Log in

I forgot my password

Search
 
 

Display results as :
 


Rechercher Advanced Search

Latest topics
» Marionette
Memories, Bestiary EmptyDecember 2nd 2018, 2:31 pm by +/-

» suck on my magnum dong
Memories, Bestiary EmptyOctober 18th 2018, 9:25 pm by Gemini

» It's my birthday.
Memories, Bestiary EmptyOctober 4th 2018, 8:20 pm by Gemini

» EW
Memories, Bestiary EmptySeptember 9th 2018, 3:53 am by Gemini

» What are Your Current Plans for Your Character?
Memories, Bestiary EmptyFebruary 11th 2018, 7:33 pm by Chastelle

Statistics
We have 3557 registered users
The newest registered user is Shirou Seeker of Duckness

Our users have posted a total of 143994 messages in 12544 subjects

Memories, Bestiary

Page 1 of 2 1, 2  Next

Go down

Memories, Bestiary Empty Memories, Bestiary

Post by re:Admin on June 10th 2014, 9:38 pm

The different kinds of Memories encountered can be recorded here by the members when they encounter them (members have the creative authority on creating Memories). Each entry should list the name, description, appearance (picture acceptable), and abilities. The Index will be located in this post and will be updated frequently as new entries are posted.

Memory Index

||Sweet Dreams||
||Cerberus Cortex||
||Draconic Thoughts||
||Burning Curiosity||
||Flickering Mind||
||Bipherem||
||The Imagined ‡ The Feared||
||Burning Passion||
||The EnragedThe Bloodlust||
||Doppleganger||
||The Sorrow||
||The Lonely||
||The Fragile||
||Lost Joke||
||Captain Claw||
||The Scarred||
||Slithereck||
||Pollinated Grace||
||Reflective Cheshire||

re:Admin
re:Admin

Post Count : 173

Back to top Go down

Memories, Bestiary Empty Re: Memories, Bestiary

Post by Eno on June 20th 2014, 1:44 am

Name: Sweet Dreams

Memories, Bestiary Orb_lrg_glow

Description: A multitude of small spheres of light, usually no larger than the palm of an average adult's hand. Because each sphere can only contain one memory of the heart at a time, they will form into multiple orbs. The usual number to see them in is a single swarm of twenty four, however they are known to travel in a group of hundreds. Because they are so weak on a singular level, they are only able to travel around in that simple of a form. However, when in a swarm the others make up for one's lack of strength, leading to a rather threatening force should they be allowed to remain together. While there are mischievous Sweet Dreams, there are docile ones as well. Their main roles are support considering they are unable to do damage through either physical or magical attacks.


Abilities

  • Shared Memories: When they come into skin contact with another memory or a non-memory (Heartless, Nobody, Human, Etc), they will share the single memory of the heart it belongs to. The memory of the heart can range from anything good, bad, or what have you. If a swarm shares their memories with a single target, it may prove to be too much for their mind to handle, putting them into a catatonic state.
  • Share my Strength: All Sweet Dreams in a swarm converge upon a single target, fusing themselves with it. From there they add their power to the target's, thus giving them an extra boost in their combat and magic affinity. Depending on the size of the swarm, along with the memories given, this can be either a small boon, or an incredibly powerful boost. However, with the gain of knowledge comes the memories tied to it. Weak willed individuals may lose their memories and become a part of the swarm, but those with strong will power may find this to be beneficial. Regardless of mental strength however, their presence within their host will make their hearts weaken over time.



Extra Notes

  • Beware if the Sweet Dreams are in your body, they will slowly try to steal the memories of your heart.
  • If you see a single floating orb of white light, there may be more lying in wait, be careful.
  • Users of the lightning element will have no trouble utilizing their power, then expelling them from their bodies.
  • If you're fighting against someone known to have Sweet Dreams inside them, finish the fight quickly. You do not know how large of a boon your enemy has been given.


Last edited by Eno on June 24th 2014, 7:25 am; edited 1 time in total

___________________
Eno's Theme

Speed of Light

Eno Vale
Level I: 0/0EXP
Level II: 15,000/15,000EXP
Level III: 19,739/40,000EXP
Level IV: 0/75,000EXP
Level V: 0/120,000EXP
Eno
Eno

Post Count : 352

Back to top Go down

Memories, Bestiary Empty Re: Memories, Bestiary

Post by Occam on June 20th 2014, 3:15 pm

Name: Cerberus Cortex ||Base Level: 1 (Unrestricted)||

Appearance in base form

Cerberus Cortex is actually a collection of memories that cluster together, often from the forgotten parts of scientists, giving them the instinctive draw towards technology. They often formed constructs of all kinds made out of metals and other materials. The forms they take often act like wild beasts because the memories are that of the scientist's negative parts, but there are docile clusters, they are just more rare. The Cerberus Cortex take a very precise, brilliantly blue, cube shape that has a distinct black outline on the edges. When forming constructs, they grab the materials with energy they generate that takes the form of a static aesthetic. The static is the same blue the clusters of memories are. The clusters, based on their size, infuse themselves into the materials used to form the construct.

Abilities:

-The ability to add pieces to them as long as they have enough memories clustered together.

-They have control over the element of electricity, being able to absorb it from natural sources as well as use it as a weapon.

