Epithets: La Vaeas, The Charm Lord, Heartless Prince
Age: 17 years in actually years while 25 in appearance
Home World: Realm of darkness
Race/Species: Mystic Heartless-Commanding Prince
- Lenneth wears Black ultra-tight sleeveless high cut midriff shirt with sliver design all a round and ends a bit above his washboard abs and most of his defined chest and neck and wears a black skin tight short shorts that shows off his left hip. On his legs he dawns black tights he wearers over his feet that goes up to his knee and half of his thighs, also on his arms are black leather gloves(fingerless) with sliver flintiest and has three light blue straps that deltoid across his shoulder and has a winged Heartless symbol Necklace around his neck in a black collar. Len has bright, shiny golden blonde (Hrist has Jet black) medium-long hair with a messy type comb over style with bangs with the back of his head spiked upward (Hrist silks his back as it spikes), his eyes are toned light blue or dark red (Depending on whos in control) with the pupils shaped like a cats, his skin is a golden tan skin and he has rows of fangs with the top two going over his bottom lip. His tail is Long and spiky made of dense bone made as sharp as any blade, bat wings on his head and hips that can move while his retractable wings that look translucent and glitters with dark light of every colour in existence, two demon wings along with his hip wings.
His height is 6’0 model’s height, weight would be around 200 lbs of pure toned muscle not bulky to prevent reaction time decrease; his skin is smoothing and holds no ache, scars or discolouration and flawless. Hair has a natural golden glow about it, natural light purple heights and reaches down to the bottom of his neck fine type hair and naturally straight, along his back there are four tentacles of rope like thickness with spear heads at the end attached to his shoulder blades down to the tips of heel. Body portions of flawless and perfectly symmetrical, length of limbs are even as well facial features of perfect mirror images of the two sizes also a youthfully and incredibly handsome. Len Wears black lip stick with simple make up as with naturally thick eye liner and eye shadow. Larger than normal eyes with high cheek bones and a defined wind tunnel chin. His got a three feet tongue. Firm round butt. Built is constantly toned wither he tries to or not. Soft mid deep tone voice. Black finger nails/claws about in inch off his hands (claw like), no body hair at all. One sliver earning on his right side. Semi thin eye brows and pointed elf ears. Muscular frame, build and shape of a world famous gymnastics, swimmer, dancer, martial artist and male super model. Well prominent muscles all around. He is exceptional handsome, a true Adonis of the shadows
Alignment: Good (Lenneth), Evil (Hirst), Chaotic for both of them
Lenneth side (light blue eyes) :
- Lenneth is a kind person though does not one to let others do as they please with him, he is willing to work with people's ideals though they must either service a purpose for him or a greater purpose he deems worthy. He is often one to pray on the seductive nature of his being and plays off his sexuality and flaunting freedom for expression with confidence and for the fun of it. He is no one's properties and see himself able to do what it is he pleases with no consequence. He does enjoy the company of others in many forms though wishes their own Independence and not to overly on anything other then themselves, team work while it is important for him has lead to tragic results.
Hrist side (dark red eyes):
- Hrist is Lenneth Heartless alter ego side, he takes over when ever Lenneth Emotions overpower his mind such as feelings of anger, sorrow or even joy. Hrist is Far more powerful then Lenneth and is much more violent and aggressive and far more unstable his also remembers everything that has every happen to them and acts aggrieve if in danger (self preservation). Ruthless, bloody and unforgiving a mass killing machine will stop at nothing to murder those he sees. Very overprotective of his kinder self he would easily be willing to murder him in order to keep him safe. Loves to insult and ridicule those around him. Also known as the monster passion that seeks the physical beauty in anything, tends to enjoy the lust of sexual pleasure rather by choice or force.
Silmeria (Golden Eyes):
- He is the most rebellious an free spirited of the three. He cares from himself as a strong will to show up me and Hir. He also cares a very braver person to but often too much hates to lose, to the point he'll do anything to win. I consider Silmeria the weakest fighter of the three of us only because of a lack of experiences, knowledge and ability to fully control our powers, rushing in not thinking things through typical traits of the sibling trying to prove himself but doesn't know how.
Weapons proficient: Hands, Feet etc and a very wide arrangement of martial arts, Whips and bows/arrows, Guns-Bullet Arts
- He uses primly magic attacks from a distance while using close range attacks to leave opens for more powerful spells to hit, much of his magic is large scale burst, dealing massive amount of damage in the least amount of time in the largest area possible a burst mage. Ranged weapons use to attack from a distance with intense speed to make up for his lack of bodily speed. Style of brawling is that of the art of master capuliera, dancing and advance acrobatics as well Japanese Tai jutus and shadow dance jutsu. He uses an 'External' martial arts style is a fighting style which is characterized by the focus on fast, explosive movements and developing the practitioner's physical strength and agility. Training regimes for external styles focus around the practitioner's muscular power, speed and application, developing their muscle memory and their stamina, building it all up to the desired 'hard' physical level for real combat. A 'Hard' martial arts style is a fighting style which is characterized by its approach by intercepting and countering an opponent's incoming force with equal and/or greater force: In these styles, the practitioner either directly blocks the incoming attack with an attack of their own of head-on force or by cutting through the attack at an angle with one's own force. These styles rely more on one's external power; in the case of a Strong Fist practitioner, its the user's superior strength and physical conditioning, that brings success. The practitioner fights head-on offensively, and their offence becomes their defence. His style is also mastery over bullet art, a flawless blend of gun play, shooting and acrobatics
- Lenneth/Hrist is unrivalled in all aspects of magic, possessing immensely enormous vast amounts of magical power, ability, talent and energies that he has learn to control perfectly. He is also exceptional proficient controlling and creating the power of darkness as well as the heartless and has a natural strong defence against it. He also has tremendous physical strength and brute force through the muscle power alone and an understanding of focusing energy, as well very extraordinary reaction time and evading ability due to the intense mental training his mind has undergone though his studies in the arcane arts. Specialized mind in terms of his weapons and styles. The art of Seduction/Persuasion his has no equal in the art of beauty and flirtation or strength of personality. Len has a Photographic memory and reflexes, able to chain attacks well and usage of surroundings for strategies. Fashion sense is a given he has an eye for the latest trend. Excellent eye sight able to see far, near and every surrounding area (within normal reason not like he can see all around him all the time he still needs to turn around) according to his will and a mind able analyse and depict every detail about anything he sees, amazing accuracy with his attacks with even the smallest projectile in the hardest or furthest target as amazing accuracy. Hand/feet eye coordination is a natural talent. Also he grand thought process and gathering, placement and building solutions is astonishing as it all occurs within the smallest unit of measurement of time ability. Lenneth/Hrist is also the extremely agile, using his limber body to perform fits, poses and acrobatics. Balancing will on top of any surface regardless of movement and speed of which he is balanced in, Additionally, he is able to flex his body like a expert contortionist, assuming postures that would be impossible or harmful for most normal humans. His tendons and connective tissues are at least twice as elastic as the average human being's. His also well above in all aspects of speed, being very quick and nimble. Be so close to magic Lenny is well defended against it. His naturally darkness and physiology also grants him special abilities such as mutating his body to a degree, sense hearts and their emotions to them as well as command lesser heartless.
- Lenneth/Hrist lacks any of proper knowledge with another type of weapon and fighting style and due to his specialized mind there is no other way for himself to learn another other weapons style greater then basic moves techniques. He has moderate low defence from physical attacks means he takes heavier damage then most people due to his sense of enhanced of touch and moderately low stamina means he can’t take too much damage before he gets tried either comparatively to the rest of him peers. Light elemental attacks do a much larger amount of damage to him then what the caster intended which also makes Lenneth easier to blind or surprise due to sensitivity to very bright lights compared to an average person as well as sensitive hearing due to his enhanced senses. Lenneth also has a reversed hard time fighting against females as he tends psychologically not at hold back and harms them in greatly putting friends at risk during training stemming from his dislike of their gender. Lenny is also clumsy and has issues with science, the complex machinery, items and tec is not his strong suit when it comes to their physical aspect.
Strength || 9 (+1 Burst)(-1 Prolong Lifting)
Constitution || 1
M. Affinity || 10
M. Resistance || 1
Dexterity || 10
Speed || 9 (+1 Acceleration)(-1Maintained top speeds)
Stamina || 3 (+2 Magical actions)(-2 Extended Physical attacks)
- Well when Lenneth was a human child before becoming a Heartless he was born with the disorder that created a dual personality, course the two different sides where different each other, one half was the cry baby and the other was the grumpy brat. Since they were polar sides their parents decide to name each side differently based on their own traits. Since you should now that a nature multiply personality's condition creates two different types of beings not just mood swings. For a while their living normal till a group of Researcher from radiant garden came to Lenneth/Hrist home world and experimented with the Hearts of the villages under the orders of Xenorent, Lenneth was one of those test subjects and was reborn into a Heartless when they extracted his heart and kept in a cage. From then both personality’s both ceased to excite for a time. After a while the Heartless manage to break free from their cage and kill every one on the world, but before they managed that Lenneth's Heartless found the cage where his heart was and captured it, regaining his old appearance and mind fragments. From the combined powers of the darkness of a Heartless Hrist's evil was amplified and twisted though into a further separate being with Lenneth having the same effect as the good side. Before regain their Heart they were giving the body of a magical type Heartless like a wizard or book master also getting the Heartless emblem to a neck collier.
Kingdom hearts the core of all worlds that gave birth to every other heart and sparked the internal conflict within every soul that was born pure, here it was accustomed to approached the castle gates with respected and quite gradated to its ruler with silent emotions. Most of the time is was very still and undisputed by the normal chaos of the outside world, many wild Heartless and other beings were free to roam about the air with no fear of death on pre-judgments by humans. It was here that the current ruler of the realm of darkness was born and where took his first breath into existence. Back then Lenneth was only a simply minded Heartless that sought only hearts, the only thing that made him unique was that like Ansem he retained his human form after becoming one with the Darkness, still however his mental state and speech development was as board as an shadow. It was due to fate where he met the young ruler of Kingdom hearts, Riku. Their first meeting a typical in that a key blade wielder fought against a Heartless but Lenneth managed to escape every time and lived to fail again at catching Riku’s heart.
Time together in those battle made the Heartless prince familiar with the king and eventually made him more intrigued about humans, Riku also grew accustomed to the Heartless company and thought of no threat from him further and decided to invite the young Heartless to the world of his own past with stories about his adventures with sora. Lenneth could hardly talk himself but the kind words and thrilling stories managed to develop his mind to more human standards. One day the La Vaeas decide to travel on his own and explore the realm of light for himself, although his was sad to leave behind all he knew Lenneth still pressed on his adventures. Soon his time at Kingdom Hearts was buried deep in his mind and the only thing he could recall easily was the charm that Riku gave the Heartless be he left which to this day the dark ruler uses as a key chain for his blade the Bloody Valentine.
A lot of time has passed for the heartless prince since he died in this universe, his place of travel as no the underworld but though the sheer will of his being it has taken him to the nexus of all which has been, a realm of absolute creation and all universe are crossed into one. During his ascension both halves of the heart became one unlocking his full powers as the ultimate mage, named the source of all magic as well as the name of Lenrist. To which since he has travelled many planes of existences to better his art and take on new adventures that tested the fabric of reality to its limits and even beyond that. Reigning as one of the seven ancient divinities Lenrist has lived in comfort and peace for a long time. But there had been a something missing from his live that seemed unfilled, the life he had before in a simple none end of the world type existence for whatever number of years. So with the Nexus safe and under the boring constant gone Lenrist fly off into his origin. When he arrived it a different time it appeared as only a few years had past, he first encounter with etz was a simple test of his power against the laws that created this universe to which he found was difficult. His very existence was disrupting this verse and any exertion of his will would tear the fabric of reality, then after wards slapping this existence of this fate. So to compensate he sealed Lenrist sealed himself in a dimension temporal distortion of fate to lock his presences away from their laws, this allowing him to exist in kingdom hearts rules as well as the grand nexus himself two enjoy different planes. While living in the KH worlds Lenrist created an avatar of himself, created from a thousand different heartless merge and sculpted to be as close as to Lenrist true form of beauty but of course that was impossible, it was close but that over worldly charm. Still it was still sexy enough to send for their limit of beauty. Infused with a portion of his life force and a will of is own that connect to his real self. An avatar serves as Lenrist’s alter ego, effectively allowing the him to be in two or more places at the same time. An avatar is an extension of a. The deity senses and knows everything the avatar senses and knows and vice versa and shares a miniature fraction of an atom of Lenrist’s true power. As such the connect to Lenrist mind is weakened and therefore divided in in two for that fraction, giving back Lenneth and Hrist to this plane. Now seeking to find what he was missing in this plane that he considers a vacation.
Lenn’s normal Outfit and look:
Hrist's Appearance and outfit:
General Abilities, Traits and Skills:
- Eternal Beauty: Lenneth/Hrist is genuinely Extremely expectation and overwhelmingly charmingly handsome and beautiful that can peak interest from anyone. It is as if he is a beacon of sexually desire, many will flock to him. It’s not just the visual aspect of the Heartless prince either that attracts people; he has the scent, feel, taste and touch that just oozes oceans of supreme sex appeal making all melt like heated butter around them. Truly becoming avatars of Lust and desire of whatever gender he is Beauty Itself. At the very pinnacle of Lenneth/Hirst's physical and magical prowess in terms of overall health, appearance and function. It also makes dealing with people easier as well, being so amazingly charismatic generally lets him be far more persuasive in anything he does. Further the users also deals more damage to all those of the opposite gender, while those of the same gender are more variable to crippling and/or supplementary effects.
- Prince of the Heartless: Lenneth as a powerfully being of the heartless Royal breed is one with Primordial darkness itself, able to see perfectly well in the dark, sense heart and requires none of essential other living beings require such as food or sleep though he does so for pleasure. He is also able to alter and mutant his body on a cellular level including but not limited to, genetic alterations and physical distortion and/or augmentations of biological functions as he wishes though often he choose to maintain his true form as it is the most beautifully. He is also able to create, control and alter darkness freely and bend it to his well. His wounds often are easier to deal with as he does not need to heal per say as to rebuild himself as he wishes though its easier/faster then regeneration it does require some time for larger wounds. Also due to his power and rank he can control other heartless flawless (Non-users or ones under a summonor) Further all darkness magic he uses is much greater in power and mastery. Lenneth has mastery over his elements he is able to control, manipulate, create and expand his Darkness. He can create or change the Darkness to any shape or form, and he can solidify the darkness, to where it has properties of metal and the speed of which he can control the Darkness reflects his speed stat. He can manipulate Darkness through mental prowess, though the extent of control is reflective of his magical ability. He can manipulate Darkness through physical movement, and the extent of control is dependent on his strength. He can also turn himself completely into Darkness and take on the properties of Darkness while doing so. He also has remarkable powers over the heartless.
- One with magic: Lenneth’s power has access and mastery to all forms of magic and other mystical and supernatural forces on a cosmic scale. Though he often users his own list of personal creations of magic, transformations, summons or personal enchantments his not limited to them. but since their of his own specific creations they are much stronger then generalized powers. In the presence of magic he grows stronger as being one with such mystic forces, allowing him to understand it all the more and nurture it or condemn it.
- Lust Embodiment: Lenneth is the embodiment of all forms of beauty, desire, love, lust and arousal and gain the ability to gain power and strength off the lust of everyone and everything including himself. He can convert lust, love or admiration into energy and use it as a source life or energy. They user has perfect physical beauty and will never age or decline but instead grow to be more appealing as time passes. He can become stronger, faster, more durable, etc by lust of oneself and others, possibly unlocking abilities related to the affinity and enhancing the existing powers or even allow him to recover much easier. He has also mastery over this realm and power over all in its domain.
- Evolutive Paragon: Lenneth as a supernatural being is are glaringly, obviously and super/unnaturally superior over his race because their overall capabilities are pushed to the superhuman level and higher; making him immensely stronger, faster, durable, heightened senses and smarter than normal or even other supernaturally members of their species and other lesser common ones as such as with normal average humans (in that 'verse). Though his personal stats pushes things further ahead of him or behind as an individual. He is vastly superior to members of the species (natural or supernatural), and evolves further to overcome any trial he may encounter, learning quickly and effortlessly what takes ages of hard work to others, and growing substantially stronger/better with each challenge. Basically personifies the pinnacle of their species.
Last edited by Lenneth on April 17th 2016, 5:49 pm; edited 16 times in total
- The La Vaeas of Darkness
- Post Count : 2787
RP Words : 0
Munny : 3593
Name: Yggdrasil’s shadow
Type Of Weapon: Battle Gantlets and Boots
Elemental Alignment: Darkness
Ability/Function: Are highly sophisticated and versatile, they are incredibly light, dense and very strong, giving the wielder an efficient form of both defending and attacking. They also give the wearer an high amount physical strength boost. They are also sturdy enough to offer the protection against magic by moderately high amount. These weapons and anything that attaches to them also gain powers from special gems that the user can use to argument his weapons effectiveness. Attached to the weapons the gem draws power from its users by attuning to their magical power. The more the magical ability the user has the stronger the weapons become, increase their durability, sharpness etc overall damage potential and effeteness.
