated or deactivate at will. When in use this ability trails a ghoulish sickly green black light over the user of the enchantment at their own vocation never becoming brighter than a forty watt bulb.

History: In his time traveling the many worlds the pumpkin king could often enough see individuals as well as beings of opposing natures float freely without need for even a lower half at times. That ability was replicated or perhaps previously though of with gummi ships; it could have been mishap at the time too given the blocks were made up of a world's collapsed shell barring foreign influence. They all had their own source of power, their own guiding light, or perhaps their own misty darkness to trench themselves through. Nobodies seemed readily able to manipulate their movements in these sorts of ways giving light to their borderline abstract nature while humans seemed to never show such abilities save the few who knew enough of the art of spell craft to wave their own special machinations. Seeing Terra aloft usually brought a smile to Yima's face, he enjoyed his partner's company, that went without saying, but he also wanted to be able to rise afloat with him even if limited. He knew that Terra managed it with his mixture of elements or at the very least came to that conclusion seeing as how air could d the trick on its own Yima set to soaking himself in the energy that he felt the highest affinity to and through timely meditation was able to rise even if partially from the ground below his feet casting a shrill light for just a moment on his final attempt ringing in his first success.
-----------------------------------------------------------------------------------------
Name: SG : Spacial Grappling

Element-

Primary: Space

Secondary: Rose/Flower

Effect: Allows the user to grab at empty space or the surfaces of physically existing spaces with a mentally focus creating an active connection to that space for short periods of time and may be used in rapid succession; this does not make any effected spaces solid by any means.
----------------------------------------------------------------------------------------
Name: False Gravity

Element-

Primary: Light

Secondary: Space

Effect: The user can travel on most any solid surface as though that surface possessed its own gravity.
For example, the subject could walk or even run up a wall as though the wall were a perfectly level floor although if the surface were frozen or made of molten magma that would still com into play as if the user was trying to walk on it.

The user can switch his incarnation of down as often as he likes at a minute cost of stamina. The user can fly by choosing a solid surface and letting himself fall through the air toward it; flying in this fashion moves the user up to as fast as he can run in addition to provided momentum and can make turns in any direction, when he does turn he loses momentum due to the alteration in course.
-----------------------------------------------------------------------
Name: Internal Regeneration/Reconstruction

Element:

Primary: Rose/Flower

Effect: Allows the user over a period of time with respect to damage inflicted on the user's body to reconstruct and regenerate the body when it is at rest to its prime. This also has the side effect pf extending the user's lifetime due to their mastery over their form.

___________________
Count= 1062 + Current Account

"There is a fine line between genius and insanity; I use it as a jumping rope"

Feel free to send me any feedback you have about site and or ideas.  ^_^

If you have a topic that you want to discus at length to improve the site please do so in the suggestion section so we can all be a part and move forward from there together.

An Amv I Like

Yima

Post Count : 6412
Character Age : 25
Home World : Destiny Islands
Munny : 1626

Back to top Go down

Re: Yima Qwin ~

Post by Yima on September 12th 2014, 11:48 pm

Yima Qwin's Forms:
-------------------------------------------------------------------------------
Name: Self Bound Anima

Requirements: The user must also be under the effect of a vital light ability.

Element-

Primary: Light

Duration: Short

Drawbacks: When the form ends the wounds increase in size with the user's newer form.

Advantages: The caster gains wings that allow them to move at their normal running speed in the air, the humming bird wings also allow of increased maneuverability, the user's keyblade is reinforced with additional density, and the blade itself is warped becoming literally sharper for the duration of the form. The user is also under the effect of vital light ability as long as they are using the form.

Description: Yima's skin turns pale white, his hair tar black, as his clothes unnaturally wrap around his hips forming a single grey cloth. His body ages back to that of a young child as two quick silver wings fire out of his back thin and curved partially in the shape of a crooked crescent moon. His eyes grow pale to were only an outline appears for his pupils. His body is muscular and tone while his face would commonly show the look of a resigned and mourning youth.
-----------------------------------------------
Name: Quasi Spirit

Requirements: Each incarnation is specific to the user.

Element(s): Rose/Flower, Space

Duration: Each post drains minimal stamina when the body is not at rest.

Drawbacks: The scent of his body becomes easier to track for those with scent related abilities; the scent granted would be that of rotting mummy, vampire flesh, and werewolf hide. To a normal human nose the form isn't offensive in terms of scent as long as the user practices good hygiene and does not reside within their nose.