-They can form a hive-mind cluster that controls any cluster connected to it, allowing them to fuse together if needed or split apart back into the same proportions.

-While they start at level 1 in comparison to other players, their clusters can grow and the larger they are, the higher the level

Extra Notes:

-They will attack technologically advanced places for their materials, especially if the material is nuclear, but only if they aren't docile.

-Docile clusters can be controlled by the hive-minds and will no longer be docile.

-The clusters record everything they see, hear, and feel and analyze it, giving them the capability to adapt if they survive a confrontation.


Last edited by Zeikke on July 25th 2014, 8:28 pm; edited 1 time in total

___________________
Memories, Bestiary JPlGHQ2
Occam
Occam

Post Count : 620

Back to top Go down

Memories, Bestiary Empty Re: Memories, Bestiary

Post by Mohon on June 20th 2014, 9:53 pm

Name: Draconic Thoughts

General Appearance

An 80 centimeters (2.6 ft.) tall Memory that looks like a dragon that can stand on its two legs. It's one of the basic types of Memories created when a heart forgets its own nature. Because they are not strong when compared to others, the Draconic Thoughts prefer to move in packs, usually of 7-8 in order to deal with enemies in an efficient way. Though it may seem as if they were made out of metal, that's just a representation of the thickness of their skin. Their insides are actually soft, which means that they are not too difficult to damage. Their behavior varies depending on the situation: they are hostile most of the time, but there are reports of Draconic Thoughts stealing objects of sentimental value instead of merely attacking Somebodies. They are considered one of the less-threatening types of Memories, but they are numerous enough to be in most of the currently-known worlds.

Abilities:

-Rely on their above average physical strength and high agility, usually jumping around their prey to disorient them before attacking.

-They have an affinity for the Metal element while being weak to water.

-They can shoot part of their bodies as projectiles to their enemies. They can restore themselves if they recover said projectile.

Extra Notes:

-Nothing to add.
Mohon
Mohon

Post Count : 1600

Back to top Go down

Memories, Bestiary Empty Re: Memories, Bestiary

Post by Shirou on June 21st 2014, 1:13 pm

Memories, Bestiary Anima_10

Name
Burning Curiosity

Description
A flame elemental Memory with the appearance and traits of a reptilian. A Burning Curiosity is a Memory that likes exploring new worlds. They are not hostile, however if provoked, they will attack you. While they aren't strong individually, they can be quite fearsome in groups. Their scales are sharp, however they don't provide much protection. They have both sharp claws and teeth, and are quick. Once provoked, they will pursue you until they are destroyed or you are.

Abilities
  • They are capable of blowing streams of hot and deadly flames from their mouth.
  • If damaged enough, they will explode into a burst of deadly flames.
  • They are capable of calling and attracting other Memories, mainly fellow Burning Curiosities, if threatened.
  • Capable of scaling on the sides of buildings and the such.

___________________
"Hey Shi get back here silly!" Etzolix said running naked and ended up in front of people. "...." "Awkward.."

[23:25:24] Zihark joined the chat on 10/17/2011, 11:25 pm
[23:27:16] Zihark : I SUSCEDE SHIROU VELOX, YOUR IDEA WAS BETTER

[02:13:16] Etzolix : YOU WON'T
[02:13:18] Etzolix : I GOT YIMA ON A LEASH

[1:41:03 AM] "Ansem": I only have
[1:41:09 AM] "Ansem": 500 munny
[1:41:20 AM] "Ansem": ....IMA WELFARE PIMP

Shirou
Shirou

Post Count : 6133

Back to top Go down

Memories, Bestiary Empty Re: Memories, Bestiary

Post by Akari on June 21st 2014, 2:30 pm

Name: Flickering Mind

Description: A small, impish creature, the Flickering Mind stands at Three feet tall, and share the appearance and traits of an Imp. These Memories tend to inhabit sleeping worlds, though they do explore new worlds just like any other memory. Unlike most memories however, the Flickering Mind is not aligned to any one element, but rather focus on multiple ones. These Memories come in three skin colors, with three different eye colors to show which two elements they use. The relation between the colors of skin and eyes and the use of elements is as follows:

Red Skin: Fire
Yellow Skin: Electricity
Blue Skin: Water

Green Eyes: Wind
Purple Eyes: Darkness
Brown Eyes: Earth

The Flickering Mind Memory comes in many variations, the ones listed being the most common.

Abilities:
Elemental Teleportation: The Flickering Mind is capable of using its two base elements as media for teleportation, while they are only capable of teleporting five feet in any direction.

Elemental Manipulation: The Flickering Mind is capable of a basic level of elemental manipulation.