Close/Long Range: Close
Name: Fleuve d'étoiles
Type Of Weapon: Whips and attachments
Elemental Alignment: Water/Darkness
Ability/Function: The water itself is actually a magically enhanced life force from the a old birthing pool in the realm of darkness that contracts and extends upon response to the unique magical stimulation from its master, embracing itself in an elastic like rope opening usage over top the actually normal whip, maintaining the hidden steel rope as it extends, the water itself constantly covering the steel whip shielding it from view sharpened as well as any blade, coiled in two little blue containers that appears/disappears on or off and attaches to the heel (just on the achilles tendon area and/or overtop on the forearm) of his battle graves and gauntlets on both feet or both arms. Upon not being in use the weapon retracts back into handle. The whip itself is 13 feet in length and has enough material to extend 13 meters out. Has same toughness as steel. Those that get hit with this get wet due to the water covering. Grants the user moderate high buff to Magical Attacks.
Close/Long Range: mid-long
Appearance: A whip that has the rope section made of light blue water with a dim glow, with star like distortions of magic of different sizes flowing and/or floating around it (aesthetics only). The handle section is smoother with magical symbols flashing purple from time to time covering it and has a thin tassel string at the end, which holds up his winged heartless symbol.
Name: Talons of the Eclipse
Type Of Weapon: Bladed gauntlets and graves attachments
Elemental Alignment: N/A
Ability/Function: The design of the claws embodies the immense power of birds of prey. The weapons features not only steel claws strapped to the hands, but bladed foot attachments as well. Lenneth as a master martial arts using hands and feet, and this weapon instantly allows him to convert his physical attacks into cutting and slashing movements. Although the claw blades themselves are short (1.7 feet), this is more than made up for by the attachment of multiple blades to each appendage (three on thee hands and two by the feet). This increases the overall cutting surface and results in devastating attack capability and attack range. Summon-able in flashes of darkness on his graves and gantlet. The higher the magical power of the user the stronger and shaper these blades are.
Close/Long Range: Close range
Name: Magnificence Catalyst (Synthesize)
Type of Equipment: Four semi-auto hand guns
Elemental Alignment: Heart
Appearance: Four weapons attached at Len's heels and two he holds that contains rapid fire craft that reduce the recoil time of shots, light weight yet strong metal that makes the carrying weight easier. The handle holds cartages that are shaped like spikes, hollow to allow it to carrying more rounds but sharpened at the end should in cause needed to slash close range targets. Single barrel tube allows shots to be fired at accurate straight lines in a row every time, does not over heat due to the special properties. The firing type can change between normal long range bullets or spray of broken metal mid-range freely. These weapons and anything that attaches to them also gain powers from special gems that the user can use to argument his weapons effectiveness. Attached to the weapons the gem draws power from its users by attuning to their magical power. The more the magical ability the user has the stronger the weapons become, increase their durability, sharpness etc overall damage potential and effeteness. Also able to become different types of fire arms to help alter range and speed of bullets. The less dominant ability of the hand guns is that it can release bullet-like bolts of purple energy out of its blades or barrels
Speical bullets: Love hurts- Special bullets designed to injected special poison that contained in their tips. Further the shape and edges of the bullets are special crafted to once enter the puncture flesh it hooks onto the wound making it a bit more difficult to take out and definitely more painfully to take them out as they would likely take some meat with them out. Poison- The special properties of this venom, once it enters a living bodies system it damages them over the course of three posts all together as moderately low damage to their systems. Further it heightens the sensitivity of a person’s sense of feeling by a moderately-high amount, primarily in the part of the body hit but after 1 posts the sensitivity increase is lessened further but will spread though their whole bodies effecting as well for 3 more posts before becoming stronger.
Name: End of the Heart
Type: Keyblade (double edged serpent sword)
Name: Heartless silk (clothing)
Elemental Alignment: Darkness
Ability/Function: High versatile fabric that molds and shapes very tightly to Lenneth’s body. Also able to change what type of clothing he is choses such as a dress shirt or into his battle form.
Protection: Weakens damage from dark attacks and reduces damage from melee attacks both high amount and all other types of nonphysical damage by moderate high amount.
Name: Desiring Magnus (earring)
Elemental Alignment: Darkness
Ability/Function: These earrings power is very extensive and holds a lot of special powers that only work for Lenneth/Hrist. magic offensive are increase of high amount for the wearer. Casting speed is increased by the same amount.
Protection: Reduce magical effects against by a moderate amount
Appearance: Two sliver hoops with the heartless emblem along the metal
Name: Heartless Lust (Necklace)
Elemental Alignment: Darkness
Ability/Function: Its his collar serving as his armour further it lets him stay connect with the realm of darkness. Summoning his fellow kin to his aid in cases of extreme danger to his life.
Protection: Weakens light damage and negative supplementary effects by high amount
Appearance: A black leather strap that buckles in the front with single loop chain holding the heartless emblem at the end with addition of a black crown and bat wings.
Name: Distortion star (anklet)
Elemental Alignment: Darkness
Ability/Function: Granting the wear being only Lenneth/Hrist a few extra Supplementary effects. Increase movement bonus moderately amount and by using same power which increases his speed by the same.
Protection: Slowing effects and space magics are reduced my a moderate amount
Name: Heartless Terror (Bracelet)
Elemental Alignment: Darkness
Ability/Function: Amplifies darkness spells by Moderately high amount
Protection: A ring houses a deep living darkness that gives resistance to dark attacks and all elements aside from light by moderate %
Name: Epitaph of the Temptress(Ring)
Elemental Alignment: Plant and water
Ability/Function: Grants the user a Moderate high boost to plant and water based abilities from its owner.
Name: Of Higher Class
Elemental Alignment: Darkness
Ability/Function: The dark fabric can slightly move on its own that drapes over Len (just for looks)
Protection: Moderate protection against magical attacks and effects
History: A elegant cloak created by the La Vaeas to signify himself as a high ranking noble second only to the king by age.
Name: Touch not Look
Elemental Alignment: Darkness
Ability/Function: An sleek very tight thin type silk spandex suit that covers ever curve, muscle and form of the user’s body in a ultra-flexible and strong black latex silk all over their body. Its dark color and fine design allow the user to more easily get around without being notice, a High buff to their stealth actions and movements. Can be summoned off and on the user, even their nothing clothing will vanish and not make any visible indents while this is on, only their body will be visible.
*Note that NO there is not spider white spider emblem on the site, its a large heartless emblem with white bat wings everything else is exact*
Name: Myrtenaster (Syth)
Type of Equipment: Accessory
Elemental Alignment: Illusion
Abilities/Functions: A special accessory with properties special infused for certain magical talents. This bangle helps empowers Len's Illusionary abilities and defence against other Illusions effects by a Moderate High amount.
Further if the users if effected by more then a single illusion from the same mana source or caster then this gem grows stronger in its defence against such time something hits him to help warded it off faster. Each time Len is effect by an illusion of the same type or from the same source then the buff against illusionary magic is increased by a low amount each time, stacking up.
Last edited by Lenneth on April 17th 2016, 3:40 pm; edited 4 times in total
- The La Vaeas of Darkness
- Post Count : 2787
RP Words : 0
Munny : 3593
Name: Suppressing Curse
Requirements: Only Lenneth/Hrist can use this
Effect: Lenneth/Hrist creates a temporal rift in the fabric of space in the immediate area in the form of a large black sphere with a bluish and black tint, about a three meter in width, length and height. The rift remains motionless floating in the air where it was created, creating it over and produce vortex of air the spell of any type of magic projectile or energy present (so basically only offensive spells) or form of free moving energy ( Like a nearby fire). The orb like gathering can only affect spell that are worth high level magic or below, any other spells worth more will not be affected by the rift however will have much worth’s of power drained and no solid objects are affected by the sucked in (like gun bullets or knifes). After the three post has past or the orb has reached it limit or at Len’s command then the orb becomes larger and larger tell it makes creates dark sparks like dark energies around the sphere, meaning that it was reached its limit, it expels all the magic and energy it gathered and throws it back at the opponents, the shots look like a chain gun shooting streams of energy out of all its barrels at the same time. If the orb is physically attack with a powerful assault then the rift is closed off and obliterates all the energy its stores into nothingness. If it was over multiply spell and Len intended for both then it would be equal absorbed dived amongst them or at chose.
Name: Transgressional Identity Destroyer
Requirements: Only Lenneth/Hrist can use this spell
Effect: Hideous amounts of darkness escape from Lenneth/Hrist’s body and spread immediately over a very large area, taking all light from the area and transforming the whole area white with lack of visible light or color. After which the darkness now finished with consuming all lesser energy begins to act wildly and lashes out violently in various forms that all occur at the same time in this hellish storm of dark magic for three posts. The damage is sent in every direction around the La Vaeas, above around the sides and reaches underground. The less damaging form would be the various and numerous streams of darkness that swirl around with the La Vaeas, cutting and slashing anything that comes in contact with them, each blade is as sharp as the blade they copy, all with vary in seize and strength from a thin to thick examples of blades copied Rapiers, Claymores, Bastard Sword, Flambergé and Double edge Katana. Each decent cut causes medium-high dark damage and traveling at a relative moderate speed while traveling constantly around the dark prince. The intermediate form of darkness that would manifest itself would be the large multiply countless explosions of darkness that envelop the limit area with their lethal force, ranging from smallest of a meter radius around to a seven radius blasts and damaging targets caught in the blast with high level dark magic and the detonation speed is lower then the blades travel speed this occurs with the first phase if he spends. The largest and most devastating form to appear would come from the main body itself, large shock waves of dark magic erupting from Lenneth/Hrist that travel different radius’s differing from the post number, first post wave travels 50 meters around Lenneth/Hrist then second post the wave travels 100 meter then finally the last wave travels the full 300 meters. Each shock waves has a high knock back effect and damages anything in its range with immense dark damage and the shock wave travels at a high velocity, reaching their full post travel limit in a mere moments. The final post of this spell is far more fierce some then the other two since now all the forms of darkness are at the maximum, they all travel at a much higher velocity and upgrade to a higher level of dark damage and the final shock wave not only insanely damages those caught in it but also cripples their spiritual force, weakening their stats greatly. Lenneth/Hrist himself is in the middle of the whole storm where that attacks still reach but pass though him as not to damage the source, he will be hover over the ground in high distance. He will not be able to act or move around, there will be a thin jet black aura surrounding his body to help reply any outside force (such as physical attacks and magical) sent at him but still if enough force is apply it can break though and travel straight at the target area but will be reduce by high amount percent. Although until Lenneth/Hrist is done with the spell he will not be able to feel anything then after he finishes the spell all the damage accumulated to him is felt at the same time. The La Vaeas is not able to really move or act after the spell since his darkness just expanded all his stamina in a large attack so his moment, reflexes, physical strength and mental state will be sluggish for three post.
Name:Mark of the Rose
Requirements:Only Lenneth/Hrist can use this
Class:Offensive, defensive, supplementary
Primary Element: Rose/Plant
Secondary Element: Darkness
Effect: Lenneth/Hrist creates a magical solid symbol of the rose anywhere he please within 5 meters around him, any surfaces even in the air or liquids. Each rose mark will have their vary in size meter diameter in terms of 2D dimensions. The markers remain inactive and on the filed until the heartless prince’s wishes to active the effects of his own will. The marks will last three posts of the rpg and cannot be moved once created. The formation of the marks is a mere few seconds and he can choose it with no physical signs other than a slight tint of color in his eyes for the mark he is about to create.
Red rose- This rose will summon to its activation a gusher of countless viney thorns from its surface, ensnaring the closest living matter with the power of a human or greater near it in a deathly grip and coil. Squeezing the captive with its great strength and painfully thorns and the clasp will not let go until the matter it has crushed or until Lenneth choose not. The vines have a long range before being unable to travel any further for the marker. If the vines do capture something then the pours of the plants can fire off 3 impulse of darkness once per cast that travels along the vines to attack its captive with minimal darkness damage, Lenneth choose not to use this effect. Lenneth freely control the direction and the purpose of the vines, as an example to use them to grab projectiles that are aimed at him.
Yellow Rose- The yellow rose will create a storm of magical petals that surround the activation targets in a dimension just one dress size or suit size the target. The magic of the rose swirl cage is nearly inescapable from the inside as touching the invisible walls of the cage will cause a painfully feedback of magic. From the outside the cage draws its power from its continents, any attacks placed on it from the outside use that to defend itself by using the drained stamina to strengthen itself, matching the strength of the attack with the amounted need to be drained. If the target inside no longer has much strength to use the cage can break easily from the outside.
White Rose- The white rose will grant a mercifully blessing to anyone that lands on its aura during its activation, help restore their stamina body naturally by a moderate % amount as well as protections of the same amount by damage.
Name: Gravity's Blessing
Requirements: Only Len/Hri can use this
Effect: With immense power Len can commands the forces of gravity to either increases or decreases exceptionally at high or low levels of force or anything in-between in any direction according to his will of the mana cost at high speeds once per casting. The spell expels in the spread of a filed that he is able to expand over a large area meter radius from his location and there is no weakening force inward or out ward from firing that he must decide on shape before using, remains static after its casted. It is maintain for a single post. Lenneth can use this to in offensive way like try to crush his foes under an strong pleasure or use it to weaken all kinds of attacks by a moderately High in the area. If focused just to block a single attack it can flatten equal to power or at least slow them if they are of greater mana difference. And Lenneth/Hrist is able to manipulate the form of the filed as they so or hinder any moments by removing all forces that hold objects or people to the ground. Also he can conjure this spell without the use of his hands by using his eyes as focal point his energy. This spell can be seen as the gravitic forces Len is controlling also pulls with it the light in its way that gives vision, appearing as darkness itself crushing his foes to on lookers. Len can only control the force one direction per cast.
Name: Phantom Pains/Bliss
Requirements: Only Lenneth/Hri can use this
Effect:Once this spell is used Lenneth is able to inflect extreme immense amounts pain or its adverse to his target(s) that are within eye sight of his gaze. Mortifying the skin, tissue, and muscle, and can even break bones closest to area of the body that is closets too or do the opposite. This of course is a mere rouse as all the caster is doing is tricking the mind of his foe(s) that they are withstanding the actually pain/pleasure by placing them in such a very realistic and detailed illusion in their minds, thinking is real and setting off the different nerve receptors in their bodies (either being set on fire, being crushed, someone’s beating them or whatever types of physical pain/Pleasure that is up to the rper its effecting). Depending on the target(s) will power and magical resistance the pain can vary as can the reactions of each person has to said pain/pleasure from their bodies and minds but this can cause extreme mental scars to a person and physical drama to their bodies depending how much they believe. As long as Lenneth can concentrate he can hold up the illusion indefinitely, if he can’t the illusions of pain fade three posts after its casted. The effect appears to be a heat shimmer like effect if seen properly distorting the images of things as it quickly fires out from the caster toward the locations, making it very difficult to see. The range of this is 30 meters from where Lenneth is. He is freely able to switch between the two spectrums ends of the spell at any time once per post. While the spell is in effect the target is being affected by it their bodies whether or not they are in the illusion will have their overall stamina attacked. Damaging them physical as well.
Name: Dark mirror force
Requirements: only Lenn/Hri can use this
Class: Defence/ Offensive
Effect:Lenneth summons Dark energy, creating a physical medium size Barrier or medium flat floating symbol around him that blocks a High amount of all kinds attack aimed at him as much as it can, scattering around the area with same power. The barrier last for a few moments then it can shatters and can sends its shards in all directions any shard far around Len that hits the enemy's causes darkness damage. When something hits the force filed will block damage up to its cost. If the force of the attacks is great enough to break though the shield then the spell still sends high amount of magical damage worth of shared damage while decreasing the breaking force’s attack power by a high amount. If the spell shatters it becomes countless tiny shards of glass like fragments that last two additional posts. The broken glass will bend to the caster’s will and be extremely sharp having the power of the total cost its casting able to move at great speeds in any attack pattern used. If touched by ally or himself or after it has shield the spell boosts the speed of the person by moderately high amount for a post.
Name: Umbran Apex
Requirements: Only Len/Hri can use this
Effect: Lenneth creates a very quick powerful gathering paroxysm of Darkness in a single point in any area in a massive space of his location. After it erupts into an outward blast of darkness pushing away anything caught it its radius to a very huge meter distance away while delivering very high levels of darkness damage and cursing them which reduce their defense, elemental and magically defense by High amount. The blast sphere is Massive in circumference maximum then receding back into that single point after it fully expands; Lenenth is able to alter the size if the case calls for it, After the shock wave subsides the energies still linger over the area cause moderate dark damage to those the enter the area each post till it dissipates for 7 post in that impact site. Further this deals additional magical damage based on a High amount of their Maxim stamina (Meaning the more stamina they have the more damage they take from this extra burst, this part occurs first before the rest of spell hurts them)
Name: Death's Liberation
Requirements: Only Lenny/Hri can use this
Effect: Lenneth uses his powers to create a gentle Darkness that quickly covers a very large area, anyone that is in the Attack area will absorb the Darkness as energy in their cells, charging the cells they all become more powerful( all there stats increase by High %) this last for 7 post. However after the energy runs out their cells become weak and frail from the super charge and they become weaker then normal(status decreases from normal stats by High% and moderate High amount of their total max stamina during the buffed up period) this last for 10 post then they become normal. On the post after this spell's effects finishes those effected will suffer an additional burst of damage to them based on a High amount of their missing stamina (so the more damaged they are the more this additional damage hurts them). Further thanks to the tint of darkness all their abilities and effects will shift into the darkness element for the entire duration of the spell, in which case Len will have a better defenses for, does include physical attacks. Doesn't work on Lenneth/Hrist. The range of this is that of a width and height of three football field in diameter around Lenneth location.