Advantages: His skin becomes as tougher and select possessions may fuse into his body until he returns to his normal state. His hearing is slightly increased simply due to the new shape of his ears opposed to gaining all the benefits of pure canine hearing. His claws grow an extra inch and teeth half as much as well becoming razor sharp able to rip and sunder biological matter as opposed to a humans normal teeth and finger nails.

Description:
Yima by Fancis John:
----------------------------------------------
Name: Distortion Vox

Element(s): Light, Rose/Flower, Space

Duration: Long

Drawbacks:

~Vocal Distortion: Spoken language emitted from the body is distorted by this field though incoming language is unhindered.

~Bent: When appendages are extended they are easier to hit due to their increased length and redistribution of mass they are slightly easier to injure.

Advantages:

~Distortion: The space around the user's body begins to visually fluctuate leaving onlookers guessing where their body actually is despite their senses if only partially; this includes passive abilities that discern properties beyond the normal scope of a standard human being. The area of distortion takes up the space of the body outward three inches, this also means that those looking with their eyes can see completely different distortions if their locations vary from one another due to their location in relation to the distorted light.

~Bent: Appendages can extend or retract up to one foot quickly redistributing the mass inside the body; if this form is canceled or ends the appendages return to their normal state with appropriate injuries sustained due to combat damage not the extension/retraction aspect of this ability.

Description:
Spoiler:
------------------------------------------
Name: Internal Guardian

Requirements: Light as a primary Element and access to the Light Guardian summon.

Element-

Primary: Light

Duration: Moderate

Drawbacks:

---All items on the person of the form's user are absorbed into the body of the being no longer considered objects until the form ends and they resume their original shape as they were before being absorbed; all effects of the individual items continue functioning normally or may be turned off at the discretion of the form's user.

Advantages:

---Gains abilities provided by the light guardian summon

---Synergy: Abilities provided by this form also function in the light guardian summon and the abilities of the light guardian summon also are present in this form. In the case that the light guardian is summoned upon the individual using this form that person may absorb the energy of the summon into the equivalent power of the form for a higher total/increased power.

---Attachment: May link self to a chosen individual providing them with 10% increase in overall damage reduction without the user of this form having to receive damage. The range that the user of this form may remain linked to a corresponding user is seven feet from their waist down.

---Spherical Pace: As long as a individual is attached to the form user may move at an increased speed (13%) while within seven feet of the attached individual.

---Strength in Kind: As long as the Internal Guardian Form is active those that the user is attached to receive a increase to strength corresponding to half the increase that the user of the form receives from the form itself.
[quote=”Abilities of Light Guardian Summon”]
~Resistant to Weakening: Effects that would digress the light guardian do so at a greatly lessened amount.

~Runed Shell: The body of the light Guardian is heavily resistant to physical damage reducing physical damage to the summon by 20% and 30% where the runes resist as well as on inch around them; where runes exist on the guardian's body the immediate area within and around the runes is more densely focused that the other sections of the guardian allowing the guardian to more easily withstand outside forces.
[/quote]
Description:
Spoiler:
-----------------------------------
Name: Runic Vestigium

Requirements: Light as a Heart Element

Element-

Primary: Light

Duration: Short

Drawbacks:

---May not use spell/techniques during the form.

---When the form ends the user has their stats reduced for a short time after by half the amount the form increased their stats by.

----When the form ends second degree burn marks are left where all of the runes had been and will heal on their own within a week but may not be easily healed unnaturally with exception to regeneration traits or regeneration magic; overall strength in these specialties are treated as one third as effective as normal.

Advantages:

---The runes on the body of the user condense energy providing a moderately higher level of defense against magic and physical offense up to an inch out from each marking.

---Synergy: All area effects generated from the user's body increase in distance by 30 feet.

---Runic Sanctum: In the case that the user of this form would be attacked or effected through magical means the body of magic composed around them will receive damage instead this ability may be used at will and in the case that a spell powerful enough to end the form is received by the user of the form the damage/effects numerical/in damage value steps are decreased by 50% or by steps on a scale of 1-6 with a minimum of 1; light, moderate low, moderate, moderate high, critical/lethal)

---Formic Synergy: This form may also be used during the course of another form though the effects of the other form end when they are scheduled to normally and these continue on.

---Internal Strengthening: Increases all of the user's stats by a moderately low amount for the duration of the form drawing on the magic forced tot he surface and throughout their body during the course of the form.