___________________
Memories, Bestiary SmTxDDQ

Memories, Bestiary 27Xb

Aria's Theme:Na Na Na (Na Na Na Na Na Na Na Na Na): My Chemical Romance
Aria's Battle Theme: Guren no Yumiya: Linked Horizon

Alexis's Theme: Mz. Hyde: Halestorm
Alexis's Battle Theme: Final Reckoning: Q-Factory
Akari
Akari

Post Count : 956

Back to top Go down

Memories, Bestiary Empty Re: Memories, Bestiary

Post by Thad Poehler on June 23rd 2014, 1:39 am

Memories, Bestiary Little12

Name:
Bipherem

Description:
A large, aggressive mammalian with a tendency to smash first and ask questions later. Due to its size, it's extremely strong and resilient, however, despite it's appearance, it is also quick and agile. Unfortunately, it sacrifices the use of magic in exchange for its physical prowess, as well as its ability to contain itself. The fur markings and colors can change, however, they roughly remain the same size. Although, the females tend to be larger. If confronted by another Bipherem (or another Boss Level Memory), they will take priority to attack its rival over the prey. They typically congregate to Deep Jungle, Dwarf Woodlands, and Pridelands. On rare occasion, however, they will hunt outside of these territories.
Thad Poehler
Thad Poehler

Post Count : 28

Back to top Go down

Memories, Bestiary Empty Re: Memories, Bestiary

Post by Occam on June 23rd 2014, 2:14 am


The Imagined

Memories, Bestiary Zombie+Time!

::Description::

The Imagined are memories based on the thoughts of the insane, those that theorized the zombie apocalypse or had psychosis that caused them to see what really wasn't real: zombies. Those afflicted by PCP or similar hallucinogenic drugs also had those memories taken by this niche of creation. The Imagined are usually grotesque Frankenstein-esque monsters. They are completely hostile and are usually in large packs. They do not attack each other because of their instincts, but otherwise will seek the flesh of humans or humanoids. They are ruthless and are quite quick and agile, but suffer from the lack of durability and their strength is average at best. Their ability to grab and bite shows a great difference in strength compared to every other action. The large packs usually refers to at least 12 at one time, with as many as 30 in an area.

::Abilities::

The Imagined become stronger and more resilient the more complex thought happens within 50 meters of them. They can sense it, and will hunt down the source of imagination or complex thought. They also are more competitive the more that are in a pack, racing for the meal that they seek. They are wild in their movements and have a sloppy-but-effective, unintentional version of parkour. They can also break down into piles of flesh and bone and draw to one point, making the Alpha-version, the Feared.

Level 2


The Feared

Memories, Bestiary Zombie_giant_by_sirhanselot-d6nj65x

::Description::

The Feared is organized from at least 15 of the Imagined, starting at 7 feet tall and 600 pounds and being able to grow to 10 feet tall and 1200 pounds. The difference is the skeleton within is very loose but the weight of muscle holds it together, giving it agility and speed as well as massive strength. Excess bone forms cuffs and a chain linking them, but the Feared may break it for his own use or keep it as a really long garrote. The Feared has three heads, giving him the ability to see through three different sets of eyes. The issue it has is the acceleration, being unable to start up fast but it can move with agility, though restricted by the muscle mass structurally, and the maximum speed is a force to reckon with.

::Abiltiies::


Like the Imagined, the Feared feeds on imaginative thought and complex thought, also hunting the stronger sources. It is intelligent enough to attack what is in front of him first and the only other magical quality is the sense of negative reactions to the presence of the Feared. Thought and negative reaction fuel the Feared but it does not grow in strength, it only grows in resilience and regenerates decently when there is enough complex or imaginative thought or negative reaction is near it. Also, the Feared may act as a hive-mind to the Imagined to a degree, only acting as an alpha that leads them like a pack of wolves.

Undefined Level, at least Level 3



Last edited by Zeikke on July 25th 2014, 8:31 pm; edited 2 times in total

___________________
Memories, Bestiary JPlGHQ2
Occam
Occam

Post Count : 620

Back to top Go down

Memories, Bestiary Empty Re: Memories, Bestiary

Post by Wasure Rareta on June 23rd 2014, 4:17 am

Name:
Burning Passion

Appearance:
A large lizard with an affinity for fire, it takes on many traits of the Burning Curiosity species and can be seen as sort of an 'Alpha' amongst them. These creature is usually about 20 feet long, but over 9 of it is taken by the tail alone. There is a gap of about 5 feet from the spikes on top of it's head to the ground, and it bears very thick skin.

Memories, Bestiary Fire_lizard_by_rtopalov-d5kiied

Abilities:
-They are capable of blowing streams of hot and deadly flames from their mouth.

-Can stop moving momentarily to open tiny pores all over its body before exuding flames in every direction and slightly healing the Memory.

-Immunity & healed by fire, 6x weak to Water.

-Contains an organ in its throat that it can vibrate profusely to severely damage all non-pure reptilian units around it (for some reason, pure reptiles are not affected at all by the sound). This can shatter eardrums and any fragile materials after prolonged contact: This attack seems to summon Burning Curiosity's. This call's reach travels through the corridors that Memories move through and can call them from world's away.