Name: Shattering Darkness
Requirements: Only Lenneth/Hris can use this
Effect: For the cost the caster creates 7 orbs of pure purple tinted magical energy in a large area around him or in any direction in front of him. These orbs then quickly home in on target(s) Lenneth chooses and fires off at an impressive speed at them. The total damage is that of the cost of all the sphere’s hitting, each sphere that hits its mark reducing their magical resistance and physical defense of the foe(s) by a small amount. For each additional casting of the new set of sphere's cast and move faster by 10%. The seven orbs about the size of a basketball of darkness that home in very well on the enemy and explode on impact giving off harmful energy over the area where it blows up and causes moderate-high dark damage (all seven combined). He is also able to control the direction and shape of the sphere as he so chooses. Lenneth/Hrist is able to control the shape and direction the spheres. Further was the balls exploded they several snake like beams that twisted and curl around the area offering linger damage as they lash out of the area during the after blast.
Requirements: Only Len/Hri can use this
Effects:Lenneth is able to to implant or remove emotions, thoughts and memories into those he chooses that are within his eye sight by a large area of effect distance away from him up to a three people ( he can choose who he effects). Once the suggestion is delivered the people he is targeting do not know where the thoughts or memories are coming from (Unless magical sense its source). If he is removing something he must be aware of what it is IC, he can't read minds or dig in them. They are able to resist (Depending on will power and magical resistance) such an external commands as possible a random thought or feeling but still having it lingering in their heads till it is done, eating them up inside like a song that you can’t get out of your head or until the topic is over. This effect appears to be a heat shimmer like effect if seen properly distorting the images of things as it quickly fires out from the caster toward the locations, making it very difficult to see. Stacking uses of this of the same concept or command simply empowers the thoughts he trying to enforce. The stress of fighting against the illusions will take their toll on the targets body, lowering the stats by a moderate amount if its a simple effect, which is restored over the course for 3 post naturally or faster by magical means. If they fellow or honestly believe the implants they remain normal.
Name: Nibelung Valesti
Requirements: Only Len/Hrist can use this
Effect: Lenneth uses Dark magic to trap enemies in a very large cage of unholy ethereal power within far distance of sight. The target(s) would be unable to move normally due to the extremely dense atmosphere in the inside, while in the cage the target will be flung across the walls seven times as it shakes, dealing moderate dark damage as they hit the walls. The cage itself will constantly discharge large amounts of its own energy into small explosions around the targets body that deal moderate damage to them. Then countless and huge spears of death magic created from the same unholy energy pierce the cage constantly, causing the entrapped enemy(imes) high Dark Damage each will filling the cage and taking up space. The final grand spears hit causes the cage to explode, the Dark energy's are scattered all over dealing High Dark Damage to all in the surrounding area and force ejects the contains of the cage out with the additional damage of the blast with massive dark damage again for the one(s) in the cage. The cage is a large sphere of massive circumference either floating in mid-air. It is possibly to escape the cage before it forms however it would require the target to be quite fast. After the spell for those that were inside the targets body with become frail and weak, lowering their status from normal for 7 posts by high amount this is due to the fact that their bodies have been suspended in unstable energy for a long period and their cells need to recover.
To the on looker it this spell happens in one post and looks to be like a new star being born then dying.
Name: Promised pain
Requirements: Only Lenneth/Hrist can use this power
Class: Offense and Defense
Effect: Lenneth/Hrist is only able to cast this when damage are applied to him. The sensations of pain/pleasure run though his body and stimulates the naturally flow of mana in his body, opening the chancels though his systems to allow the power to gash out with tremendous force. The buildup of force grows with the increasing amount of damage given to Lenneth/Hrist, before long he can fire a large blast of semi-transparent wave of colorless dark energy at the opponent as a shot of mana is relatively fast and it is the seize about 7 meters diameter sphere, it’s difficult to see being colorless but if target were to keep an keen on the heartless prince then they would notice a slight glimmering distortion of space traveling though toward them (damaging are returned to them with the same damage applied to him or physical blows then fired at them with an additional High % of power applied). Should the shot of magic hit the target the surge swirls around the opponent and passes through their body, damaging them internal then outward and bypassing protection from outside forces such as protection from armor or items (meaning that the damage is only hinder by natural or magical defense). It can only be fired once per cast. In addition those hit by this have their overall stats de-buffed by High % can stack lasting three post and only effects on time per duration.
Name: Ebony ballet
Requirements: only Lenneth/Hrist can use this spell
Effect: Lenneth conjures a large spiritual of darkness graph on the ground around him that’s reaches about five meters away in every direction. The embed graph is shaped as a six pointed star with ancient runes lace the open spaces. The crest represents the element of darkness as such it absorbs such a deep array shadows the opponent might find their sight temporally gone. The while Lenneth/Hrist focus and directs all his powers into a focal point in the middle of his palm that when it is released it expands to an orb about three times as large his hand’s shape. He thrusts this deadly orb into the enemies body, its damage of unholy power constantly emits out his palm pushing out ward from the focal point. Till about his power is about to run out he concentrates the remaining darkness into a solid sphere and throws into the graph below. The mystic crest amplifies that energy a hundred times over and becomes unstable, firing its immense power upward in a slight horizontal angle as a large gasser of darkness (think of a whirlpool flowing in reverse and outward to the surface). The six points of the graph gathers some of the undomesticated energies and focuses them into straight columns of shadows (a meter in width for the columns themselves and five meters in height that they climb) these columns create a semi-translucent wall that prevents the targets from escaping the attack as the gash of magic forces them up and out ward. After which the attack levels out and the target lands. The final stage of this attack is when all remaining energy is drawn in his left hand, charged and fused with his own darkness then he fires on last beam of shadows that travels a maxim distance in width to finish of his attack at targets he choose dealing high darkness damage. The beam’s width is larger however its range is massive. Able to freely move while using the beam.
Name: Darkening Impulse
Requirements: Only Lenneth or Hrist can use this
Effect: - Lenneth Creates seven large traveling impulses from where ever his body is touching. This seven separated shock impulses can only travel across surfaces but they can use any type of surface before damaging. He can determine when this shock pluses injures the person so his attack spell can travel along their bodies like snakes. The impulses travel at great speeds across the surfaces of anything, travelling much like a snakes. Upon detonating they cause moderate dark damage, until however they blow the snakes like pluses do not harm anything as they travel merely moving to their target with their homing powers.
Name: Daemon's nails
Effect: This spell creates countless bolts of darkness energies that gathering in front and to the sides of the caster in the form of orbs. This orbs once fired cause moderate damage all together and have a good moment speed with a homing effect, that harms living beings if they touch it, the beams bounce around if they hit none living objects (like a reflection shot for a gun) they are able to reflected or refracted many times each before the energy's disperse and the beams fade away also damaging non living matter as they bounce but on a lessen scale. Lenneth/Hrist is able to control the shape and direction the beams once fired. However these shots only move when Len wills it, they will either stay in place or follow his targets until mentally commanded, even during mid firing sequence he can control these shots without hindering his own moment or other attacks however they move faster with the motions of is limbs. He can even created and detonate any of the orbs into front of any location visible to his eyes. If this hit the target then every hit of the same spot deals additional damage stacking uping to a moderate high cap.
Name: Phantom shot
Requirements: Only Len/hri can use this
Element(s): Illusion, darkness
Effect: Lenneth/Hrist conjure and will fire a quick moving very small projectile of darkness that if hits will deal moderate high damage to them as a quick injections. As an added effect those of that are hit can experiences heighten emotions or mind sets as whatever they are going through at the time of the impact which will in their mind will cause odd phantom projections to form for them only to witness. For example if their in fear right then then an illusion of their fears can pop up and disorientate them further, or if their feeling brave and righteous an illusion of inspiration can appear and encourage them help them. However they perceptive this will only effect them on a mental level, a high willed character an fight off this illusion’s effects.
Name: Evil light
Requirements: Only Lenneth/Hrist can use this power
Class: Offense and Defense
Effect: Lenneth unlashes an upward gathering of darkness that swirls and generates damage as it dawns targets in and upward while at the same time damaging them continuous with moderate High dark damage around his body. The reversed whirlpool of power travels a maximal height high distance while moving anything in it around like a tornado as could they get damaged and dragged up from the force of the spell. Once the spell is over the upward force is gone and the targets falls to the ground near Lenneth/Hrist. The outward range of the attack is moderately high distance all around Lenneth as he is the eye of the swirl with a strong knock about towards anything around him to push them away from him.
Name: Maguilty senses
Requirements: Only Len/Hri can use this
Effect: This spell connects all enemies of Lenneth with Lenneth and each other, or all allies of Lenneth with Lenneth and each other, or All enemies of Lenneth with each other but not Lenneth, or all allies of Lenneth with each other but not Lenneth within a massive area where they share senses, each other pain, relief, etc. This refers to all emotional, physical and mental forms of the previously stated. This is done by Lenneth creating a magical whip like energy that he fires and if it connects to his targets then it takes effect.
The massive area of effect only affects when the casting and if they leave this area they are still afflicted. The resistance of the ability is determined on willpower and magical defence which includes how well people would be able to block out and distinguish their own pain from others.
I can use each other as catalysts for each others magical abilities and distribute any and all forms of pain, relief and etc. Further the stronger emotions that one carries with the person or people they are connect with the harder it is to resistance and differentiations who's feeling what and the effects are greater on them.
Name: Heavenly Darkness
Requirements: Only Len/Hri can use this
Effect: Len takes command of the darkness of his soul, renderings into masses above the flied as large sphere's of pure damage that radiated deadly aura's of damage toward anything they hit rather targets or objects or three posts. The masses of meteor sized darkness fall from the heavens and seek out the foes against with great speed either at random location in a massive area on the battle flied or Len can direct where they generally fall. The large attacks will cause very high levels of Darkness damage and all fall in different formations, all occurring over the course of the duration. Large Meteors the size of a small compact car to the size of a massive house come falling from the sky, flaming with a black fire, enshrouded in darkness. It comes at high velocities, smashing into the ground--buildings, forestry, and the like within massive radius. It creates large craters in the ground and sets fire to the immediate area with regular darkness radiating off dealing additional radiation damage. Further the longer the meteor show last the larger and faster they get up to a cap.
Requirements: Only Len/Hri can use this
Effect: By casting this Lenneth is able to command the element of water that is in free flowing form (In the air, a nearby source of water nothing from User created matter) and gather it into moderate size sphere (start off as the size of a basketball up to triple its size) around 10 meters area around Len’s location, once the water is gathered once then it can leave his range. Once its gathered the magical waters last for three posts. When using this two things can happen, he can either let the water continue to gather or use it right away. If he uses it right away then its power is equal to that of the cost of the spell plus the water is in his control for the full duration. For ever post that he allows it to gather more water than the spell is buffed by 10% in power and water amount capping at 30% stronger and larger size, its now only in his control for how many posts are left in its duration. Firing in a quick water cannon or water bomb like motion towards his foes to damage them with it high pressure or just letting it float there in its orb as an airborne mines (3 at max size all equal evenly between them from the original). Dividing up the water in any way will also divide is size and power all part combined equalling to its cost but allow multitask use.
Name: Phantom Illusions
Requirements: only Len/Hri can use this
Effect: Lenneth is able to fully or partially project his thoughts and imaginations into very realistic and detailed illusions of anything he can think of to the outside world, from a full flesh scene to a single person he can broadcast. Though this is limited whats in his head and how he preserve things. So he can create illusions perfectly all the time or correctly if he himself doesn’t understand it entirely. The phantom images mimic all possible sounds, looks and smells that Len can think of though not their interaction actions with the real world such as touch or taste. These projects’ cannot interaction directly with the physical world as they are only the thoughts in Len’s head. If he allows Len can also let someone else’s mind play out.
Name Blackest night
Effect: Lenneth summons a beacon of darkness above to gather and embrace darkness in a very large area where he places it and around himself in a constant effect. It forms and gathers into a swirling storm of shadows that play along the skies of whatever atmosphere that he chooses, slowly drowning out the natural light of the skies each post in blackest till no light can shine. Lighted areas from torches and other man-made objects are not affected. While in this tempest of dancing darkness all of Lenny dark powers are greatly enhanced and light damage and/or effects to him are reduced. The longer the area flied spell remains the stronger its effect becomes over time as well as how difficult it will be to remove the effects from outside forces not under Lenneth’s will. As long as this effect is active it will slightly drain a set amount of stamina each post from Lenneth. If the storm is dispelled then its effects up until its cancellation will still linger on Lenneth before slowly dispersing each post before he returns to normal. This effect can also apply to any of his allies if he chooses it to. For his heartless (not himself) this empowers their overall stats, bodies and abilities as well.
Name: Breath of life
Requirements: Only Lenneth/Hri
Element(s): Rose/ Darkness
Effect: Lenneth/ Hrist take in a large breath to gather the natural electrical impulses in his mouth and amplifies it using his dark powers to multiply it greatly. Enough to perform a steady darkness in the form of lightning to escape from his mouth and continuously fire till the power out. It reaches a maximum length of moderately high distance before the tip of the breath separates harmless into the air. Lenneth must maintain a stationary position but still is able to rotate himself as to spread the spell all around him and at different elevation thanks to his power of flight. The darkness causes small amounts of electrical like damaged burns when touched the targets be prolonged too long to it as it is a stream. Breathe last one post. Where ever the lightning fires and hits something the energy in the lightning creates new plant life that blooms into small flowers, spreading their beauty as well as their pollen across the field within a five inch radios of each bloom lasting three posts. The pollen is poisonous that lingers for three posts and cause mineral damage to those that inhale it for two posts upon getting poisoned( so small amount of their total stamnia each post) with the flowers not being able to be removed as the roots deeply plant themselves in the material, if impanted in living matter the flowers will then draw their power from its host, draining them further of their physical energy and dealing damage their them. Ripping them out will likely take some skin with them as they dig so deep.
Name: Hellish ascendancy
Requirements: Lenny must move his own body in order to use this
Element(s): Darkness, Space, Illusions
Effect: Lenneth is able to conjure large physical constructs of darkness based of his own mental creations (such as arms and feet or claws) and use them to attack while they move. Their strength and speed is based of Len's on stats plus the power of the mana and his magical affinity put into this. Anything more detailed then an arm or leg or bigger then a giant boulder will require Len to remain still during the post. The mental creations have no intelligent or will and will only act out the actions upon their making. Visible the constructs only look like dark figures of whatever creation Len made with swirling colours of purple and blue hues. Lenneth is able to control, manipulate, and expand this Darkness at will. He can create or change the Darkness to any shape or form, and he can solidify the darkness, to where it has powerfully properties.
Requirements: Have otherworldly beauty
Element(s): Darkness, Illusions , Rose
Effect: Lenneth fires of a heart shape projectile that moves at great speeds for a moderate high distance homing in on foes that are closet to it. If he its the spell does moderate darkness damages to them. However due to the illusions aspect the one affected could have all their senses dull, feeling an odd sensation. Certain chemical changes will occur to their bodies. Their adrenaline and physical arousal will increases resulting in higher internal temperatures to their bodies, increasing blood flow, incapability of a constant flow of rational thoughts (not being able to think straight), inability to properly exert desired force of their muscles (meaning that their attacks may be stronger one time then weaker at another), emotional disarray and other physical reactions to further effect the level of distraction. Arousal. The targets are effected more so by Lenneth's abilities, damage and skills by a high % for three posts.
Name: Spirit rush
Requirements: Have otherworldly beauty
Element(s): Darkness, Space
Effect: Lenneth uses his magic to propel himself a moderate distance at a extraordinary speed in one directions of his choose. As he does he is able to bypass physical obscures and matter such as walls. Though magical weapons or magic itself will to not be allowing him to cross. As he moves forward he also can send three quick homing missiles of pure darkness that will track and try to follow foes He can only produce 12 missiles though only three can hit the same single target. Dealing moderate damage individual but if all three hit then it deals high damage to them.
Name: Sinful Regret
Requirements: only Lenneth/Hrist can use this
Effect: The La Vaeas calls upon the darker emotions of the heart sorrow, sadness, anger, rejection, envy, greed, heart ach and pain then the heartless prince conjures a large wave of darkness and transform it into shock wave frequency, sending it out a massive distance at everyone. Every other person that touches this wave will have their bodies infected every single illness and negative status infected imaged expect death as a powerfully Illusion. The wave expends much like an explosion from a bomb, every direction is effect and passes though underground as well for those sneaky ones, the whole range of this negative blast is huge from the center point (which is Lenneth) the shock wave also has the tint if a lighter black to be a more visible attack for others to see with an after effect of black bird feathers just for effects. It deals no damage but has a massive knock back effect about three times of that of the actually shock wave. The effects of the Illusionary illness and impact of death last for 10 posts or until a cure spell design for sickness and dispelling is casted on the injured with equal or greater to this spell.
Ability Name: (Shadow Flare)
Ability Type: (AOE/Offensive)
Ability Cooldown: (4 post)
Ability Element: (Darkness)
Ability Description: ( Lenneth first expels small amounts of its darkness into surrounding area then when he focuses his mind onto a particular area that the darkness he spread over assembles together in that singular space. Then Lenneth comprises the darkness into a smaller space till it chooses to release. Then the energies now free from his control quickly expanded and surge out in the form of a large explosion to cause large amounts of dark damage for those caught moderate (three meters in width, height) which is able to create within large distance around himself or targeted area. Those hit by at least one blast are dealt increased damage by any other blasts still going while increasing the knock back effects of each blast by a large amount.)
Ability Name: ( Grimoire Law )
Ability Type: (Ranged/AOE)
Ability Cooldown: (2 posts)
Cast time: (3 posts)
Ability Element: (Darkness/Time)
Ability Description: ( One of the legendary spells of darkness, this spell requires that body to not move while casting it, any interruption can disrupt the spell and render null. The body will start casting this for three posts.