Description: The space around the user of this form intensifies with the magic not only around them but it him them condensing past hat would normally be considered safe for someone not of a arch-mages rank. In effect the user of the form is forcing mana into their bodies to act in a similar way to adrenaline to their abilities and the toll it will take on their visibly straining body will be obvious as the appearance turns to a withered example of their former self after the form ends. Runes encompass the user's body as the form begins seeming to almost burn at their souls with the hiss that escapes from the thin space between the runs and skin.
----------------------------------------------------
Name: Imprint

Element(s): Light, Rose/Flower, Cure, Space

Duration: Long

Drawbacks: All injuries sustained in the form reshape their appropriate size though effects such as curses, poison, etc. now have to contend with the body as it currently is as opposed to how it was and must alter accordingly. When the form ends the user is considerably more exhausted than we they started for a long period of time after the form ends.

Advantages: Massive size increase as displayed below in comparison to a normal human; now roughly the size of Chernabog. Able to fly as quickly as it can run be it on all fours or on two legs; the better of the two in a given situation. Highly resistant to magic to such an extent that extraordinary cutting, disintegration, severe damage/status/temporal/mind effects will not simply cut straight through the form's flesh, the body would not simply disintegrate away though the damage would most certainly exist to a lesser extent. His other defenses increase in proportion to his magical defenses and has a startling ability to break through magical barrier with greater ease than before as a result.

Description:
Spoiler:

Spoiler:

___________________
Count= 1062 + Current Account

"There is a fine line between genius and insanity; I use it as a jumping rope"

Feel free to send me any feedback you have about site and or ideas.  ^_^

If you have a topic that you want to discus at length to improve the site please do so in the suggestion section so we can all be a part and move forward from there together.

An Amv I Like

Yima

Post Count : 6412
Character Age : 25
Home World : Destiny Islands
Munny : 1626

Back to top Go down

Re: Yima Qwin ~

Post by Yima on September 12th 2014, 11:49 pm

Yima Qwin's Summons:
--------------------------------------
Name: Pigments Separate

Requirements: The summoner must have pigments within their bodies in order to use this summon, knowledge of their own biology, and elemental mastery of the rose/flower element.

Duration: Moderate

Quantity: Caster's pigments; One shell made of Pigments made to exhibit caster's likeness

Element: Rose/Flower

Description: The summon creates a physical shell out of the pigments (such as melanin) in the summoner's body and items that through magic holds together and replicates the caster's physical appearance/basic body language (ex. breathing, how they normally walk).

Capabilities: Upon summoning some or all of the pigment in the summoner’s body and items are separated from their being and holds to their normal physical appearance while the summoner is left black as tar along with their belongings. The summoned pigments cannot remain in the same space as the summoner for more than one post without binding back to the summoner. The pigment body may walk at the discretion of the summoner, is capable of lifting anything other than itself inexperienced regular un-agumented human might, and may fly at half the speed it can walk. If struck by a normal attack the body will simply reform as it was before being struck; if grievously disrupted the pigments return to the summoner if possible.  As a fraction of Yima the pigments may be used to cast minor spells from their location though anything greater than a minor spell would cause the magic holding the pigments together to break down.

History: Yima had wondered what made the sky blue or what gave the flowers their color and one night at home his sister wanted to show him how she got her white flowers to turn blue (her favorite color....). She had simply put food coloring into the water their were in and in an hour or so they were blue, that got him thinking. He started experimenting with all different types of legal chemicals trying too turn the flowers different colors assuring himself that the flowers needed a foreign agent to change color.
--------------------------------
Name: Rising in the Pumpkin Patch

Requirements: Knowledge of pumpkin biology and Rose/Flower mastery.

Quantity: 1

Class: Offense/Defense

Element: Rose/Flower

Duration: Moderate

Description: Two ghastly orange pumpkins risen from the earth with their great vines green and piercing burst from the ground proceeding the main bodies smiling with a razor sharp grin with pointed lips. Looking into their wrenched out eyes a fire burns inside casting it’s glow all through the innards of the swelled orange gourd seeming to take in the air as it rustles on its long extending vines sizes long to short and thick as ship docking ropes to thin as . Each the half the size of a mega shadow heartless they weigh around four hundred pounds each, hold themselves up securely on hardened earth, and spread more vines in difficult situations such as marsh distributing their bulk over a greater area… much like snow shoes. A concentration of gasses also permeates the pumpkin’s body making its attacks near itself poisonous to those struck or that come into contact with it’s surface or innards, the gases form an eerie aura of colors reminiscent of a setting sun, dark violets, reds, blues, and oranges alight to the viewer’s eyes.