Last edited by Wasure Rareta on June 23rd 2014, 8:40 am; edited 1 time in total
Wasure Rareta
Wasure Rareta

Post Count : 19

Back to top Go down

Memories, Bestiary Empty The Enraged

Post by Dravocn on June 23rd 2014, 5:23 am

The Enraged

Memories, Bestiary Wraith_anger_by_saryth-d4tjcp8


::Description::

The Enraged are memories based on the thoughts of hatred and fury, those that theorized these creatures had come from those of the cynical and quite obviously those filled with hate. The Enraged take to themselves most of the time and are usually found in dark areas where punishment is ensued. These creatures of dark judgement look like they got so ripped their muscles collapsed on themselves after ripping the skin. They tend to be described as slave masters or torture chamber dungeon masters, holding a 4 foot long double sided blade burning with an intense fire that increases in power due to the strength of the sin ranging from a simple Fire to the power of Firazaga, a 9 foot long whip volted with electricity that increases in power to the strength of the sin as well in the same regard in Thunder terms, greaves of an unknown material as they never seem to melt due to the extreme heat of the blade placed next to them, and a glove of the same material as the greaves on the left arm. Though these creatures seem deadly to be around they're more like arc-angels in a way as they attack only those who deserve judgement, they don't attack one for simply taking candy from an infant... they attack those who harm or kill others, and they attack those who harm others indirectly for personal gain.

::Abilities::

The Enraged, creatures of judgment gain strength and speed the more heinous or immoral the crime. They are capable of maneuvering around their environment however they do this with a certain aggressiveness to it, destroying any object in their way sure to avoid hitting those without deserving of punishment.  They can sense sin, and will hunt down the person with a certain primal need with it. When the punishment has been prolonged The Enraged "evolve" so to speak, making the more aggressive and apathetic Alpha-version, The Bloodlust.

___________________
https://kingdomhearts.forumotion.net/t11717-dravocn-maximillion-hecoro#138740
Heart: Darkness
Illusion, Space, Time.
Dravocn
Dravocn

Post Count : 280

Back to top Go down

Memories, Bestiary Empty Re: Memories, Bestiary

Post by Eno on June 23rd 2014, 8:13 am

Doppelganger

Memories, Bestiary Dopple


Description
Powerful Memories that are just shy of being humanoid like the rarest of their brethren. They have gathered the memories necessary to obtain the power of free thought and the ability to blend in with society. In its natural form, the memories look more or less humanoid, but slender and frail, with gangly limbs and half-formed features. Their flesh is pale and hairless. Their large, bulging eyes are yellow with slitted pupils. A doppelganger’s appearance is deceiving even when it’s in its true form. They are hardy, with a natural agility not in keeping with their frail appearances. Although not usually evil, they are interested only in themselves and regard all others as playthings to be manipulated and deceived. In their natural forms, they are about fix to six feet tall and weigh anywhere from 150 to 175 pounds.

Abilities
Mind Reading: Using this, they are able to gather information on whichever target interests them. Long term usage will allow them to learn the mannerisms, general attitude, interests, etcetera. In combat they can use this ability to read what their opponent's will do right before they do it, which in turn only enhances their dexterity. Those with means to protect their minds from being read will prove to be an impossible target for the Doppelganger. They can only read minds, not fight through barriers surrounding them.

Mimicry: The Doppelganger is able to morph their physical form to mimic whomever they've chosen to be as. However, they are capable of doing more than just copying their form, what powers and combat skills they've gained the knowledge of through mind reading will also be at their disposal, making it that much harder to tell them from the real thing. To bring them out of their forms, all one has to do is expose them to prolonged periods of lightning, fire, light, or darkness. Their bodies are unable to withstand those particular elements and will be forced to drop the guise.

___________________
Eno's Theme

Speed of Light

Eno Vale
Level I: 0/0EXP
Level II: 15,000/15,000EXP
Level III: 19,739/40,000EXP
Level IV: 0/75,000EXP
Level V: 0/120,000EXP
Eno
Eno

Post Count : 352

Back to top Go down

Memories, Bestiary Empty The Bloodlust

Post by Dravocn on June 23rd 2014, 6:56 pm

The Bloodlust


Memories, Bestiary Svetlin-Velinov

::Description::

The Bloodlust are the Alpha version of the Enraged and rise due to sin not being judged for too long and hunt for the sinner regardless of who's innocent unlike their beta counterparts who only attack the wrong.  The Bloodlust take to themselves most of the time and crave vengeance so much so that they forget all sense of mercy and stop at nothing to destroy their target. These creatures of pure soul shattering rage  have torn the rest of their skin off and their muscles have turned to obsidian, their blood that can be easily seen through their ripped body is that of magma with a rage filled essence preventing its fires from being quenched until justice has been served, the serving of justice in turn transforming them back into their previous Enraged form where they become their angry however passive selves again. They tend to be described as magma titans or keepers of the volcanoes, their previous weapons and armor melted into them and become their claws and new hands and feet giving a rather powerful sting when striking in their extremely fast berserker attacks sending stunning shock-waves and flesh melting marks with each blow whether claw or hand or foot. These creatures are as deadly to be around as they are carnage loving disregarding all innocence and destroying anything as minor as white lies until their original target is destroyed.

::Abilities::

The Bloodlust, creatures of carnage and pain gain strength and speed the longer it takes to destroy their target. They are capable of maneuvering at breakneck speeds in a parkour kind of way while moving much like an ape. As they don't care for who has sinned or not they sense their target and their attacks void through the absolutely pure innocent. When the punishment has been delivered The Bloodlust "revert" to their previous form The Enraged and go about their business allowing the rest of those who had survived in peace even if they were attacked.... they're monsters and they know it... it wouldn't shock them if someone were to attack them during their time of justice making.