(First post): Len creates a large ball of darkness that emits powerfully purple glow as he holds up his hands over his chest cradling it as it grows brighter and brighter, this post it does nothing.
(Second post): the sphere of darkness glows even brighter, now visibly drawing in darkness into itself as the energy becomes visible gathering itself into that single space, now collecting from every available source this spell gains very high boost in power for each person with the darkness element every heartless in the topic and location of world near to the realm of darkness and if they fire off any abilities with darkness within the topic's timeline this spell gains another high boost in power of darkness added to itself based on the number of abilities used and their costs( does not affect the person at all or their abilities).
(Third post): Lenneth clasps its hands together finalizing the spell and sending it outward in an astonishing fast shock wave pulse of darkness that immediately hits anything within world's orbit of the body dealing colossal amount of darkness magical damage with addition to whatever it Darkness it gathered and weakening their overall stats of anyone but Len hit as well as their attacks by server amount for rest of the topic, anyone who lived. The attack is a quick outward blast vaporizing through common objects such as trees, boulders and other non-magical inanimate objects and weaker tier magical items, Further this spell also passes through all types of defensive abilities such as skills or effects however offensive abilities can be used to help defend against this, protections from items, skills, forms and buffs are also bypassed. There is no what so ever movement effect happening during any of this, target just feel the attack pass over them followed by the pain and damage of being engulfed in such a great tsunami of darkness..)
Ability Name: ( Blackest night )
Ability Type: (Support/Field/Offensive)
Ability Cooldown: (7 posts)
Ability Element: (Darkness)
Ability Description: ( Lenneth summons a beacon of darkness above to gather and embrace darkness in a very large area where he places it and around himself in a constant effect. It forms and gathers into a swirling storm of shadows that play along the skies of whatever atmosphere that he chooses, slowly drowning out the natural light of the skies each post in blackest till no light can shine. Lighted areas from torches and other man-made objects are not affected. While in this tempest of dancing darkness all of Lenny dark powers are greatly enhanced and light damage and/or effects to him are reduced. The longer the area flied spell remains the stronger its effect becomes over time as well as how difficult it will be to remove the effects from outside forces not under Lenneth’s will. If the storm is dispelled then its effects up until its cancellation will still linger on Lenneth before slowly dispersing each post before he returns to normal. This effect can also apply to any of his allies if he chooses it to. For his heartless this empowers their overall stat furthers, bodies and abilities as well. After three posts and the field effect is still present the sky will cry slow move darkness as if it were a heavy snow storm, anything that touches the soft darkness will set it off and detonate a large explosion, all except Lenneth)
Ability Name: Love and Hate
Ability Type: De-buff, Support
Ability Cooldown: 3 posts
Ability Element: Darkness/Moon
Ability Description: With each cast Lenny is able to curse his foes or allies and lower their effectiveness in battle. Vise Versa he can also directly boosts their effectiveness as well. Both by an extreme amount and he is able to mix and match what he does. However he can can only effect three different aspects at most about them per cast.
Item (Effects) Effectiveness (The item itself can be targeted, when effecting its native properties)
Ability Name: Overlord’s Will
Ability Type: Offensive, support
Ability Cooldown: 7 posts
Ability Element: Darkness,
Ability Description: With this spell Lenneth is able to actively take command of any number existing heartless in a topic, using mana and focus to strengthen his natural ability to control them to much higher levels. Heartless that are brought under his will gain one special trait, they are now also hidden attacks that once defeated erupted as harmfully explosives charges that damages everything caught around them, the size and strength of the blasts are equal to the size and powers of the heartless themselves. Heartless that are hit by this and were not under the effects of this spell will then also become carriers of the same explosive natures, those in the service of other will detonate in the post after they are hit. Each blast lowers a foe's damage resistance to future blast of this spell and its effects. Allied heartless can voluntary for the effects but they are free to give up as much life-force as they wish to measure their own blasts. Effects are voluntary where applicable.
Ability Name: The Rising Moon
Ability Type: Offensive, support/field
Ability Cooldown: 3 posts
Ability Element: Moon/Darkness/Illusion
Ability Description: Lenneth generates large massive sphere of energy that he fires into the skies and blankets all day nightlight and lightning the sky with stars (if it isn’t night already). The new moon shall then remaining the skies providing support.
The moon will provide a powerfully major boosts to all illusionary magic’s effects that are allied with Lenneth as well reduce the effects that would weakening them.
The moon will also constantly provide healing to Lenneth and his heartless allies, gaining a major amount of health split over the course of moderate health restoration every posts while this is active. Foes with the heart element of light will instead gain the same in damage every post they are within the moonlight’s range.
Should the moon be destroyed its other effects be stop and the remaining energies shall form into 13 smaller spheres that will rain down and home in at enemies, exploding on impacts and dealing heavy damage. Lenny is able to detonate this effect at any time. He can also throw the entire moon itself and deal a much larger and concentrated blast.
Ability Name: Withering life
Ability Type: offensive, support
Ability Cooldown: 5 posts
Ability Element: Plant/Moon
Ability Description: Lenneth conjures a large amount of magical produced plant seeds around him floating around him or project it in a large area around him of his choosing to infest whatever target is in the area. Matter that is infested has the seeds scatter along their forms, planting themselves into their matter and becoming tiny flowers blooming just on their surface or once inhaled. They remain indefinably till removed or wither on Len’s command.
For enemies- On living matter the roots slowly damaging them by a moderately moderate amount of plant damage each of their posts and draining it into Lenneth as health every post after they are damaged. They also release heavy toxin that lowers the speed of targets by a small amount as well which builds up over time if the plants remain to continuously pump poison in them each post. If the plants are removed they exude a secondary toxin that lingers and continuous to deal damage to them by the same as the drain for three posts without the heal to Len, not to mention ripping out the deeply rooted flowers is very painfully. If the tiny plants remaining on them for at least three posts then they start to steal memories from the enemy and transfer them for Lenneth’s usage.
For allies- If they are subjected to the seeds then they are not damaged but are instead healed but a large amount but over the course of 10 posts. The magic within the seeds also allows allies to telepathically communicate with Lenneth whenever they wish and freely transfer memories, senses and information if he so allows them regardless of distance as long as the seeds remaining in them.
On matter not alive the effects are pretty similar, they damage that matter expect not with poison but with the strength of the roots growing on them and there is no drain for Len. The two types of poisons will also be expelled by the flowers as their own naturally pollen and scents doing the same effects but just airborne in a moderate area around where the flowers are.
Ability Name: (Magic Mirror)
Ability Type: (Support)
Ability Cooldown: (15 Posts)
Ability Element: (Darkness/Illusion)
Ability Description: (Lenneth places an illusionary wall in front of him that projects a reflection of his opponent(s). After the reflection is cast, the reflections will then step out of the mirror as phantasmal images of the original selves, appearing almost physically identical but with an odd indescribable aura around them. These reflections will then rush at the original selves and attempt to collide with them. If the opponent flees, the reflections will give chase.
Upon a successful collision, any buffs the opponent had will be reversed as well as disabling any active or passive buffing abilities. For example, if the opponent moderately increased their Damage Resistance, their Damage Resistance will be moderately decreased from it’s original baseline. The collision will also induce the Flip-Flop status upon the opponent for 3 posts.
The Illusionary reflections are non-corporeal and cannot be destroyed physically or through magic. They will give chase to the opponent for a maximum of 5 posts.
Magic Mirror’s effect lasts for 8 posts.)
Ability Name: Mercifully Punishment
Ability Type: Support/Offensive
Ability Cooldown: 3 post
Ability Element: Moon
Ability Description : This spell can either heal or deal damage and each has two forms of casting
By casting this Lenny is able to send out a large heart shape projectile that quickly travels towards the target at moderately high speeds homing in on targets. Or he can cast this and fire off many tiny hearts that travel and higher speeds to home in all targets currently in the same battle, one heart per target.
If healing they will be healed for an extreme amount and recover an extra serve amount based on the next damage they get. If fired from the multi hit form this changes to a severe and moderately amount respectively. Beings with darkness as their heart element get the second effect for the next two attacks instead of just one. Targets whom have their any of their stats de-buffed or buff will be blessed an additional moderately high amount of bonus healing for each stat change.
If Len chooses to harm then this will deal a major amount of damage in a large AOE blast and stun them for 5 posts if it lands. If in multi hit form then they amount of damage is reduced to severe and only be stunned for 2 posts. Those with light in their hearts will be stunned for an addtional 3 or 1 posts respectively. Targets whom have their any of their stats de-buffed or buff will suffer an additional moderately high amount of bonus damage for each stat change.
Ability Name: ( Flash back )
Ability Type: (Offensive/Ranged)
Ability Cooldown: (5 posts)
Ability Element: (Darkness)
Ability Description: This ability allows the caster to command the flow of time backwards, shifting the affected target into the past to restore them to a past state, for example damaged or destroyed objects rebuild themselves, plants return to seeds, glass turns into sand etc. The ability works as a floating rune of magic overlaps the target area space, embedding it in a targeting darkening shade that is clearly visible to anyone that see it. Once placed on two things happen, One in a sudden burst the target will shifts its time immediately past, quickly restoring items or people recently damage in a sudden burst, if concentration is not broke the ability becomes continuous channelling effect restoring objects or people back to full shape in the course of further concentration posts, how quickly depends on the severity of the restoration needed before full repairs have been made. The range of this is a large area around Lenneth. If used on foes they are greatly slowed in reaction time, speed, awareness and movements in the sudden burst or continue to be slowed further and further till not move or till the are out of the effect area.
Ability Name: ( Flash Forward )
Ability Type: (Offensive/Ranged)
Ability Cooldown: (5 posts)
Ability Element: (Time/Plant)
Ability Description: This ability allows its caster to command the flow of time forward, shifting its structure and form into a possible future for its targets. For example stone turns into dust, ice turns vapour, tiny seeds grow into their full plant form etc. Other inorganic and organic objects such as stone and plants are affected. The ability works as a floating rune of magic overlaps the target area space, embedding it in a targeting dim light that is clearly visible to anyone that see it. Once placed on two things happen, In sudden burst the target effect area will shifts its time immediately occurring future , if concentration is not broke the ability becomes continuous channelling effect slowly advances one's time. Friendly abilities will have their travelling speed (if they have one) boosted by a high amount for one post. This can only be used on one target at a time, if switching then its takes one full post to do so. Range is large distance around Len. If casted on himself Len or allies is able to greatly hasten his time and move, cast, attack and react much faster based on how strong he makes the spell. If used on sentient foes they will suffer posing damage, in a large burst of damage that will painfully despite and contentiously deal reduced damage to them for two more posts after, if in a continuously effect while they are in the target area they will continuously suffer steady toxic damage that worsens every post, dealing more damage the longer the remain.
Name: Soul Extinction
Requirements: Only Lenneth/Hrist can use this
Primary Element: Darkness
Effect: One of the legendary spells of darkness
(Post one) -This spell requires that the Lenneth/Hrist not move and/or perform any physical action while casting it for the three posts, any interruption to his casting can disrupt the spell can render it null. First off the he will raise both its hands up, enveloping darkness around himself and sending it into a large pillar of magic raising up towards the sky (the pillar of darkness has no effect on anything and can be pass through freely) once it touches the sky then it is clearly shown as the sky itself starts to darken as if to be turned into a starry night time (if it is not already night time)the stars themselves will start to shine brighter and brighter as the darkness in the heavens start to moves for one post. Works even if inside a shelter or underground.
(Post two)-One the second post the darkness of the skies move together forming a massively large horizontal ring that 7 mile area and height (of the targets size to match) that lowers itself over to where Lenneth’s foes are and remains static there hovering around them at 3 meters off the ground having no effect whatsoever while emitting a tremendous outward force of the spell that anyone can feel (passable and does not hinder them at all, anything may freely pass through it without it effecting them or it abilities included, also bypasses anything to get to its area around Lenneth and his target). Meanwhile as all the darkness of the sky leaves and the massive amount of light starts to completely illuminate the skies, shifting all the colors, vision and inverting them the entire area of the topic for the duration of this spell. The longer the ring remains in this sation the stronger it gets, further all abilities cast in a large distance near it or at it will strengthen this spell by the same amount however will not effect that spells at all.
(Post three)-One the third post at the start the ring moves astonishing fast, very swiftly to enclose itself over the body of a single target to shape perfectly over their form right on their skin as tight as possible (If the target chosen is not inside the ring by this post the spell ends, physical objects and non-Mp protections that are in the way of the spell are bypassed by this attack), harming them with a great amount of darkness upon impact before the ring suddenly erupts into a massive pillar of darkness that reaches itself towards the sky that covers their whole being. The size if the pillar is three times their body in size and width. The upward forces of the darkness will rapidly and constantly deal power to deal colossal immense amount of dark magic damage to them as it tries to push them upward each tick. Three other rings are also formed around the chosen target once the pillar of darkness is form, trying to lock them in place at the 1/3 mark up the tower with a powerfully force in place, making it very extremely difficult to move as the gusher of magic rips apart at them vertically. Near the end of the third post the three rings also join with the pillar of black magic, releasing the locks and giving one final burst of darkness for additional massive magic damage that also forces the target to be tossed to the very top of the column painfully (Height of the pillar is determined by the targets height, 75 meter drop at 6 foot and up it by 15 meters each foot upon to the height of the fall) exceptional fast before the whole spell gathers on them and engulfs them into a sphere of magic that weighs a gigantic very heavy solid mass that enclose on them once they reach the top. Then they fall at unthinkable speeds downward and into whatever ground below from the heavens like a falling star hitting whatever it hits down below. With the incredible weight likely to smash a large scar and quakes on the world’s surface, after they land the sphere slips into the targets body and dealing massive darkness damage inward. Then like a steady poison countless tiny explosions that burst from inside their entire body’s as a dark nova then shooting out from their every single pour for three posts afterwards dealing moderately high damage, then low very damage then high damage to them. Anyone else that touches the attack or target at any time on the last post will be knocked back 50 feet and will feel slight darkness damage by the spell.
*Note that if the target manages the unlikely possibility of removing themselves from the spell after it hits them and escapes the three part chaos then the spell will counting firing off as normal. Targets are able to perform action though it will be expectation difficult with a great ocean of dark energy rushing against them *
Last edited by Lenneth on April 12th 2016, 7:25 pm; edited 10 times in total
- The La Vaeas of Darkness
- Post Count : 2787
RP Words : 0
Munny : 3593
- This ability allows its caster to command the flow of time forward, shifting its structure and form into a possible future for its targets. For example stone turns into dust, ice turns vapor, tiny seeds grow into their full plant form etc. However due to power required to use this, the caster cannot effect anything sentient beings such as humans, nobodies, heartless etc (characters). Other inorganic and organic objects such as stone and plants are affected. The ability works as a floating rune of magic overlaps the target, embedding it in a targeting dim light that is clearly visible to anyone that see it. Once placed on two things happen, One in a sudden burst the target will shifts its time immediately future as if effect with a strong spell mp spell power if concentration is not broke the ability becomes continuous channelling effect. The caster focuses all his attention on slowly effect his target by moderately high mp power per post for every number of posts that he concentrates until he is either disrupted or the form ends. Any other spells and summons can be affect this however forms cannot. Mana based abilities hit by from foes this will weaken their amounts stated up, while friendly abilities will have their travelling speed (if they have one) boosted by 30% for one post. This can only be used on one target at a time, if switching then its takes one full post to do so. Range is 30 meters around Len.
- This ability allows the caster to command the flow of time backwards, shifting the affected target into the past to restore them to a past state, for example damaged or destroyed objects rebuild themselves, plants return to seeds, glass turns into sand etc. However due to power required to use this, the caster cannot effect anything sentient beings such as humans, nobodies, heartless etc (characters). The ability works as a floating rune of magic overlaps the target, embedding it in a targeting darkening shade that is clearly visible to anyone that see it. Once placed on two things happen, One in a sudden burst the target will shifts its time immediately past as if effect with a strong spell power if concentration is not broke the ability becomes continuous channelling effect. The caster focuses all his attention on slowly effect his target by moderately high amount of power per post for every number of posts that he concentrates until he is either disrupted or the form ends. Any other forms and summons can be affect this however spells cannot. Forms and summons will gain 3 post longer duration to their limit and usage of abilities from them are also restored by 1 (damage to summons or person is not effected). Cannot affect this form. This can only be used on one target at a time, if switching then its takes one full post to do so. Range is 30 meters around Len.
- One of the legendary spells of darkness, this spell requires that body to not move while casting it, any interruption can disrupt the spell and render null. The body will start casting this for three posts, first post it creates a large ball of darkness that emits powerfully purple glow as he holds up his hands over his chest cradling it as it grows brighter and brighter, this post it does nothing. On the second post the sphere of darkness glows even brighter, now visibly drawing in darkness into itself as the energy becomes visible gathering itself into that single space, now collecting from every available source this spell gains moderate boost in power for each person with the darkness element in the area of 100 meters and if they fire off any abilities with darkness in range this spell gains another high boost in power of darkness added to itself( does not affect the person at all or their abilities). Finally on the third post the body clasps its hands together finalizing the spell and sending it outward in an astonishing fast shock wave pulse of darkness that immediately hits anything within massive distance of the body dealing colossal amount of darkness magic with addition to whatever it Darkness it gathered and weakening their overall stats as well as their attacks by large amount for three posts. The attack is a quick outward blast passing through objects such as trees, boulders and other inanimate objects, further this spell also passes through all types of defensive abilities such as skills or effects however offensive abilities can be used to help defend against this. There is no what so ever movement effect happening during any of this, target just feel the attack pass over them followed by the pain and damage of being engulfed in such a great tsunami of darkness.