Capabilities: The pumpkins can breath a line of fire up to 60 feet long and 5 feet wide dealing moderate fire damage once every few posts, the line of fire is lead by a stream of gas ignited by the fire burning away inside the confines of the pumpkin's head, and the gas in the line moves at a moderate speed though once lit the fire is fast. Those who come into direct bodily contact with its innards surface, or gases that spurt out of gashes made in the pumpkin's body in small focused bursts no longer than 4 feet may become poisoned; if a person becomes poisoned their sight doubles everything they see and the images fade in and out of each other slowly as they go apart and quickly as the come together; lasts the infected creature’s following posts until properly filtered out of their blood and or is dispersed more fully into their blood increasing the potential reinfection until fully removed.

Each pumpkin moves at an average speed slightly less than that of its summoner though its bulk may effect the dexterity it shows in comparison to the summoner and on difficult grounds the pumpkins move slightly hindered and may not use their vines as effectively for attacking unless it is within close range of the pumpkin if it chooses to move within the same time period it decides to go on the attack. The summoner is not harmed by their abilities directly, the pumpkin’s are immune to their own poison, and when struck with each others' fire reduce the time they must wait to fire another line of fire off absorbing the part of the stream they existed in and stopping its path with their own body. During the end of the summon they turn to dirt pulling back into themselves. By preference the pumpkins prefer to attack with extended roots with a range of up to 16 feet attempting to bashes enemies or entangle them hoping to cook them near their fire and choke them unconsciousness. They are not mindless however, they have a degree of intelligence equal to that of an average nobody dragoon with a hint of their summoner's personality mixed in, and can take telepathic orders from their summoner.

History: Laying back in the Halloween Town Graveyard on one of the four corners kept company by the pumpkins there Yima looked to one for a moment and began to think of this coming Halloween. What could he do with a pumpkin for the event… he could turn it into a Jack o Lantern though that has been done he could go a step farther, and bring it to life. His mind began to race on the chemicals one could be given to create an eerie scene, scare the populace, and set off the lines for the explosives… His mind came to what rises from the earth now or on rare occasions forms in the air, walls, or ceiling; whichever is easiest for the plant to form. The idea for mutation was all he really needed to begin forming what he would need to do while the training for the summon would either be real time combat or days of training…
------------------------------------
Name: Light Guardian

Requirements: Light as a primary element; rp gaining the Light Guardian.

Quantity: 1 Light Guardian

Duration: Long

Element: Light

Description:
Spoiler:

The guardian stands four and a half feet tall, shoulders boarder than its summoner's own by a foot, and is 3/4 a foot from where its clavicle would be to where its spinal column had it either.

Capabilities:

The light guardian ripples itself into being behind its summoner where it holds itself aloft moving in sync with the summoner’s own motions by preference (it is not completely restricted there however), it is able to also act on its own accord, and has a telepathic link with the summoner where the two may transfer their thoughts from one to another. The guardian attacks with it's body, primarily using it's fists, arms, and head to exert force or restrain opponents.  He guardian also possesses the abilities of the Internal Guardian Form as shown below. Outside of the below ability the Light Guardian is much akin to the Dark Guardian that Xehanort's heartless commonly has accompanying him; the bulk of this guardian is less than its relative's affording it more flexibility/agility than the Xehanort's Guardian.

~Resistant to Weakening: Effects that would digress the light guardian do so at a greatly lessened amount.

~Runed Shell: The body of the light Guardian is heavily resistant to physical damage reducing physical damage to the summon by 20% and 30% where the runes resist as well as on inch around them; where runes exist on the guardian's body the immediate area within and around the runes is more densely focused that the other sections of the guardian allowing the guardian to more easily withstand outside forces.
”Abilities of Internal Guardian Form wrote:

---Attachment: May link self to a chosen individual providing them with 10% increase in overall damage reduction without the user of this form having to receive damage. The range that the user of this form may remain linked to a corresponding user is seven feet from their waist down.

---Spherical Pace: As long as a individual is attached to the form user may move at an increased speed (13%) while within seven feet of the attached individual.

---Strength in Kind: As long as the Internal Guardian Form is active those that the user is attached to receive a increase to strength corresponding to half the increase that the user of the form receives from the form itself.

___________________
Count= 1062 + Current Account

"There is a fine line between genius and insanity; I use it as a jumping rope"

Feel free to send me any feedback you have about site and or ideas.  ^_^

If you have a topic that you want to discus at length to improve the site please do so in the suggestion section so we can all be a part and move forward from there together.

An Amv I Like

Yima

Post Count : 6412
Character Age : 25
Home World : Destiny Islands
Munny : 1626

Back to top Go down

Re: Yima Qwin ~

Post by Sponsored content Today at 6:09 pm


Sponsored content


Back to top Go down

View previous topic View next topic Back to top

- Similar topics

 
Permissions in this forum:
You cannot reply to topics in this forum