___________________
https://kingdomhearts.forumotion.net/t11717-dravocn-maximillion-hecoro#138740
Heart: Darkness
Illusion, Space, Time.
Dravocn
Dravocn

Post Count : 280

Back to top Go down

Memories, Bestiary Empty Re: Memories, Bestiary

Post by Dravocn on June 24th 2014, 6:58 am

The Sorrow

Memories, Bestiary Pres_rafael5



::Description::

The Sorrow are memories based on the thoughts of sadness and abuse, those that theorized these creatures had come from those of  abusive pasts and those who had lost loved ones. The Sorrow are always found by themselves, though other memories may be around you will only find one Sorrow in a particular area, and are usually found in dark areas where they cry and leave black pools of tears in of which show dread and despair. These creatures of lost happiness look like they've been in a funeral ceremony since the Renaissance era where Victorian clothing was still worn like they do, their eyes on the headdress are reflective and search deep into one's being to bring out every memory of sadness of the person their gaze finds, these memories found in the person are brought out and take form as The Sorrow's only defense. The memories brought out are illusions however physical and can interact with the world just as any other being can and they will act like how they did in the memory.

::Abilities::

The Sorrow's tears are poisonous emit not only pure depression but Bio-ra in combination with Wateraga. They do not move much as they are in such a heavy dress, though it seems they can appear anywhere as long as their pools of tears are within ten feet. They aren't aggressive however they are very reclusive and defensive, meaning if you mess with it do not expect to be happy.  When The Sorrow have been inflicted with sufficient amount of pain to send them into a borderline death, they remove their dress, heal completely, screech loudly calling memories/heartless/nobodies, and become the vapor of their tears, their Alpha-version, The Grieved.

___________________
https://kingdomhearts.forumotion.net/t11717-dravocn-maximillion-hecoro#138740
Heart: Darkness
Illusion, Space, Time.
Dravocn
Dravocn

Post Count : 280

Back to top Go down

Memories, Bestiary Empty Re: Memories, Bestiary

Post by Takeshi on July 26th 2014, 9:16 pm

The Lonely




Memories, Bestiary M1UNPfa

The Lonely are memories created from the experiences of those that suffered from bullying or abuse. Extremely docile, these memories are immensely timid, running away if someone so much as looks at them. These memories do not have any natural abilities, nor do they have any combat experience. Every Lonely Memory has their own appearance and personality, though they are all timid. These memories typically appear after the death of a victim of bullying or abuse, or when someone with similar experiences visits an area enough times.

Ability:

Anthem of The Lonely: The only magical ability that The Lonely memory possesses, each memory of this specific class is capable of using their voice to cause those within hearing range to experience their only emotions, Depression and Loneliness. The closer one gets to a singing Lonely memory, the more potent these effects are. If someone gets close enough to the singing memory, essentially right next to one, they may be driven to suicide if they haven't felt those specific emotions so powerfully before.


Last edited by Takeshi on July 26th 2014, 9:32 pm; edited 1 time in total

___________________
Random Chat Stuff:
Etzolix wrote:[19:52:18 10/09/13] @ Etzolix : I LOVE DICK
[19:52:19 10/09/13] @ Etzolix : wait FUCK.

Kia wrote:[19:15:02] Kia : What do you expect Cool?
[19:15:11] Kia : We are SAIKOUS after all.

Yima (Talking about The site) wrote:As for the place I perceive it as a zombie; it's never truly dead xD.
Takeshi
Takeshi

Post Count : 2758

Back to top Go down

Memories, Bestiary Empty Re: Memories, Bestiary

Post by Takeshi on July 26th 2014, 9:24 pm

The Fragile

Memories, Bestiary PpBY4V5

The Fragile are beings made from the memories of those that saw themselves as a "Doll" in social context. The Fragile are humanoid in appearance, though for actual substance, the Fragile Are simply sentient constructs of porcelain. The Fragile are inept in combat, and are actually very quiet memories. They typically appear in areas where there are large amounts of people that care for their social appearance. Every one of the Fragile have sadness seemingly painted onto their features.

Ability:

Reflection: A simple illusion, The Fragile are capable of taking the form of those that view it, except with the physical flaws corrected to make the person look perfect. It has no adverse effects on the mind, unless the person is afraid of perfection.


Last edited by Takeshi on July 26th 2014, 9:35 pm; edited 1 time in total

___________________
Random Chat Stuff:
Etzolix wrote:[19:52:18 10/09/13] @ Etzolix : I LOVE DICK
[19:52:19 10/09/13] @ Etzolix : wait FUCK.

Kia wrote:[19:15:02] Kia : What do you expect Cool?
[19:15:11] Kia : We are SAIKOUS after all.