Name: Malice and spite
Requirements: Lenneth only
Primary Element: Darkness
Duration: 10 posts
Drawbacks: Len becomes much more weaker physically in order to gain the speed, Len cannot use weapons in this form. Physical Defence and stamina is also decreased by 15%
Advantages: Lenneth gains a major boost to his speed by giving up some of his strength meaning now he can move very quickly. He is able to use magic, summons and enchantments. Sharper teeth and claws then the ones he has. Since his mass is also lighter and distributed amongst better the sound he produces when moving is reduced by 25%. Further he gains the ability to match his colors with that of his surrounding area to help keep himself hidden.
Description: Lenneth/Hrist darkens and becomes almost like liquid for a split second before re-forming it into the shape of a elegant black panther with fine silky coat of fur and strong features and muscular frame with his natural claws and fangs sharpened and lengthen by an inch, gold trimmings across his body and his claws coloured red. His eyes are still the color of whichever personality is in control. Lenneth/Hrist is able to exist the post earlier if need.
Name: Nightingale's Master
Requirements: Only Lenneth/Hrist can ues this
Class: Defensive, supplementary
Primary Element: Darkness
Drawbacks: Len’s defence is reduced in by 3/4 since he is in smaller pieces of his entire body, he is much easier to damage if hit. Len also is unable to use his physical strength or any of his weapons in this form. He is also not able to use other forms while in this form. If enough bates are kill or harmed it hits Lenneth hard, such as his arm being torn off or part of his torso.
Advantages: Lenneth/Hrist’s evasion ability increased greatly in this form while also allowing himself travel in different directions needed to escaped a situation, his speed is also increased by moderately high amount. He is able to cast different spells at the same time in different locations to set him up. He is also able to use summons and enchantments as well. These shadow bats also are to turn into bullets of energy much like an energy rifle round. Damaging targets based on magic affinity of the user, causing them with moderate damage with a higher speed boosts for one post before reverting back into a bat. Further if a killing blow lands the bats erupted in a moderately small explosion, this effect can also be triggered at will. The bats themselves have weapon like claws and teeth.
Description: Len/rist’s body erupts into darkness, shattering himself into 1000 shadow like bats that fly about the area. Each bat is still a portion of himself and therefore each one is valuable to harming his real form, meaning that if enough bats die or are injured it will show in Len’s body. However in this form it is much harder to actually hit him as smaller and mobile targets never is easier to hit. It also Let’s Len/rist to plan strategic placements of his spells while moving it at the same time with Lenny able to exist the post earlier if need to however he is free to re-renter this state again using the remaining posts. In order to use gestures for certain abilities Len most move equal amount of bats to his body, 15 are for limbs while the entire swarm is required for his whole body. Physical force is based off strength stat
Name: Non-Stop Infinite Climax
Requirements: Only Lenneth/Hrist can use this
Primary Element: Darkness
Duration: 10 posts
Drawbacks: In exchange for his great medical achievement Lenneth is still however still a radiating force of life as such those around him (friend or foe) while he maintains this form also get to pick which of to benefits Lenny receive for themselves as well (they can either have all their magic’s either strengthened or pick to share of his other trans) and each person can gain one of their stats at much stronger than its normal level. Further because his nerves are working over drive his takes double the damage from all forms of damage (since he feels twice as much all attacks do double the rank damage against him) and thanks to the overload of his physical body his physical strength as well as his natural stamina are reduced in half for the duration of this form. Finally once his stamina runs out he is returned to his normal self and render unconscious from the overlord in his body from the perfect form.
Advantages: Lenneth concentrates his powers to mutate his body enough to near un-imaginary limits to where his magical based attacks become much stronger and use less of his reserves which enable him to do more actions in less actions and less toll on him and all his abilities gain greater range for the greater focus he can no cast time recover. And even to such extremes that his nervous system is heighten greatly double his chances to dodge to try and reduce damage and continue to support his team, with his nerves firing at double the rest his reactions and speeds of action is also greatly enhanced. Lastly with the increase to his metabolism Len’s physical body regenerates faster then normal high amount each post.
Other Effects : Lenneth’s physical appearance changes greatly *as on the picture* Lenny also grows unusually wings he cab use to fly, now being able to move around better. In Lenny’s new form his appearances resembles the form Len consider to an avatar of humanity sin of monstrous Lust, in his case the Incubus, as such his otherworld beauty is so overwhelming that each turn one of a person’s fives sense is sealed each posts with the sense returning once the new posts has started, (they lose sight because his just too beautifully to look at, they lost hearing cause the sounds from him are too much to handle, they lose taste because all the can think about is what he taste like, they lose touch because they want to feel his flesh, they lose smell because his sweet is overpowering) which applies to everyone around a 50 feet radius of Len. (Len gets to pick the sense they have sealed at the start of the post, cannot pick the same one until all five have rotated)
As well both of them gains the follow past abilities with this form
Gifted flyer- Lenneth and Hrist is able to produce flexible extend mana, solidifying it into solid shimmering crystal that allows him to fly, with the wings showing every colour of the rainbow with them, alternating them moving at an angle, it allows him reaching new great heights and new levels of dimension of movement. Although that his flight speed is directed to his own (meaning he is decent but not the greatest fast)but he has very good control of his motions while using them. 1500 feet hight
Umbra waves- This allows Lenneth/Hirts to generate from darkness larger versions of his fits and legs to strike his foes at a longer range with his own physical might. This is shown to be used when Lenneth actually performs an actually kick punch or kick, after a short delay the conjured fist or foot appeared and strikes the same angle, direction and gestures that Len just used. However this aberration of darkness can only appear directly one meter from Lenneth/Hrist meaning its midrange can be avoid to a train eye. So anyone closer or further then the range of the arm/leg is safe. The generated limbs are 3 meters longer and 1 in width. Their damage comes only from Lenneth’s own strength, as a transfer it means that his actually punch/kick he throws does no damage.
Soul shot- Lenneth's very darkness comes to live and strikes down at foes. Once per post seven small and quick moving fragments of darkness erupted from his body and travel toward the nearest opponent to try and interrupted up their actions travelling 10 meters from Len, shooting upward then at an angle at the closest target. These shots effectively weaker then that of a 5 mp spell and are only meant to distract and give a spider's bite worth of pain.
Name: The Witch Knight Pisces
Requirements: Only Lenneth/Hrist can use this
Class: Defensive/ supplementary
Primary Element: Space
Secondary Element: Darkness, Rose/flower
Duration: 7 posts
Drawbacks: Len has his, speed and evasion reduced by moderate amount as the magical armor that he wears is heavy, not as flexible and restricts his muscles compared to be his usually almost naked form.
Advantages: Lenneth gains a high buff to his defense both physical and magical as well as gaining a few passive and active abilities. Lenneth's strength is also buffed by High amount Len also gains powerful claws
Thorns of Hatred- Lenneth’s four tentacles become stronger in battle for him to use as well as gain a new poison in their to their arrow head tips. If struck with a good gash three times the person has their magical and physical defense reduced by 1%. Effects are stackable up to 10% and last for 10 posts
Silently watcher- After being damaged by a type of attack the armour around Len changes to better suit itself to defend itself and the one that were's it without effecting its weight or property. Either as becoming countless small rings of metal that form a mesh against slashing and piercing edged weapons, a single special strong surface amour to evenly distributive force of impacts from blunt attacks or protruding spikes covering its wear to damage against unarmed attacks. Len is able to mental change which properly manual of he wishes.
Heartless touch- A jet black aura covers the feets or hands lengthening the attack range by 3 feet and the aura allows Lenneth/Hrist to damage the target with darkness by a moderately low amount. The aura can last for the entire duration of the form to allow to use his limbs act like blades able to cut and slice like a steal blade, however he can not use any mana abilities while the aura is active.
Crimson Thorn- This can only be used after Lenneth loses some blood, by controlling enough of it he can fire it use it as tiny high speed needles from his wounds infused with the darkness of his being. The needles themselves are no larger then an average sowing needle and travel and a good fast speed, the gash has to be mildly deep enough to produce at least 30 needles. Once formed Lenneth can direct the needles and fire them at their speeds but no longer is able to control them once there are fired, they are able to travel three meters away once fired. The blood used must be fresh made from his body after the wound occurred during or one post after. After words it becomes too dry to use. Each needle this small amounts of damage but all together can be quite painfully. Once the blood is used then the wound coagulates to stop more blood from being drained. Once per 2 posts
True colors - Actively placing this active for the amour allows it to further apt to different dramas. Upon activations the armor becomes becomes a shinning ebony tone from its normal golden shine. Now the armour can defend against magical attacks under by a moderately high amount. Further whatever attack it has defend against now infuses that magic's primary element to Len's physical attacks as extra damage while the user takes lessened damage from future attacks of that prime element by a moderate amount for 3 posts. If used against physical attack, a third of the kinantic energy behind the attack is absorbed and redirecting back at the object or user as back lash damage. If no attack hits while the armor is black then it reverts back to its normal properties a post after. once per 3 posts
Name: Convergence Of Will
Requirements: Only Lenneth/Hrist can use this
Primary Element: Darkness
Secondary Element: Time
Duration: 5 posts
Drawbacks: Since Lenneth’s entire self is scatter away from his avatar the main vessel is left in bare minimal, its stamina is reduced to 30% of his max. If Lenneth/Hrist is already below 50% of his stamina before entering the form then after it ends then he will die from the shock of being spilt. The vessel cannot move on his own nor cast any of his normal abilities, only the three abilities gained from the form and enchantments can be used. If the vessel is destroyed then all four of them die immediately. If any of the spirits die( from his summons) the Vessel loses 1/3 of its remaining stamina. After the form end Lenneth/Hrist is knocked out for the rest of the topic. And the vessel is unable to use any weapons but still has amour.
Advantages: The form can use the following abilities only
Scattering will summon is useable
Description: Lenneth’s avatar loses much of his colour, appearing like a much darker tone to his entire plate. As well the face of the body is now missing leaving only a gaping crater to where the face should be. Darkness pours out from the body. Aside from that the image of the person left is left unchanged.
- When all three spirits are at least 10 metres of each other they are able to produce this special attack. For one post all of them must remain still while focusing their powers to reach to the others as visible iliac threads of magic start to connected themselves, these threads are not tangible and do not effect anything touched once in that post. At the next post the threads connects them all and forms a powerfully triangular cage forms around inside the area in front of them and over top themselves. While the cage is being held the spirits must maintain their focus, if any of them are interrupted the ability stops. The cage itself is a very difficult to break, taking the remaining mana from the vessel’s reserves as it strength or physical attacks of equal value to break from either outside and/or inside. Attacks of 55mp or less will damage it but be reduced by 50% to it and some of it will be refracted towards another location but still drain the full amount from the mana pool. Attacks above 55 mp value do full damage to the cage. The spirits are freely able to alter the size of the cage once its formed and move it around. And they are able to reputed the cage in pure damage that deals a ton of damage.
Magic Cost: 10
Requirements: To be able to portal
Primary Element: Darkness
Secondary Element: N/A
Effect: This version only allows the spirits to switch places with each other from whatever location they were at before with the other spirits
A portal of darkness that can be made large enough to encompass a single person (at a time) is formed within 10 feet (3.048 meters) of the user and when entered will form another portal 10 feet from the original portal. This portal lasts for a single, complete, use. Meaning if someone were to step half way in the portal until they stepped all the way through or retract themselves all the way back the portal would remain open (as to not confuse people because of physics). This is for in combat portalling and the user does not require to pay MP for out of combat uses or abide by these restrictions.
Anything mana based cannot go through (unless a summon or a person in a form) or redirected through use of a portal. This prevents 300 MP worth of blasts being deflected by a 10/20/etc MP spell that costs much less.
Basically if a spell was launched at the portal the portal would not affect it at all and vice versa it would go through as if the portal wasn't there.
There is also a sound when a portal is made.
Name: Ragnarök (Monstro’s heartless)
Requirements: Lenneth/Hrist can use this
Duration: 12 posts
Ragnarök is the largest heartless ever to be, outclassing even the largest moons of any world in terms of size, weight and width all of creation.
Capabilities: Ragnarok possess vast strength, stamina and durability to all damage as a high level boss heartless.
Tentacles- Ragnarock has 6 sets of tentacles that he can make appear on any side of his body respectively that extend a massive range and has tremendous strength to attack, grab and throw at his foes.
Biological hazard- Ragnarock is a modified living weapon as such he is able to produce and control his own vile bodily fluid as he wishes and use it freely in a variety of capacity. Such as a stomach acid as a potent breath attack, nostril mucus to slow down foes etc. He can also charge his magical force into his own bio-control abilities to shape/modify his body for defences and attacks on the fly if the need arises.
One’s own world- As a huge being Ragnarok he is his own world (See world monstro for guide) with many environmental hazards and wild heartless that will attack any but the summonor. He is also un effective by any environment around him of non-magical means ex the void of space, extreme cold etc. Beings of darkness allied with Ragnarok or his master will recover stamina and wounds much faster while inside his body though allies will still run the risk of being assaulted by heartless.
Dark sea life- Ragnarok is able to travel in between the realm of darkness and other realms freely, diving in-between the lines of reality and planes as if he was swimming in water. Giving his size this can take a bit of time and he can only form the slips in reality to move around in or out.
Brood lord- Ragnarok is a massive beast that connects to the very fabric of the realm of darkness, as such he is constant producing and storing heartless within his vast body that he can store and unleash to fight alongside him as he wishes. Which types of heartless that he can produce at the time is dependent on which world he is summoned to. Every 2 posts he may call forth 5 other non-boss heartless to asset him outside his body. If within his body the heartless are countless, acting as his anti-bodies to protect the summon. He is also able to send out heartless in a massive number of them as living artillery, damage/speed/size is based on which heartless he fires out and their total life force.
Name: Bloody Howl
Requirements: Lenneth/Hrist blood being spilled.
Duration: 10 posts
Element: Darkness , Water
Capabilities:Lenneth summons a Living demon beast from darkness using his magic and heartless blood, Lenneth tell it where to fly, the dragon emits a deadly energy in the form of blood that from its body that will cause medium amounts of dark damage to any near it (half a meter away), however Lenrist is able to touch the beast, Last for only 10 post before it fades. The dragon can also tries block any attacks that come at it that are aimed towards his master. The Dragon size is the same than the three giant fat bodies and is able to fire abundant amounts of its own acidic like breath causing high levels of dark physical damage. It is also able to change shape at will the bloody beast has the power to re-create and shape shift its body, it cut it can reform its body to make itself whole but the damage still occurs as its body is created in acidy liquid. Also able to shape shift into weapons, shields and even multiply objects at will, basically a water elemental’s ability to shift into its primal forces of nature to strike.
Name: Defenders of Sin
Requirements: Only Lenneth/Hrist can use this
Duration: 10 post
Capabilities: Lenneth summons three servants from the Realm of Darkness, each one of the hounds are able to put up a barrier around their bodies to deflect or reduce damage , they mostly act as a moving shield for Lenneth but are also able to attack. They are able to attack foes with the razor sharp claws and one dark energy, deadly breaths of pressured water, another breath of bullets of tree bark far. They hold Astonishing speed and stamina to their forms, other stat wise their only average. They are as larger then big as Living bone Heartless and are able to carry their master
Name: Zodiark, Keeper of Precepts
Requirements: Only Lenrist can use this
Duration: 13 posts
Description: The creature its self is connected to a two pole frame of angelic design of white, sliver color, the tips of the poles are shaped like fish tale ends which makes this monster rather uncoordinated. The monster in the center is shaped like a premature dragon with two sets of wing bird wings attach to his head while its tail is sharpened like a spear with a small ring pierced in it. The outer shall of the body is coated with red armor and runes embed on the facial area with hearts. Zodiark stands at nine meters in height from where the end of his pole's reach to the highest points of his frame.
His Phoenix form can be described large winged beast, engulfed with a fiery tempest of orange, red and gold, giving birth to a seven separate tails and a large set of wings across his arm area that radiated along to air with shining embers. His body seize changes only slightly, about half a meter in dimension larger while the wings of fire grows to about a meter and a half in width and two meters in overall height. his tails vary in length from their position with the middle one as the longest one (being a full meter in length) and the others growing smaller going outward from the centre (each length being cut in half going outward)
Banish Ray: a basic attack of darkness, Zodiark creates two spheres of comprised darkness along its body and fires it out in the form of beams that twist and wined like a serpent as their travel at a single opponent at a moderate speed. The beams cause small amounts of dark damage to anything they make contact with.
Scathe: Zodiark focus his darkness into three comprised sphere’s that float in place at any angle it chooses for aiming. The orbs contact with one another in a triangles formation to mass their dark energies together into a widen space the shape of a circle. The darkness masses in this area till he fires it into a thick stream of lethal energy fired for a single post. (The stream width is about three meters in width from the center all around and the beam travels a maxim distance before fading away) (Cause high levels of dark damage)
Shadow Flare: Zodiark first expels small amounts of its darkness into surrounding area then when he focuses his mind onto a particular area that the darkness he spread over assembles together in that singular space. Then Zodiark comprises the darkness into a smaller space till it chooses to release. Then the energies now free from his control quickly expanded and surge out in the form of a large explosion to cause large amounts of dark damage for those caught moderate (three meters in width, height) which is able to create within 100 meters of himself. He can use it twice, and then after he must wait 5 posts to use it again
Darkja: Zodiark focus all the darkness he can into his body. Then he expels it all at once into a flied wide shock wave that stretches out from him to knocks away close by enemies far and is laced over his body. This becomes a defensive flied that lessens physical attacks or magic based attacks by 25%. His must choose which to defend against One every 4 posts
Final Eclipse: One Zodiark hardens its body into large egg like shell. Requiring two posts to transform its body, should it be attack with a strong strike wither magical or physical then the egg shatters and Zodiark is dismissed. His form changes into a raging dark phoenix. For a single post Zodiark’s body becomes a torrent of unstable darkness, damaging anything that touches it as it can now fly at faster speeds where ever Lenneth/Hrist commands it. Upon the final post just after this form Zodiark soars high into the atmosphere and dive bombs at the ground, when his body reaches the floor his whole body shatters and expels massive amount of darkness in a enormous shock wave for a final blast of vast damage.
