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Layout of Oblivion

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Layout of Oblivion Empty Layout of Oblivion

Post by Felonix on April 23rd 2014, 4:59 am

Layout of Oblivion 4cd48dbb6ef339a6fb7fd096a3541e811228522246_full
Recent changes to the layout of Castle Oblivion have been made, as listed below, due to the treaty allowing technological advancement from Azmot. Lately, I have mentioned these rooms in topics, but have not clarified what or where they are. Below is listed the current layout of Castle Oblivion from Floor 13 to Basement Floor 12. (Additional rooms to the side are assumed as, even though they were not shown in the game, it makes sense that they would be there). Due to the illusory nature of Castle Oblivion, the Castle will appear blank and empty to outsiders unless given permission by a resident. Save for the Throne Room, all middle hallways are empty.


Floor 13 - The Steward (Felonix)


This floor is designated for whoever the current Steward of Castle Oblivion is. In the middle room is the Throne Room, which houses the throne and  Main Control Unit for Castle Oblivion. The MCU houses the 'brain' of IAGIS (Intelligent Automated Guidance and Information System) after being transferred from Felonix's Gummi Ship. The MCU in the Throne Room can also only be activated and used by the Steward/MCP of the world. Living quarters are to the right of the Throne Room.


Floor 12 - Technical Advisor (Axis Genesis)


This floor is designed for the Technical Advisor of Castle Oblivion. In the main room to the left is a large computer hardwired into the digital mainframe of Castle Oblivion, allowing the Technical Advisor to update and repair the system. This computer can only be accessed by the TA and Steward of Castle Oblivion. A voice-activated digital portal connects this floor to Basement Floor 12. Living quarters are to the right of the hallway.


Floor 11 - General Living


This floor is designed for NPC citizens of Castle Oblivion.


Floor 10 - Soldier Quarters (Siris)


This floor is designed for high ranking members of the Castle Oblivion army and for Soldiers who impress the Steward. A private training room exists on the left of the hallway, with a voice-activated digital portal that connects it to the Armory and Training Rooms. Living quarters are to the right of the hallway.


Floor 9 - General Living


This floor is designed for NPC citizens of Castle Oblivion.


Floor 8 - General Living


This floor is designed for NPC citizens of Castle Oblivion.


Floor 7 - The Library (Basil Drakon)


To the left of the hallway of this floor, citizens and guests with access will find a rather large library containing history of the world of Castle Oblivion, as well as datalogs entered and edited by users. A special wing of the library designated to artifacts and collected pieces exists in the far corner, and can be viewed by all. Access to this wing is restricted to citizens with proper authorization only. Living quarters are to the right of the hallway.


Floor 6 - General Living


This floor is designed for NPC citizens of Castle Oblivion.


Floor 5 - General Living


This floor is designed for NPC citizens of Castle Oblivion.


Floor 4 - General Living


This floor is designed for NPC citizens of Castle Oblivion.


Floor 3 - General Living


This floor is designed for NPC citizens of Castle Oblivion.


Floor 2 - Blacksmith Quarters (Sebastian Saikou)


To the left of the hallway in this floor lies a workshop/storage area that can be used by the Blacksmith of Castle Oblivion for storage of tools, ores, and forging. Living quarters are to the right of the hallway.


Lobby - Entry/Shopping


Unless previously stated, this is the only floor of Castle Oblivion not hidden by illusion. This floor is the entry to Castle Oblivion and houses stores of residents within, including "Wares of the Paradox". This is the furthest the general public is able to go without permission from the Steward or Citizen of Castle Oblivion.


Basement Floor 1 - Gummi Wing


This floor has been designated as a parking area for Gummi Ships of citizens and travelers. Upon entering the atmosphere, IAGIS will contact those with access and engage autopilot, parking the ship after dropping the pilot off at the entry doors to the lobby (similar to a valet).


Basement Floor 2 - General Medical Wing


The General Medical Wing of Castle Oblivion is located on this floor.


Basement Floor 3 - Infirmary


The Infirmary, separated from the GMW, is designed for specific care of wounded Soldiers, as well as trauma and special case victims.


Basement Floor 4 - Magical Training


This floor of the Castle is designated for Soldiers and citizens who wish to solely focus on refreshing their magic skills. The main room to the left has been formed as a 'digital game grid' similar to those found in Space Paranoids, allowing for magic spells that may not be tamed or may be destructive to be contained.


Basement Floor 5 - Physical Training


This floor of the Castle is designated for Soldiers and citizens who wish to solely focus on refreshing their physical fighting skills. The main room to the left has been formed as a 'digital game grid' similar to those found in Space Paranoids, allowing the room to be shaped into any world on record for training in different environments.


Basement Floor 6 - Mixed Training


This floor of the Castle is designated for Soldiers and citizens who wish to focus on combining their skill set effectively. It combines the digital landscaping of BF4 and containment of BF5 to allow fighters to achieve maximum potential without fear of holding back.


Basement Floor 7 - Research Floor A


To the left of the hallway is a state-of-the-art laboratory allowing citizens to do general research and studies. The room to the right is designated for those who wish to perform experiments without being bothered.


Basement Floor 8 - Research Floor B


This floor is reserved for studying the behavior of Soldiers augmented with "SR" chips (given graciously by Azmot).


Basement Floor 9 - Basic/Augmented Soldier Quarters


Rooms to the left of the hall are reserved for Soldiers Augmented with "SR" chips. Rooms to the right are reserved for Basic Soldiers of the Castle Oblivion Army.


Basement Floor 10 - Armory


This floor has been designated the Armory of Castle Oblivion, designed for storage of weapons of Soldiers.


Basement Floor 11 - The Tunnel


-TOP SECRET- Access to this floor is granted only by the Steward on a case-by-case basis. Intruders without permission will be subject to having the chains to their heart broken, rendering them a useless husk.


Basement Floor 12 - The Bridge


This floor has been repurposed for the bridge from Castle Oblivion to Space Paranoids. As such, it is off limits to any who do not have proper access codes. Any violators are subject to have the chains to their heart broken, rendering them a useless husk.

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Layout of Oblivion Feloni11

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