Yima (Talking about The site) wrote:As for the place I perceive it as a zombie; it's never truly dead xD.
Takeshi
Takeshi

Post Count : 2758

Back to top Go down

Memories, Bestiary Empty Re: Memories, Bestiary

Post by Krystal on July 26th 2014, 9:33 pm

Lost Joke:

Memories, Bestiary Dark_Jester_by_nachtwulf

Lost Jokes are a fun breed of Memory. They only fight when they are attacked first, and won't get in your way if you refuse to combat it. In fact, these jesters tend to want to play games with you, and might give you something if you do a simple game, may that game be charades or a mute version of Simon Says, as well as possibly other games. However, if you do attack it, it will fight back in a special way: by mimicking everything you do. If you choose to fight this creature, prepare to fight yourself.
Krystal
Krystal

Post Count : 175

Back to top Go down

Memories, Bestiary Empty Re: Memories, Bestiary

Post by Krystal on July 26th 2014, 9:46 pm

Captain Claw:

Memories, Bestiary A1cf078b3eefa701a73d11872d42a592_large

A special Memory that only appears near or in the ocean. These creatures are much larger than ordinary crabs, reaching a size close to the average size of young children. Their claws are able to crunch through steel, and their legs let them move quicker than most memories. They also have the ability to shoot dangerous bubble streams from their claws. These Memories do have a flaw, though. The memories are actually rather bossy, seeing themselves as in charge of other Memories when in a group. Because of this, the crabs tend to not get along if more than one of them end up together.
Krystal
Krystal

Post Count : 175

Back to top Go down

Memories, Bestiary Empty Re: Memories, Bestiary

Post by Takeshi on July 26th 2014, 9:51 pm

The Scarred

Memories, Bestiary XUt2ttP

The Scarred are creations based off of the traumatic experiences of women, specifically traumatic experiences of Rape, Assault, or Domestic Violence. These Memories tend to take on the form of younger versions of the people that have had these experiences, representing the woman's lost innocence, a symbol that is doubled by their arms and legs being shackled. Because of this, to get around they all have a cloak that can double as a blunt claw to allow them to drag themselves along. Every Scarred Memory has the expression of immense embarrassment or intense depression on their faces.

Ability:

Shattered Innocence:

Every Scarred memory has one single ability that can technically be used as an attack. Each Scarred memory is capable of screaming extremely loudly, to the point of being able to shatter glass. This Screech does more than just hurt peoples ears however. It implants the memories specific traumatic experience into the minds of whomever hears it, killing the memory in the process. If one manages to unshackle a Scarred Memory however, the memory changes into The Acceptance memory, a memory that has overcome the trauma of their experience, rewarding whomever manages to unshackle them with a random blessing, or even an item or rewarding them with the cloak from their shackled form, with sharp claws. The unshackling is immensely hard however, as the chains are unbreakable, and the locks cannot be unlocked by a keyblade. One must find a specific item or create a specific feeling within the memory to unshackle them.

___________________
Random Chat Stuff:
Etzolix wrote:[19:52:18 10/09/13] @ Etzolix : I LOVE DICK
[19:52:19 10/09/13] @ Etzolix : wait FUCK.

Kia wrote:[19:15:02] Kia : What do you expect Cool?
[19:15:11] Kia : We are SAIKOUS after all.

Yima (Talking about The site) wrote:As for the place I perceive it as a zombie; it's never truly dead xD.
Takeshi
Takeshi

Post Count : 2758

Back to top Go down

Memories, Bestiary Empty Re: Memories, Bestiary

Post by Krystal on July 26th 2014, 10:18 pm

Slithereck:

Memories, Bestiary Egg_hatched___zombie_monster_snake_by_shadowinkbases-d6ia829

A dead snake-like Memory that cannot move unless it is floating in something.  Because of this, they only tend to appear in liquids or in zero-gravity areas.  These Memories are highly resistant to darkness and have pretty good defenses, but they take damage from healing spells.  These snakes move very slowly and their main method of attacking is latching on to a foe with its mouth and releasing acid saliva.  Their bodies also sting anyone who comes in physical contact with them.  Due to being a rotting husk, they can't exactly think well.
Krystal
Krystal

Post Count : 175

Back to top Go down

Memories, Bestiary Empty Re: Memories, Bestiary

Post by Krystal on July 26th 2014, 11:09 pm

Pollinated Grace:

Memories, Bestiary Low_gravity_creature_by_Sheil

A strange memory that moves with only the utmost grace.  Some say it even glides through the air as it prances, though it is incapable of flying.  As it runs around, it tends to spread pollen from the strange flower on its back.  This pollen tends to have negative effects on creatures that inhale it, such as slowed or delayed movements, vision problems, or - rarely - poison effects.  Other than that, it tends to ignore any actual conflict and just glides around carelessly, not trying to help friend or foe.
Krystal
Krystal

Post Count : 175

Back to top Go down

Memories, Bestiary Empty Reflective Cheshire

Post by Artless Artist on July 27th 2014, 2:13 pm

Reflective Cheshire
Memories, Bestiary Cheshi12

A type of memory only documented in wonderland, (at least in large numbers) ‘Cheshires’ are known to be a docile if rather mischievous race. Capable of speech, they are entirely instinctive creatures. They are born from those who believe madness was the only fun path in life, and their sole purpose is to make others see the entertainment in madness. Found in all sorts of colors, they are often found with a purple and black color scheme. They have been known to disappear at times, and are commonly found using space and illusion magic liberally. They despise those who take to sanity or logic, and often go after them above all else.