Requirements: On only Lenneth can use this
Duration: 13 posts
Capabilities: Running around attacking and defending their master. If u thrown them they become bombs for a small radius (¼ meter) attacks with knifes dancing power, and the greatest attack Prinny Raid! (the ultimate sky bombing attack!) (they are such good friends). Each prinnes stats are equal amongst themselves with the mana cost. Lenny can summon them from he skies for a aerial bomb attack. They are the size of a 4 foot human weighing 50 lbs
Requirements: Only Lenneth/Hrist can use this
*Beast form (Darkness)*
*Human Form (Light)*
Capabilities: In both forms Ophiuchus is incredibly strong and difficult to harm from either types of damage, this coming from both his amazing size but as well from his own body as well. Magically is also gifted but not on par with masters. He also has quite a large pool of energy that helps maintain his ruthless battle style.
[Beasts form]- In this form Ophiuchus reverts to his dark nature, a huge legendary serpent rumored during times of myth to be large enough to coil across worlds. In this form he is matched his strength with his speed, quickly gaining close proximity to his foes to crush them under his massive body. He is also highly resistance to darkness attacks and can freely use dark energies such as beams, breaths, projectiles etc.
*Deathly presence* - This is a naturally aura of veil and wicked energies that covers a large distance off Ophiuchus’s body while he is in his beast form. Living beings or free forming magic will slowly weaken themselves in overall aspects the longer that they remain a moderate distance of this summon, how much so depends on their own resistances and such. This effect is also painfully for as longer as it occurs to them, slowly growing stronger if left un checked.
[Human form]- In this form Ophiuchus converts himself into a false flesh of a holy figure said to once a living embodiment of creation that brought its people blind hope in existence. In this form Ophiuchus gain’s himself a large double sickle weapon that he is able to empower with his magic, he is also deadly accuracy with this form while also gaining a high resilience to light based attacks.
*Marker’s embrace*- This is a naturally aura of virtuous power that surrounds Ophiuchus body in this form a great distance. He infuses himself and others (even foes) deemed with powerfully sensations and courage to fight one even just blinding, one must be carefully be overwhelmed with too much power. Attacks and bodies will be empowered slowly the longer they remain in a moderate distance of Ophiuchus in this form, how much so will depending on their own resistance and such. This will feel as though it heaven light sooths them even to the point of it overloading them. Further ever post three small lumps of creations will form near Ophiuchus acting as mindless dolls that will charge through and try to distract foes. They are simply 5’5 foot in size, moderate muscular humanoid builds with daggers as hands that are agility, able to hop and leap in flips with ease. However quite weak and with die pretty much too any hit.
Name: Heartless King
Requirements: Only Lenneth/Hrist can use this
Capabilities: Lenneth/Hrist is able to conjure all types of heartless to fight under his will. Which kinds and how many depending on how long he performs summons and how much energy he puts into it. The heartless his summons are greater versions of their normal counterparts with all their powers (except banned ones) and will either obey Lenneth or if summoned in a quicker fashion run wild harming anyone besides their summoner, each other or npc heartless. Lenneth then is also able to empower wild heartless present as well or pump up his own heartless further with more focus and energy.
Name: The World Of Lust Jubileus
Requirements: Only Lenneth/Hrist can use this
Duration: 7 posts
Capabilities: His is size of three darksides combined. His magical attack and magical defence are his forte though greater then the rest while the rest of his stats are below average.
Umbran treasure: First stage: Black tinted magic energy engulfs Jubileus's body and swirls up around him, creating a knock back attack to anyone within a 3 meter radius of him, then the swirling energy formed into seven orbs, 3 meter in diameter and width. Each sphere is colored with the seven tones of a rainbow. Second stage: The spheres raise and hover vertically around Jubileus facing the enemy, by command they fire radiant shots of unholy attacks with each of their corresponding color, each sphere fires five shots. Final stage: the spheres connect together with a sliver thread the goes though them and connects them to Jubileus's body then the spheres and Jubileus shot and shimming beams of multicolored darkness at the target in a show a ethereal symbols, the beam itself is 12 meter wide and tall, generating more damage then the separate sphere shots. The first stage of the attack knocks away targets to allow Jubileus to finish his attack from a distant, the second stage, the second this normal attacks as magical bullets, finally the third stage is the most devastating, the spheres and Jubileus himself fires a constant stream of dark energy that will bombarded those caught in. Jubileus is unable to move about while the attack is be used. Stage on and two happen in one post, stage three happens in the second post but can be hold if he doesn't want to fire the beam. Can use this attack three times for its duration.
Primordial Burst- Jubileus uses his legendary powers to create a massive amount of magic in a large sphere form (1 meter circumference), shimmering off smaller particles that give this ability the appearance of a sapphire shooting star to fire at his opponent at incredibly speeds. This power is infused with Lenneth’s personally signature and seeks out those that he wills to hit as a very accurate homing explosive. Then if the darkness ball makes contact with the person’s body then attack infuses itself with their Highest stat and detonates into gigantic explosion of 7 meters within their own systems that extends their mana outside their bodies into a blast radius as damage travelling only 100 meters. The damage is based off the targets current magical or physical power or other (whichever is higher) meaning that it deals damage based off what is left in their bodies, either quite high or low. The explosion on happens even if they have 5 mana left however its force is equal to the damage dealt ( so it can be as light as a fart) And if they don’t have any mana left then nothing happens if the orb hits. If the damage hits a summon then the summon cost is used as the damage. This effect bypasses all physical matter but any magical defence or attack of any strength blocks this, (magical attacks set off the effects the same way as above but protects the character). This attack can only be used three times but only once on the same target.
Hell’s judgment-This is Jubileus strongest attack and has the most risk while using it. First off his creates a huge sphere in the area which cannot move. It will take three posts of constant concentration to cast this ability and Jubileus cannot move while casting, however he still can cast other abilities. The circle itself will glow brighter and brighter shades of purple as the timer ticks away towards it effect. If there are any targets are inside at the end of the third post then 2/3 of all their current damage dealt to their boddies already and adds it into together in a sphere, the more damage the larger the sphere is. On the forth post the gathered karma will gather into a large sphere above the first sphere (1 meter higher) which will explode. The explosion will cover a large diameter and will be equal to culmination of all the damage they had taken. The sphere is non tangible so anything can free pass it as they want. and the and drain only effect those inside the sphere, if the spell is interrupted then the drain sphere is fades away and must be re castes to re-use
Requirements: Only Lenneth/Hrist can use this, Convergence of Will must be active
Duration: As long as the form last
The LaVaeas entire being splits into three separated sentiment fragments that fought as a team or by themselves. Each spirit gets their own set of abilities and cannot use anything else, meaning each of them give up respective fields that the others specialize in, Lenneth has all of the original magic stats, Hrist has all the strength and Silmeria has all the defences. Lenneth and Silmeria can't use any of the original's strength, Hrist and Lenneth don't have the originals defence's, Hirst and Silmeria have none of the original's magic Meaning Lenny and sil don't have enough brute force to make any damage with physical bodies, Len and Hrist take full damage from any source with no defence buffer to reduce it and Hrist and Sil have can't cast no magic attacks. The other stats of the spirits has same divide stats the LaVaeas outside their filed (speed, agility and stamina) with their main ones remaining 100% of the originals plus bonus buffs of their, they must remain 100 meters around, if their reach their leash they cannot move any further. Each spirit can be dismissed with enough damage and do not return if they do.
*Note: If I only choose to summon two or less of them, the drawback and stats percentages adjust by the effects the others would have gained
All abilities costs come directly from My remaining mana pool*
Lenneth- The spirit of Lenneth gains all the magical stats and all of their spells and is able to use them in quick succession. Magical abilities from his spirit are increased overall (damage, effect, strength) by high % and all have speed and accuracy of those spells buffed by moderately high%, ranged buffed by 5 meters. This spirit can fly around at the speed as his movements and at the height of matching its agility and speed stat. Spells cast by Lenneth will not have any visible gestures of them being cast. The all the spells that Lenneth uses are much more more powerfully as well as have their effect linger one post longer but at 1/3 power after they are casted meaning. For example a damage spell’s wound would hurt again as if it was hit again with the same spell up to two times, once per post but only 1/3 as badly and also lower the targets magical defence by 10% each time it effects them. Only works on damage spells
Hrist- The spirit of Hrist gains all the physical stats and abilities of their body, able to deliver powerfully blows and strikes with his bare limbs and able to empower his weapons and armor with magic. He also has all of their weapons and armour for his style of battle and the ability to enter other forms to augment himself either with their positive stat buffs and the aspects known of the abilities of that form, he must pay full price. Hrist strength is buffed by high % as well as the speed and accuracy of his attacks buffed by moderately high %. He can only travel on foot. He is able to hold up to as many forms at once that last as long as the duration form last and if he has the mana to pay for it. He may not enter “Convergence of Will” form. Each time Hrist lands an attack he leaves a small marker on his target that remains for five posts or until it is consumed that glows a bright red, if he hits that exact marker again the attack that hits it deals an additional 10% damage and glows a little bigger. If he hits it a third time it deals an additional 15% to the attack and also deals small darkness damage over the target before the mark would vanish.
Silmeria- The spirit of Silmeria has the power of their summons, by paying their full cost he will gain their powers and stats for the duration normal to that summon. He is able to hold onto any number of different summons so long as he pays their cost for what he wants and even conjure them out. His defence to magical and physical attacks are buffed by high % while his speed is buffed by moderately high %, his mode for transportation is up to the summon that he is merging with. The more damaged he gets from lightly, moderate to severely, his defence to magic and physical attacks increased by moderate, moderately high and High amount.
Shared powers: Each of them gain this abilities
Shared senses- All three spirits having can share there thoughts equal towards each and share all of their sense (Sight, Hearing, Taste, Touch and smell) but can choose when to share and when to received input from the others up for their dissection.
Trinity Force- Useable only if all three are called
To each of their own
Summon Name: Unleash the Swarm
Appearance Description: Varies check wikki
1300 non boss and 3 heartless boss teir
Statistics: Varies Check wiki
Abilities: Varies check wiki
-Each heartless is a powered up version of their original base ones with different color plates
-Each when slain infests the one who killed with more desire for Lenneth
-Each slain also pollutes the slayer’s elements with darkness to which Len has better defenses for and can draw power from
-Any hearts the Heartless rip out belong to Lenneth
-Lenneth gains buffs to all his stats based the number heartless kills or how many remain after he dismiss them
Personality: Varies Check wiki
History: Wondering around the realm of darkness and slaying his kin for years Lenny has mastered and controlled over his kin while deeply understanding their biology, strengths and powers in the need he has to summon his pack. Though they all are free to act as they wishes and with their own desires they all must obey Len’s will.
Name: The Black Rose Dragon-Eve
Requirements: only Lenneth and Hrist can use this
Class: Offense, Defense Supplementary
Duration: 10 posts
Element: Rose and darkness
Description: http://media.photobucket.com/image/black%20rose%20dragon/miguel-34/BlackRoseDragonScaledImage.png?o=5 and is the same size and width as a twilight and dark side combined. Large dragon type being with the body of the a beautiful red rose, serpent like neck and head with yellow eyes and black pupils and rose tipped markings on top her eyes like make up. Powerfully legs and wings of the rose along with throne like tentacles forming from her body while her large wings allow her to fly.
Capabilities: Physical Eve is very frail and just like her master and isn't able to really handle taking too many hits from any kind of attacks before failing. Rather her power comes from her abilities. She takes double damage from flame based attacks.
Thorns of hatred: with 7 whip like tentacles(four large and strong ones with three thinner and faster ones) this dragon is able to whip lash her targets as many times as she wants, the large one’s having more physical attack power while the thinner ones being faster in swings. All of them travel at a range of seven meters from the main body of Eve.
Nature’s Wrath: The longer eve is in the area the any plants around her grow stronger and more wild each post by a dramatically high amount. Leaving her alone alive will keep empowering plants and allowing them to grow larger and larger and more untamed. An example is that if enough posts have passed an city could be overrun with wild plant life and turn into a jungle.
Black rose flare- Eve’s second most used. A large breath of dark flames tinted pink with rose petals embed in it. Causes moderated dark damage and instead of being effect with physical defensive it bypasses that and becomes magical damage, so magic defensive is the new guard against it. This flame also has the effect to swirl around the area it hits a post after rather the dragon fires it in shots or a stream, insuring that all sides of its area is damaged in the same spot after a post in the same location creating a column of flames that is sized to match its target lasting only one post. Can be used three times per post as eve wants in the form of streams ( 7 meters in diameter and 17 meters in range length) or large projectiles orbs (7 meters in diameter).
Rose restriction- using her five main thorns like tentacles out of her seven she injects them with a special poison that turns those limbs into a bright purple the glows intense with evil for a single post. That gives these tentacles increased speed by moderate %, control and range of the tentacles are buffed by 7 meters as she hurls them at the target to try and entangle up her targets. The countless thorns themselves are meant break the skin open and it up to infect with the poison. Even a little scratch will send the poison though out their entire body though at a lessened level, should any of the targets get caught and coiled with the whip then a large douse of poison that will remain larger in their bodies. With only a small amount of venom the effects reduce the targets status by low % for each douse (times the thorns hits) and reduce the movement of the body ow%, only once per post, effects where off after a post. With a large douse of the venom with greatly reduce their stats by high %, movement and reaction speed by high% decrees of their overall Max stats and Max Stamina, the venom itself slowly weakens by 10% each post till its gone after the third post. This also cause the target sickness such as mild dizziness, fever, aching over the whole body and amnesia. The toxin in her tentacles last only three post before reverting to normal. Must wait two post after each use.
Veil scent- The natural pollen of this deadly flower beast is so wretched and alluring that the very smell of it causes the internal frame of the people around it to weaken as though they are being damage, so the longer they remain within a 13 meters of this dragon the longer they take damage,( low% of current stamnia damage every one of their own posts, eve and Lenneth/Hrist is not effected) Further those in the radius of this have their magical defense lower by 13% staic, once they leave the raduis their stat goes back to normal one post after leaving and staying away.
Scrounge- Eve gathers in front of her gaze a large mutating orb of poison (size of a basket ball) that hold many deadly chemical properties. Coloured green and yellow from such bio chemicals while bubbling in the orb like form. Each post eve is able to create one orb that may either float there in front of her where she is able to move it in the air to use as a shield or quickly fire them as attacks that wildly splashes at whatever it hits those only up to three other targets to receive 30% of the damage (half a meter radius away from the impact area). This attack damaged the targets bio matter with its harmful substance that gives the body a strong sense of an acidy property to the gel like power on them, dealing them a high dose of Rose Damage. While entering their body and lingering for a single after damage post to damage them by 7% of their total stamina the post after (A delayed poison effect) She is able to control five orbs all together before she can’t hold any more.
Curse of rose: when every the opponents stats increases or rather their stats decrease by any effects for either by any means, Eve summon large numbers of magic petals that will appear around the targets and swirl over them in a large column (twice the width and height of the overall target) that will continue to snare them in until all damage is done to them if they are caught in it. The petals magical damage them depending decrease or increases of their stats though any means(So dealing damage by the % used to change their stats and/or her own effects by 10% for ever 10%). So it may either damage them horribly or very lightly. Effects are avoidable as it appears suddenly around them the moment a slight change occurs and escape though the column is possible if they are fast enough. Effect occur at a cap of 100mp amount of times depending on the foe’s stats changes and this is an auto power, range is 30 meters around Eve. Doesn't count for Lenneth/Hrist or Eve. Doesn't trigger for stamina. Also only the target themselves will be able to see or feel the effects of their own petal cage around them no one else can. After reaching her cap for a post she must wait until her next post for this ability to work again. They are freely able to act and move while being surrounded.
Black garden- Eve conjures a large felid of thorns and roses from the ground traveling from center of the world towards the surface to surround eve and anything around her. The size of this self-inflected prison is three football fields in a globe like fashion circumference. The cage is very thick and difficult to enter or escaped once it’s formed but is possible however it will repair itself re-growing if cut burn or in any way harmed with 70Mp worth of damage. This power also gives eve a home advantage of her own veil power, for one she is able to utterly control her cage’s structure and growth, another example for every post eve or her opponents take a rose marker on the ground the size of a half a meter in width forms behind the being that is taking the post in the cage (Including Eve) also each time mana is used (rather spell, summon, form or weapon effect is used) another rose rune is created. These simple symbols of evil do nothing but remain static to their position not moving or performing actions at all however should they be attack or stepped on they instantly blow up in a large explosion that sends seven baseball sized thorns in different directions in a shrapnel like fashion from one meter of the blast like effect damaging them with 30Mp worth of rose damage for those caught by all the hits, foes or friends alike. The rose rubes remain on the flied permanently unless triggered, further any and all rose markers summoned by the foes makes every flower bloom around the cage’s vines will open and fire numbers single line beams of darkness from every Conner of the cage (15 closest to the target and the beam's range is 10 meters), dealing dark damage of a less then 5mp spell but will quickly add up with the many blooms around to max of 15 mp damage to a target, the beams travel though objects towards the other side so it can hurt two foes with one beam. Another effect of cage is that 13 whip like vines per target foes varying from thin to thick will come out from various location from the cage and lash violent and painfully at the foes or coil them, each rose vine having the moderate strength. The garden last for as long as eve is on the flied or until she’s destroys it, with that willful choice the garden wither’s away destroying every rose marker and activating their harmful effect as well for every marker triggered along with the garden, eve gets a 5% increases in her stats with a cap of 30% max . Lenneth/Hrist and Eve are able to control the cage’s structure as they wish to defend themselves by Instead of the cage attacking the one that used MP the cage would attack the closet person to Len. Also any other summon beast aside from those from eve or her master will have damage dealt to them buffed by 10% while in the cage as an aura of profound power erodes them all, slowing taking away an extra post off their duration only once every 3 posts if they are lower then her cost. Can only be used once. IF eve dies or the cage is ended it turns to stone and starts to cave in raining down many of his stoned debris on anyone still inside. 10 cubic feet of stone is 900 pounds if you wanted 10X10 measurements. Stone that hits anything will turn to dust afterwards.
Nightmare pain: During the whole process of which is Eve is damage she sends a copy of the combined sensation to the earth where the roots of her evil lay wither she rest on the ground or flys though the sky, once per three turns all damage inflected to Eve builds into massive thorns that build from the earth and helix around all targets and applies rose damage to them depending on the damage built up. Thorns ranged 13 meters up from where they pop up from the ground and five meters thick. Once the damage is applied the thorns rush back into the earth. A secondary other effects is that along with damage the thorns can also be used to shield Eve or those she chooses with matching damage to block or reduce however only one effects can occur per three posts, and damage built up only gathers from the three posts and once the ability is used the damage counter is not restarted as it builds up during her battle. Able to use this with other abilities.
Charm of death- With the death of the rose spouts forth the seedily of its form as a premature life form. A serpent like whelp is born from the ashes of Eve, this being is much fast in terms of movement (70%) but far weaker in the status (30%) and has only three ability form its former life (Which is Black rose flare, veil scent and thorn of hatred but weakened) though this little life form. If this guy is still alive within three posts then the baby dragon sprout transform into Eve for one posts with all of her powers before truly been dismissed.
Picture of: http://media.photobucket.com/image/black%20rose%20dragon/jdfangman/Bird/Phoenix/Blackrosedragonandphoenix.jpg?o=29
Garden of youth- A natural botanical power is to grow as such this dragon when not attacking for the any number of posts will regain large % of her stamina, while in battle she gets back moderate % of it, plus any time she loses limbs they grow back instantly on her next post. Also all negative stat effects on her will not work after one post and during the post which she is effect she will block large % of its effect.
Black rose gale- Eve summons gale force waves of darkness filled with her own magical powers and petals swirling with anti-matter. Such properties are called for and suppressed into the endless current for force the sweeps over the entire flied (1000 meters away from the dragon all around it). The force of the darkness themselves are not all that to notice as its strength is that of a very strong windy day but the anti-matter petals are something since they all hold the ability to absorb all kinds of mana based sustains (spells, summons, weapon effects and enchantment) after they absorb their fill the petals vanish taking the mana they took and dissipating harmless into the nothing up to Eve’s cost from all targets ( If there is more then one target then its based on how many targets there are and divide it up even between their number and the cap. If they have an active effects with it not stacking if one doesn't reach the cap. Basically this power allows this dragon to wipe out all effects, de-spells and dismiss summons all within a mile around it with the mana used wasted for the remainder of the rpg, negation effect) though Eve herself is not immune to such an effect, her body will disperse into nothing. Any amount of mana greater then her will not be effect by this effect but weakened by the difference in amount of her cost to the opposing cost In addition the mp wiped from this effect either by negation or weakening. Once that happens the next post Eve’s body will erupted into 1000 small black petals that will quickly scatter and swirl about throughout the entire flied for one post, each petal is a one meter explosion deal rose/Darkness type magical damage to those in their radius. The damage is equal to Eve’s cost if the foes are hit with every single petal meaning that each petal is around 5 mp worth of damage by themselves, it’s the sheer number of hits that is frightening. If she is killed before the second effect starts nothing happens.
Last edited by Lenneth on April 11th 2016, 8:39 pm; edited 6 times in total
- The La Vaeas of Darkness
- Post Count : 2787
RP Words : 0
Munny : 3593
Name: Spiritual spectacle
Effects: Lenneth/Hrist closes his eyes and focus’s almost all his concentration on the target person he is fighting. With his mind working at a higher output of effort the rest of his senses of the surrounding area around him is reduced to edge vision on his foes leaving him more variable to outside attacks and his body will not move as he keeps concentrating so if the multiply targets he is aiming for manages to lunch attacks at him it would have a much higher chance of landing a blow since it will take a little while to return to a normal sense and his body relaxes to reactive (his is unable to move at all until his next post). However the people he is focusing on are inescapable from his sight from his eyes and mind. As a result the magic of the spell weaver creates a semi-transparent purple circle around all targets, 3.5 meters in diameter on radius around him/her. The circle however around the horizontal or vertical plane across the target’s waist or height and will adjust itself to fit its design. The circle holds no physical form so matter is able to pass though it harmless and it will not hinder the victim physically in any manner. But this purple ring serves as a perfect target zone as it allows Lenneth/Hrist to anchor his spells there, to targets instantly with only a much shorter distance to travel instead of the distance between the main body and the enemy (around 1/3 of a 4.5 meter to travel now). Though he can only create the ethereal ring in a static position( meaning it can’t following around its mark) so if the target moves completely out of the circle then he must reform it around the new location which takes around quick thought but longer time to dissolve then recreate.
Name: Right of the Pact
Class: Offense, Defense, Supplementary
Effects: Lenneth/Hrist selects one of his summon’s beast from inside his own being, using the terms of the pacts that binds him and his summons for eternity as a single entity he is able to use one of their attacks by given up half the amount of mana normally needed to call for his pets. Lenneth/Hrist are able to use the chosen three times and use it right away and only one attack from any of his summons at time per post. Should he wish to use another beast’s power before the first one’s post usage is up then he may replace it so long as this power within the first chosen beast has not been used and has to be the equal cost or lower for the next beast otherwise he must use his mp to change his target summon. Lenneth/Hrist is also able to use this with forms to either use their active abilities (such as attacks/abilities gain through forms) once per cast. He must either choose form or summon to use this not both per cast.
Name: Charm Lord
Effect: This amplifies/ modifies the caster entire perception to others that in any way view him physical and magically, sight, smell, touch etc all become amazingly increasing entrancing and alluring. His natural beauty and vanity by is protected by preventing his body from receiving any permanent damage or visible marks or issues to his appearance (skin, hair etc) from harm for any aesthetic damage. It will feel as smooth as silk, flawless as marble and glowing like moonlight (metaphorical) and exude delightful Pheromones that pleasantly tantalizes organic beings as a strong magical airborne toxic if pleasure. This all creates his powerfully magical and physical aura of Lust, desire, even love creates that helps educes towards him as an energetic sense around him based on an users lust as powerfully magic towards Len regardless of sex, sexual orientation or species. This as well lets him as well modify his appearance aesthetics in casual ways at will instantly, changing his clothing to anything he wishes (non-battle gear), hair style and color, eye color, skin tone etc. He is always, and under any circumstances, physically, personally and socially perfect, graceful and flawless, without anything that would make him look unattractive or distract from their presence from his views. Because if it this power allows the user to be extremely persuasive to others and even himself that can be used to try to influence others on varying levels to follow his side. It is determined by his influence, level of how much Lenneth wants it to be done and the others's will power and magical resistance, seemingly cogent commandment is far too compelling. Further those that are willing to follow him gain a large magical boost to their overall powers and self’s so long as they are following or aiding Len. Those that are affected by this and try to resist will be struggling against themselves and be crippled by a high amount so long as they are fighting him or not supporting him.
Name: Magnus Distortion
Effects: While casting a spell or in the workings of a summon the La Vaeas’s body emits a faint yet firm darkness that pushes outward from his entire body only during the concentration processes as a powerfully knock back to anyone close to him. This new forming aura reduces damage done to Lenneth/Hrist by a high amount while his casting only but more importantly prevent his body to struggling or being effected, flinching or recoiling from an impact by forces intended to interrupt him while his casting, pain is felt not until his casting is over but staggering effects are not applied after. The effects of the attacks will not achieve their purpose on his body such aside from damage just that he will not be interrupted. Effects such as stuns, poison and etc such effects work though his body will not move till his done casting. This last for the spell or ability is casting in which he casts a spell, meaning that after his ability has fired is done the single next poster won’t be able to move him. However the drawback to this is the fact that when he wishes to use this and then cast the spell, he is unable to move for the two posts (his own and the first person after him) this also allows him to unleash spells as their own runes, allowing them to charge on their own while he is free to perform actions.
Name: Ravaging Beauty
Effects:Those under the magical effects of Lenneth’s illusions/natural charms or been damage by one of his abilities will suffer great loses. Those who are being effected by his abilities will have their own mental and magical resistance break apart downward the longer they are in his grasp, weakening their ability to resisting will power and lower their magical defences only against his others abilities by moderately high amount each post as long as they are within high distance of him or as long as their in his illusions. This is caused by a magical parasite that is sent whenever the caster uses effects another person on people that are not effective by it already (if he chooses so) and if it hits them with some kind of action. Once implanted the effects remain active as long as Lenneth is in the area or as long as they are being effected by him and will continue to lower them up to a high cap. Once they are free or away from him far enough the virus (Or he choose to remove it) is dormant and they will recover naturally over time (moderate amount each post). However if they come in contact or moderate range with the caster again or the host that infected them the virus( If still alive) starts to ravage again, if it is the same infections that his survived then it will have grown stronger and the breakdown of the victim occurs much faster rate moderate per post. The target will also become a carry of the magical virus either if its dormant or active inside their bodies and minds. If they come into contact others by any means they will also transfer a virus to them, making them more variable to the caster powers if they meet. Leaving the topic allows them to make a total recovery. Any stat cleansing spell that cost above the enchantment will kill the virus. If their stats restored back to normal then the virus dies. If the virus is active the targets become active markers, drawing in Len’s attacks and effects much easier to them enabling them to home in much easier and for Len to locate them easier. Using abilities will also trigger the virus to deal damage to the host equal to amount of stamina used to call the power.
Name: Dark Magus
Effects: Lenny takes of all the magical type damage or effects he inflect at others not himself back as physical energy. The more damage he infects the greater the return and vis versa. Further magical damage to him gives a stacking bonus to Len’s next ability based on the abilities power used against him.
Name: Controlled Climax
Effects: This has one of two effects that both altered his powers based on his casting method he is preforming.
The more abilities he uses and that appear instantly in the topic he is in the faster his abilities become firing off or appearing. They also gain stronger and stronger homing traits onto the targets making them more and more difficult to avoid.
If Len so chooses he can withhold an ability firing off by holding it within himself after he has used up mana to cast it. The longer he holds the ability from being unleash the stronger his ability becomes as well as larger in its range and width of effect. Holding the abilities requires him to concentrate and any or actions damage will interrupted him firing off the ability prematurely with the built up earned.
Name: All Eyes on me
Effects: This allows Lenneth to hide abilities within other spells or summons that he casted. Once the first is unlashed he may either trigger the other spell during its duration or when it hits something. Allowing him to place more strategic placement of his abilities in the guise of other attacks or use any of his other attacks as catalyzes to fire his attacks from to help trick his foes and maintain flied control.
Name: Allusive Beauty
Effects: The more damage Lenneth evades takes the more damage he deals and gains a defense bonus against the next damage he receives based on how much he evade prior. The ability increase is directly related to how much damage is avoided; reduce damage or evasion of some damage lowers the bonus offered. The bonuses increases are lowered the more his wounds dealt to him. Though he gains a moderate buff against attacks used against him more then once.
Name: Pillow Talk
Effects:The user is able to manipulate space within a very large area for the remainder of the topic. The user can only manipulate inanimate objects or forces his created (permission of manipulation given by another user for others). The amount of weight and number of effected matter able to be used is at a given time is reliant on his magic stat (How much he can lift, strike with, etc.). The speed of which is reliant on the agility stat (How fast he can move.). If he uses his body as leverage and a physical manifestation of the motions he can add his physical stat as well to the force. He isn't forced to necessarily use one or the other and can use both in conjunction with each other adding them both to his powers. If one looks closely one can tell what he is intending to control, from his body he fires extremely quick blasts of energy that surrounds the objects as he controls it, its appearance is similar to that of shimmering heat effect making it very difficult to notice. In addition those that are willing to lend their minds to him, either by physical touching him or otherwise connect to his mind will allow him to further increase the range and power of this by a moderate range increase, however they must keep concentrating their thoughts to him or they can't help up this.
Name: Witch king
Effects: An ability that harnesses one's Spiritual Energy, granting him the ability to oversee an entire moment's passage of time in their perspective. Not only enhancing ones mind for a more graspable analysis, transforming an entire passage of time into a still diorama of events and action, this power is said to also tap into one's five senses of the body and emotional drive, boosting their capabilities and pushing these aspects to their limits, allowing them to act freely in this time that they are given to do amazingly fantastical things.
Name: The Left Eye
Effects: The one and true left eye that oversees the darkness. A power earned by Lenny that recognizes him as a true ruler of the dark. This power allows his dark powers a great enhancement, increased power, range, duration and impact. Further attacks of darkness from his own person help restore his body’s physical injures but not his stamina.
Overseer of Darkness- This powers allows Lenneth to take total command of the surrounding darkness in a large area that he is currently in as if it were his own body, bending it to his will effortless. Allowing him to use it as extension of his own body, move freely in and out of it and sending attacks anywhere darkness lies close etc. Extending himself into the darkness allows Len to expend his mind and sense into it, seeing, hearing etc anything that is witness by the area’s darkness. Boosting to his dark abilities based on how much darkness is present.
Base Ability Cool Down: N/A
I am my own master- Lenneth is able to fully control and morph his own darkness that comprises his body into anything he wishes. Shape shifting himself in size more, appearance and function at will where he pleases on a microscopic level or to moderate higher size scales to his original size.
My darkness- Lenneth can cast spells even if they require more MP than he has remaining in his pool. This skill is not available during MP cool down.
Into the dark-Lenneth’s MP recharge is reduced by 1 post per 2 character tiers, starting with 1 post reduction at tier 1 and ending with 3 post reductions at tier 5.
Dancing in the dark- Half the buffs on Lenny are also applied to any heartless allied to him or in his control he wish.
Wicked waves- This also allows him to unleash spells as their own runes that can appearing anywhere Len wishes, allowing them to charge on their own up to a moderate boost in three posts while he is free to perform actions. The longer he holds a spell the stronger it gets while the shorter time he casts the faster the spell sets off and he is able to be fired rapidly other abilities that gain speed and accuracy the more he fires. He must pick which spell he wants and pay the mp first before charging the spell, can only use this for two spells at any given time. The rune place visible floats there till its realized. It can't stick to anything and most things pass through except spells aimed to strike the charging spells. Spells just appear out from the rune.
Of higher class- Lenny 2 additional slots of usage per character tier
Supreme Darkness- Every attack, dark based ability and magic that Lenny uses creates more darkness in the area world that he is in, this darkness alongside being used as Len sees fit also strengthens all of Len’s future efforts and applies to the rest of his abilities. Any darkness he creates or controls or infects cannot be used against him or switch control.
Dark cool aid- All cool downs are reduced by 1 post per character tier rounding up. They cannot be lowed past 1
Black magic- For every character tier Lenny gains an additional 25 mp
Infernal force- All of Lenneth’s magics and ability skills are greatly enhanced by a severe amount in effectiveness, range and raw power
Lord of shadows - Lenny’s presence now allows him and his allies of darkness gain additional severe boost to power from every other dark user and/or heartless present. Any darkness user that opposes Lenny will find their powers and abilities lowered by the same amount against Len by the amount.
Umbra Warlock- Darkness used by Lenneth now has chocking debilitating to all other magic’s, abilities and any matter around that it touches. Targets that are hit by his dark powers are weakened each time they are hit by a severe amount and their abilities and attacks become tainted with darkness.
Demonic magics- Lenneth can also cast two spells of the same type (Element and type) for a single mp cost within a single post time limit before going on cool down. Each post after the effect and/or damage has taken the following posts target will be inflected again by 3/4 of the original's spell base effect and continue to be compounded down the follow posts. If they are foes are hit three times different spells then then on the post after the third hit a build-up of magical forces will erupted and damage the victim by the 1/2 culmination power in the three built up spells in their bodies.
One with darkness- Lenneth is freely able to manipulate darkness as he wishes, any of Lenneth’s dark constructions are greatly empowered are now fully manifested from their roots beyond Lenneth’s imagination and into their original form, having their full size, appearance and powers that can be used and are much stronger. They can also remain indefinite outside Len’s control as long as they suit his needs and desires. More darkness in the area the stronger these already powerfully creations can become even more so.
If creating one monster, it is Tier Four across all stats.
If creating more than one up to a maximum of ten, it is Tier Three across all stats.
If creating more than ten up to a maximum of one-hundred, they are Tier Two across all stats.
If creating more than one-hundred up to a maximum of one-thousand, they are Tier One across all stats.