Despite their apparent somewhat docile nature, there have been several documented cases where this type of memory is aggressive and violent, in which they use fear and madness as a weapon as well. As a rule, most Cheshire’s are defined by both the ferocity of the cat and the more twisted the grin. It is advised to be cautious around this type, and always fight them in twos at least- because fighting one solo would be bad for your health. Strong against most types of magic, these cats are known to be exceptionally fast and dexterous when it comes to movement as well.
Good for pets, too.

Abilities:

Varied Assortment of Illusion and Space Spells: Every cat is different, and so are their spells. From summoning a varied assortment of goods, to appearing to take off their heads, most of the spells they do are often cast on themselves- but they can cast on you too.

Fade to Nothing: Giving a wide grin, these cats seem to disappear, before they reappear somewhere else and tease you about something. Often considered a passive ability with how much they use it. Note: Before they fade, it is possible to disrupt this with another space spell, in which their expression turns rather bewildered. They can appear anywhere after this spell is cast, even upside down or on someone’s head as well.

Madness Burst: One of the moves a more violent one does, their appearance turns immediately feral as they dive for you before they give you a deep wound with a non-lethal, small spell wound into it where you slowly start to hallucinate and you see illusions both ridiculous and scary. It is some note however, that these illusions can harm you if you truly believe they can, in which case they act like regular enemies. It wears off after a while, and you slowly come back to reality.

“Are you sure?”: Considered the ultimate attack they have, it casts an illusion/space spell so strong you start to doubt even reality. Depending on the cat, you could see everything in a dreamlike state, in which you have complete control over, or you can relive your nightmares and fight for your life. So strong is this spell that it can only be casted on one person, hence why someone should fight in groups- because even the affected can notice that the others aren’t affected and can start to fight against the spell.
avatar
Artless Artist

Post Count : 1434

Back to top Go down

Memories, Bestiary Empty Re: Memories, Bestiary

Post by Sir Nicholas on August 12th 2014, 12:08 am

Name: Wight Knight.

(Image)

(Level 3-4 Monster)

Description: A tall, skeletal figure wearing rusted armor and carrying a large sword that is inscribed with glowing runes. Its limbs are desiccated and seemingly insubstantial, but this seems to present no problem in supporting its weight. Animated by magic and possessing a hideous, skull-like face, this macabre figure is only found in places that are heavy in decay or on long-forgotten battlefields.

Given shape and form by the misery and dread of the recently departed, these creatures are said to be the echo of lost warrior's souls - unable to pass on until they have found a worthy opponent that can put them to rest.

Unlike the more zombie-liked Imagined and Feared, these creatures are rarely encountered in groups, though sometimes 2 or 3 of them will band together to form a "Troop". This does not diminish the threat they pose, however, as a single Wight Knight is a fearsome opponent possessing a frightening intelligence.

Surprisingly for Memories, the Wight Knight is an honorable fighter. Perhaps retaining a hint of pride in the warrior's code they had in life, they will never attack an unready opponent and hold those who flee from battle in utter contempt.

When defeated, Wight Knights will crumble into dust. Many have been noted to thank their opponents for the battle, or will congratulate them on their victory before passing on.

If a Wight is victorious - it will treat now-departed foe with reverence and give them a proper burial with their weapon as a grave marker. After this, they will return to their own place of death and await the next challenger.


Abilities:
Its frail appearance notwithstanding, the Wight Knight is incredibly strong and fast. The fact they lack organs of any kind means they are immune to blood loss and can only be harmed if their bones are damaged. In addition, as it was fear that created them, they are totally without that emotion.

Even in the most hopeless situations, they are nigh-unshakable and will fight to the very end.

Aside from this, the Wight is a masterful combatant. Their fighting style and weapon seems to vary between individual warriors and where they can be found, but they can always be guaranteed to be highly skilled with their weapon of choice.

Extra Notes

  • As they are former warriors themselves, Wight Knights see non-combatants as no real challenge and will ignore those without weapons.
  • Before battle, some Wight Knights will ask for their opponent's name, which, (if answered) will be seen as an accept to their challenge. The Wight will respond in kind and begin to duel. If the opponent refuses to answer, there is a chance the Wight will simply stare them down.
  • Wights that form groups will fight as one - their choreography will appear seamless - especially if surrounded. Warriors fight back-to-back and will cover each other's weaknesses.
  • No Wight Knight has ever been encountered with ranged weaponry. This is speculated to be because of personal honor.
  • Though most Wight Knights are found in The Keyblade Graveyard, some have been found in The Underworld or on the outskirts of Halloween Town.

____________________________________________________________________


Name: Frozen Passion.

(Image)

(Level 4-5)

Description: A gigantic horned creature that is similar to the Olympian Titan of legend in size and in ability, Frozen Passions are literally made from solid ice.

One of the largest Memories on record, (one is said to be as big as a Darkside Heartless) they carry with them a sense of frost and are immune to ice based attacks. It should be noted that simply being around one causes the temperature to drop significantly. When in already cold or snowy areas they can create blizzards and howling winds that cut to the bone.

They represent cold hearts - specifically those that have chosen to lock away their emotions for whatever reason.

Fortunately, despite their size and power, they are solitary creatures and are never seen in groups.

Because they were born from cold logic, they are also intelligent and are capable of human speech. However, they rarely notice (or care) about the damage they cause.