Umbra Climax-Lenneth becomes an embodiment of all the darkness in a given world, empowering himself by the world’s abundance, affinity and closeness to darkness. Those that follow him also gain a portion of this power as he infects it and takes direct control of darkness as if it were his own body as his powers are all amplified on an extreme scale. His dark magics are tripled in damage and/or effects as he pleases while in this form and all his mp costs are reduced by 175 mp maximum.
Sovereign Of Desire
Unending Beauty- Lenneth has a naturally aura of desire and beauty, anyone that is in the topic will have all of their feelings of love, lust and affection greatly amplified as time passes the longer they are in the topic and direct it towards Lenneth if they are aware of his presence. The longer ones stays in Lenneth’s presence the lower their resistance to his charms becomes. Once they are affected by his charms at least once the more they want it like an addiction.
Non-damage effects are strengthened moderately as a result. For allies gain a moderate boosts in stats for every other ally that is on their side. Foes get the inverse effect to them based of how many foes are working against Len.
(active use)-When concentrating and not moving he is able to influence over others. Those that can’t overcome his will or willing allows follow his command have all their stats and powers enhanced by a moderate amount or one stat by a severe amount. If they resist or have a strong enough will they are instead damaged equal to their tier's moderately high damage level over a course of the topic for each post that passes and if Len is still trying to influence them. Higher endurance can resist and reduce the effects of this. This can only be effective if they are within a large range of distance from Len.
Base Ability Cool Down: N/A passively
Active component only lasts 3 post and have a 5 post cool down
Otherworldly Desire- And 1 dp per 2 character tiers rounding up
Elegant Guile- Lenny is immune to de-buffs unless he wishes it
Love only me- Buffs Lenneth has on him cannot be effected or altered by anything other than by him or without his permission.
Emotional – Lenneth is able to feel the emotions and intentions of those within his aura. If he chooses to Lenny can also share his emotional state with others in the same range as well.
Love of darkness- Beings that do not have emotions or cannot feel desire are still effected by this tree's abilities for the purposes of buffs, de-buffs, effects etc. For those with feeling Lenny will be able to see how much they desire while counting them heartless in terms of heartless for his positive benefit.
Whats yours is mine and mine is yours- Half the amount of any buffs that applied to allies by any source is also applied to Lenneth. Half the de-buffs on Len are also transferred to foes.
Beloved master- Allies of Lenny will gain a moderate boost to their damage output and effects while they are aiding Lenneth or defending him. Turns off if they switch side
Rapturous lust- Abilities, effects and attacks that hit anyone will plant more desires within their hearts. The more his powers affects them the more and more passion they feel for Lenneth. Giving them additional moderate boost in damage and effectiveness to strike at others however lowering the damage output against Len by the same amount while filling them with desire.
My beauty is your bane- Foes of Lenneth will gain a moderate de-buff to their damage resistance. Turns off if they switch sides.
Fatal Attraction- Lenneth deals severely more damage to all those of the opposite sex with his, while those of the same sex are much more vulnerable to crippling and/or supplementary effects by a severe amount.
Lust Embodiment- Lenneth gains severe boost to damage based on how how many allies he has or how many foes he has, which ever number is higher. People are also able to give Len Mp and/or health to quickly restore his own or he siphoned at rate of 30 mp per post and a moderate amount of their total health it out during passionate acts he has with someone. If it his forced love the effects also very painful.
Lover’s Lament- Each time foes hit and land something on Lenny they suffer 1/3 of the pain/effects they inflected as long as they are with his aura's range.
Eternal Charm- Lenneth fires of a 30 flurry of tiny heart that fly at great speeds from Lenneth that can home in towards his targets or explode in moderate area when landing, each holding moderately high amount of damage to anyone that is hit by them. Foes are filled with a massive amount of lust energies and turns off all sensation of pain into pleasurable stimulation. For each heart that hits target(s), wither they feel passion or not they will lose their interesting into harming Len and reducing their effects/damage to Len while at the same time increasing the damage and effects of all of Len’s powers affecting them for each heart that hits for the topic by a severe amount for each heart. 17 post cool down
My love beyond us- Moon now becomes one of Len’s main masteries
Loving All Father- Lenneth unleashes a massive burst of power to all his allies and crippling those that are unwilling to follow him. Lenneth’s allies gain a significant boost to all their stats for every other ally and are able to share mp or dp with each other while all their cool downs are shared among them (If they want it to be and the other accepts). Foes against Len have inverse effect occur to them. Allies are can combine their half their buffs willingly with each other while they are Len’s side, sharing what they want when they want it from others. Foes have their powers reduced by a major amount for each of their allies and share de-buffs by half the amount with each other. Neutral parties gain a moderate buff to their damage output and damage resistance. All positive bonuses are turned off for those that turn against Len. This state last for 13 posts at most though Len can reduce ended it sooner. The cool down for this is doubled however long this ability was active.
The Dark Key
Chosen: Lenneth has been chosen by the keyblade, End of the Heart, the dark realm’s Key
Summonable Weapon: End of the heart can be summoned/de-summoned only By Lenneth’s heart
Nothing Stays Locked: End of the heart can be used to unlock/lock anything
Dark Watcher- As the key of dark realm End of the heart also has the ability to lock out corridors of darkness, portals of darkness and seal a person’s ability to use them as the master of the key sees fit.
Magic govern- Lenneth can control End of the heart in the air up to ten feet around him, as though he were applying his natural strength to the weapon. It moves as fast as he can physically swing it.
Spreading the affection- Each heartless that is on the flied that is allied with Len will be granted an aura effect within a small radius around them. Those against them while in any of the heartless’s aura range will be slightly weakened overall, stacking based on how many heartless are in range of the targets.
Element Imbued and Effect: End of the heart is with the power of Darkness which allows for additional darkness damage with each hit
My kind- The more heartless that is present the stronger End of the heart becomes, doings lightly more damage for each one present. The closer the world Len is one to the darkness the stronger End of the heart also becomes.
God save the King- By touching his blade to allies, knighting them his ally Lenneth is able to provide a target with a moderate % of the all buffs boosts that are currently active on Len by transferring off his person, once his own buffs the corresponding gifts will also be gone. In exchange moderate % damage Len gets is also transferred to his chosen. If a marked target turns or damages Lenny then they are effected with the inverse of this effect and he gains back the buffs. Cool down three posts
Magical bouncer- End of the heart can produce a moderately sized bullet of darkness that can be fired and moves at a decent speed towards where he was pointing or swinging at that deal moderate damage. The bullet will bounce of anything that it hits up to three bounces, moving into a different direction before it stops, leaving a linger trail of darkness where it moved for two posts. The webbing effect deals less damage then the bullet and grows thinner with each post. Cool down 3 posts
Keyblade Weapon Transformation: End of the heart is able to become a extending living snake sword with the ability to expend and contract at will, separating its sections into their own invidious blades and obey Len’s will.
Dark Prince- Lenneth as the keeper of the dark realm’s keyblade is able to control heartless one tier above what he normally would be able to do. Those under his command cannot be turned against him.
Dark saviour- Heartless (besides Lenneth) gain a moderate boost to the regeneration abilities, each post while fighting for him they restore decent amount of their health back.
Dark seduction- Each time that the key or its abilities affects a target they are also infected with lustfully energies that will either benefit or cripple them based on they are allied or opposed to Lenneth based on his abilities, applying stack called “Charm” based for Len’s use. Those on his side that are given his supportive abilities will find them buffed up by a moderate amount for each stack of charm they have. Those against him that are hit with harmfully abilities will find them buffed by a moderate amount for each stack of charm they have. All Heartless except for Lenneth get a stack of charm each post.
Keyblade Waverider Transformation: Eros- End of the heart transforms into a single head serpent dragon that he can ride at high speeds and across the lines in between.
Seventh sin- Lenneth is able to conjure and control seven blades of darkness freely like his blade, they are different stylised similar to End of the heart and gain some of the abilities of End of the hearts ( God save the king, Magic bouncer, Dark seduction, unyielding love) and fire off from on their own or be catalysed locations for Len’s spells. They can move 20 feet further then the key can move. They are not as strong nearly as actually keyblade but gain all the same benefits (My kind). If broken return to usage in three post after. Each has their own cool down for abilities used off them.
The Swarm-For every other Heartless of Lenneth’s on the field, each heartless gain a severe increase in power.
Endgame Weapon Transformation:Eros End of the heart transform into a massive 13 headed hydra serpent that acts a living puppet weapon to defend his owner and fight along-side him. Using its teeth like swords and bladed scale serpent body he strikes at forces with power, size and speed. He is also able to fire out powerfully streams of darkness that can do massive damage, upon contact it also turns into a think magical poisonous mist to pollute that battle flied in the aftermath of the damage, subjecting all but Lenneth and his allies from moderate damage ever post and servilely disorienting all five senses till the miasma is cleared.
Unyielding Love- Every strike, movement, abilities and attack Lenneth can do he is able to cut or blow open large rifts from the realm of darkness and break through to whatever realm he is in. Luring out a massive amount of special bug sized heartless that will fight for him and having a much easier time crossing into whatever battle filed he is currently in. These bugs providing constant awareness sense for in Lenny, provide deterrents from close up foes and some blockage from attacks, as well as nourishment as each time the little darkness’s damage with their small spats of breath or touch targets they deal a moderate amount of magic damage and transfer that damage to Len as health. Focusing on just making a rift Len is able to triple the size of it and the amount of heartless coming through. A constant number of these heartless will encircle around Lenneth at all times while the rest freely roam the battle filed. He is able to control their movements, when controlling the swarm around him after each issued movement command they simply teleport back to flying around him. Allied heartless can also devour he darkness of bugs to grow in power and size while aiding Lenneth. Each bug dies from one hit most attacks.
The Umbra LordUmbra Lord Skill TreeBase Ability: This power is one that Lenneth has from the ROD which he rules with an iron well-polished and groomed fist. Lenneth is able to complete direct control the darkness of any of the worlds and realms, able to sense through them and tell them apart as if he was seeing them with his own senses. He can effectively use the darkness and its heartless as he wants to strike, assist or bend to his will from such vast across worlds despite any barriers or seals that may try to block his influence. The strength of which he can do this however is dependent on the amount and strength of darkness in that world he is targeting but the longer he concentrates on a world the stronger it darkness becomes.
Tier One (Ten Active Topics in World)
1st Skill: Avatar- If he is in a world he focuses then the darkness grows stronger passively on its own, darkness on the world Len is on or focused cannot be dispelled or weakened.
2nd Skill: Prince of Darkness- All heartless recognize him as chosen of the darkness and remain loyal to him alone despite any type of circumstance if Len wishes it (Non-Users).
3rd Skill: One for all- Any heartless slain (Non-users) will summon two different ones of the same type or same power the post after they are slain to Lenneth’s side.
4th Skill: I am Heartless- Lenneth can use any ability of a any heartless in anyone’s control (Non-User) five post cool down
5th Skill: With my people- Lenneth may share any thoughts and senses with any user with darkness. The information given is easily decipherable and translated for Lenneth’s understanding. If the information is held back Lenny can steal bits and pieces while if any of his attacks land, this applies to non-darkness as wellAs the Darkness grows...
Last edited by Lenneth on April 11th 2016, 8:56 pm; edited 5 times in total
- The La Vaeas of Darkness
- Post Count : 2787
RP Words : 0
Munny : 3593
Trident of Atlantica
Magic mirror of Dwarf woodlands
Magic Rose of Beast’s castle
[Relations & Affiliates]
Thelennx (Best Friend)
Jack (Love Toy)
Alex (Love Toy)
Axis (Adopted Sister)
Fizz (Adopted Brother)
Terra ( Close Friend)
Katerina (Close Friend)
Sir Nic( Friend)
- Name:OffenderRace: Pure blood heartless (Symbiote)
Age: 24 hours old
Personality: Offender is formed from the natural darkness that birthed Lenneth in the first place, while he has accepted the past offender embodies that awful experience. He desires the taste of flesh between his razor sharp teeth, the warmth of human flesh he longs to for sexual release constantly through any means.
On a personal level he is still a complete creep that will hit on anything with a pulse and honestly given the chance will enjoy the hunt of raping his victim until their death, except Lenny he wants his master to exist for all time cause his the best lay ever. He is blunt to say even the silliest things he is thinking off, acting from one mood to another he doesn’t seem to have any sense of coherent personality, offender just does what he wants.
History: Offender was born from the first darkness that seeded Lenneth into his dark form, created from his death it has festered into his mind like a Symbiote. It was offender that was the whispering voice inside Len’s mind that kept his heartless nature singular and primal nature, so compelling for selfishness and evil it created the heartless king into the cold monster that he was. After their rebirth Offender has gained his own body and emotions separated from Lenny’s own wishes and thoughts, leading to understand his own reasons for being while still finding it amusing to mess with his creator. However the two of them have since grown close while still disagreeing quite often on logic and morals they are close brothers and will often respect one another when the chips are down.
Base Ability: Your favorite stalker- Ever post offender increases higher his Str stats by a moderate amount become and the faster he regenerates health back up to up to a moderate high rate.
Base Ability Cool Down: N/A
All night long baby- Passive along the duration of topic Offender lay down roses from his body randomly on the filed. All future attacks or effects by Lenneth or offender will be increased by a small amount and heightens their sensory receptors. Offender instantly aware the location and time that someone picks up a rose and allows him to track them for the topic. One rose is created per post at a max of five per character tier
Poppers- Those that are targeted affected by this will also leave a trail of dark flames that will deal low darkness damage over the area trail for three post for any one that cross it. 4 post cool down
Lets become one- Offender is able to share/steal experiences and memories with anyone he chooses during acts of passion or by touching them. Those that resist will find the experiences painfully. 3 post cool down
My chosen- Offender is to able to vanish from his location and come out or enter Lenny’s body freely acting without affecting his master however they cannot be unconnected. Being part of Len allows offender to instantly be aware of anything Len is as well as read his master’s mind and visa versa Len to offender for awareness and thought reading.
Rock Hard Baby- Every time offender is hit, he gains a moderate boost to damage resistance.
Climbing passions- Offender powers their physical attack, damage and Magical attack by slight amount. If he targets an ally they also character also gets a small buff of darkness elemental damage that adds to their attack, dealing small amount of additional darkness damage in concert with their own damage. These effects last two posts. 3 post cool down
Go another round- Foes in a large area around Len and by Offender are healed by a moderate amount of health that are within his awareness scope. However based on how much they are healed their total damage output and effects are reduced by the same amount for 5 posts. Cool down 7 posts. Foes turned allies will lose all healing done to them by this effect and be restored to normal.
Take one for the team- Offender is able to transfer any effect, damage or stack that is placed on Lenny and transfer it to himself. Effects etc that are placed on him via this effect are reduced by a moderate amount.3 posts cool down
More then willing- For every enemy on the field more than within a large radius of him the offender’s damage output is increased moderately
Going in raw- Offender unleashes a force of power around himself in a large area that resembles and feels like a sticky substance that runs down the bodies of everyone caught. If touched by this force then foes will have their applied buffs and de-buffs removed, this with passive buffs will have them reduced for three posts before returning. 6 post cool down
Sexual pestilence- Touching offender or damaging to him will transmit to the painfully poison like disease to the victim. The disease slowly infects there body painfully damaging them by a moderate amount of plant damage. The effects stack the more damage offender has taken or dealing whichever is higher, the severity of the damage or how long he holds on to his targets. Lenneth is unaffected
Never alone- If Lenneth KO'd, the Offender may instead KO himself to remove it from Lenneth. After KOing itself in this manner offender vanishes and retreats back into Lenneth.
With you always- When Offender is K.O by any means he can emerge back into the battle after 10 consecrative posts of resting from Lenneth's body, even he does this Len's body release of pulse of darkness that push foes a moderate distance away from him. This can only occur once per topic.
I need you baby- Producing a outwardly emission of healing energies himself and allies within a large area around Offender gain a large boost health regeneration to their health. Their health will quickly rise by moderate amount of their max health each post of the entire topic and negative stats effects reduced by a moderate amount in effeteness. If they are at full health then instead their damage reduction to attacks will raise by the same amount.
Demon roses Hush…- Offender creates a massive filed of roses. The flowers make air borne supernaturally poisons. Any being that is in the is near the poison mist deals moderate damage to them each post. While damaging the dark poison will also slowly numb the senses of its victims and paralyses if the remain in the mist for over 5 post. Lenny and offender are unaffected. 25 post cool down
Theme Songs (Links below)
Lenneth's Theme: Inishie no Mahou
Lenneth's Theme 2: Mirror Mirror
Lenneth's Theme 3: Red Like Roses
Lenneth's Theme 4: Do what you want with my Body
Lenneth's Theme 5: G.U.Y
Hrist's Theme: Writhe In Pain
Hrist's Theme 2: Never Surrender
Main Theme 1: Black Wizard's Wicked Heart
Main Theme 2: Progress (Power of Music)
Main Theme 3: Fairy's Glitter
Main Theme 4: Stay The Night please
Battle Theme 1: Liberi Fatali
Battle Theme 2: Satan Soul Theme
Battle Theme 3: The Ultimate Final Death Battle
Lenneth vs Hrist: Lenneth vs Hrist
Casual Theme 1: Girl Gone Wild
Casual Theme 2: Scanty & Kneesocks
Casual Theme 3: Heart shaped Scars
Casual Theme 4: Clarity Craft
Casual Theme 5: A River and a Song
Boss Battle - Part 1: Last Battle Asellus
Boss Battle - Part 2: Coils of Darkness
Boss Battle - Part 3: The Greatest Jubilee
- The La Vaeas of Darkness
- Post Count : 2787
RP Words : 0
Munny : 3593
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