Possibly because of their huge size, it takes them a long time to notice those they often crush underfoot, and they will often be oblivious to attackers. This is partly because their skin is as hard as steel and can only be broken by the mightiest attacks. However, because they are ice based, they are incredibly vulnerable to heat and flame.

Abilities:
In battle, they use ice shards and crystals to decimate their opponents. Any that touch them without proper ice protection are frozen solid. Ordinary steel weapons simply shatter when exposed to their thick skin.

Extra Notes:

  • Because of their massive size and their icy disposition, they are incredibly slow and can be outrun by smaller prey.
  • Their solitary nature means that when left alone, a Frozen Passion will simply stand where it is, unmoving. Some travelers mistake them for glaciers.
  • They dislike bright light, associating it with the sun. In cold environments, they can create a layer of thick clouds that block out the sun.
Sir Nicholas
Sir Nicholas

Post Count : 691

Back to top Go down

Memories, Bestiary Empty Re: Memories, Bestiary

Post by Occam on November 16th 2014, 6:49 pm

Name: Syml Difrifol | Simply Solemn

Appearance

Undefined Level

|Description| These beasts are known for their unpredictable choice between benevolence or malevolence. They can be cruel and ruthless, or civil and enjoyable to be around. Their grotesque structure wards off those who would harm or annoy it, but it has a consciousness and will speak. The personalities vary, but this memory comes from the lost memories of simple souls. Souls who don't have enough complexity combine to form this, usually similar souls but sometimes the most dangerous come from an unrelated mix of many simple souls.

|Abilities| These beasts are sufficiently strong and fast, but lack any magical capability. Aside from this, they are both physically and magically resilient and always possess a root-like blade that cuts like any sword. They use the ability to copy memories instead of devouring them to form personalities, staying at a distance from people but adapting to society by copying all of their memories and forming their own person. This includes an induction of muscle memory, so their magical capability only rests in that matter.

|Weakness| Physically, it is almost exactly like a human, just much larger. So any weaknesses humans have may or may not apply, but it is unpredictable.
Occam
Occam

Post Count : 620

Back to top Go down

Memories, Bestiary Empty Re: Memories, Bestiary

Post by Occam on January 21st 2016, 12:53 am

Offeren Tywod | Sand Mass

Appearance




Level 1-3

This mass of earth lives in the deserts of Agrabah, often being a piece of a bigger whole. Offeren Tywod often break apart, weakening themselves to cover more ground. However, if a pack ends up in the area one must be careful not to allow themselves to fuse. It is possible for two whole Offeren Tywod to fuse to that of a Rock Titan-sized creature, becoming Level 4. It has no special abilities besides producing fire from its body, but it is very powerful and swift, however not exactly fast. There is a hive mind mentality and Offeren Tywod are aware of each other's presence. These exist from the lost memory of a mage that once created these beings, a memory that had the ability to reproduce.







Sand Critters

Appearance




Level 1-5

These inconsistently-sized creatures live within the sands of Agrabah, often trapping and consuming travelers. They are menaces to the desert and often are independent. However, it is difficult to fight one due to its nature of living within the sand and being fast and strong. The hide on it, once broken, leaves it in a venerable state but otherwise can withstand massive blows. Again, the larger they are the more powerful. These memories are born from starved desert bandits that have had their gluttony consume their wishes and minds before death.







The Grim

Appearance




Level 3-5

These undead creatures are born from powerful beings that have died within Agrabah's wildlands, becoming apparitions of death and necromancy that call upon other memories and summon the dead. They are venerable in the face of light, and are brittle to the powers of ice and fire.
Occam
Occam

Post Count : 620

Back to top Go down

Memories, Bestiary Empty Re: Memories, Bestiary

Post by Nero~ on March 9th 2016, 11:20 am

The Lost:
Description: The lost is a memory that is cause by the memories of children, this memories are fairly weak, unless if the heart of the Child is broken. Some of these memories mimic the child as they grow up, gaining the same abilities that the person gains over years.

Level: 1-5
Abilities: Mimic: this ability allows the memory to mimic the one it is linked to.

Memory link: This memory has its memory linked with a person. This allows them to use false versions of the linked persons abilities.

Forced link: If the host of the memories powers is killed, this memory can link with another's mind. This weakens the memory as well as the one it forces the link with. Any mind ability that protects from mind reading can be used to protect form this.

Shadow puppet: the only ability that this memory has as its own, this is a forced puppetry on others of weaker power,(meaning NPC's and willing PC's)and this can allow them to make another person or a group of people(varies on the power of the memories of the one it is linked with.) There are account of these memories using this to kill others, as well as it self

Appearance: This memory can take many forms, but it prefers the form of the one it is linked with. This means it looks like regular people, but are unable to understand emotion,nor can show it.

___________________
Embracing the Darkness for me was Embracing the Winning side


fight songAngle of darkness

Timeline:  https://kingdomhearts.forumotion.net/t12666-nero-s-timeline

Combat level:1
MP:Unknown
Nero~
Nero~

Post Count : 2081

Back to top Go down

Memories, Bestiary Empty Re: Memories, Bestiary

Post by Sponsored content


Sponsored content


Back to top Go down

Page 1 of 2 1, 2  Next

Back to top

- Similar topics

 
Permissions in this forum:
You cannot reply to topics in this forum