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The Spring Quarter Tournament of 2014: My spring, Your fall

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The Spring Quarter Tournament of 2014: My spring, Your fall Empty The Spring Quarter Tournament of 2014: My spring, Your fall

Post by Lenneth on March 31st 2014, 1:39 am

Welcome to the Spring Quarter Tournament of 2014 sign-ups! In this tournament, there will be a maximum of sixteen teams allowed to join, and it is a first come, first serve basis. Normally, if you participated in a previous tournament that happened in the 2014 period, those who had not yet participated would be given priority. The prizes will be announced at the end of the tournament. However, the winner will be inducted in the Hall of Champions!!

DATES:
Sign-ups will be open until 12/4/2014
Official tournament line-ups will be posted by 13/4/2014
The tournament will officially start on 14/4/2014
The tournament official ends 1/6/2014

Rules

  • This is a 2v2, round robin style tournament, meaning that it’s two characters verse two others characters and a point system scorning.  Everyone will get a chance to fight everyone else at least once to gain points; everyone will have a chance to catch up in points. The winner of this tournament will be the team who has earned the Most points.

  • If it ties in points after the final rounds then those teams  with the highest points will face each other again but be allowed to change up their gear, abilities etc.

  • Posting order will be as this- Team A vs Team B, Both members of team A will post first then both members of Team B will post before Team A can post again.

  • Points work as the following- Victory gives 10 points to the winning team, draws give 5 points to both teams and a defeat gives 0 points to the losing team.

  • Points will be recorded and kept track of underneath the line ups.
     
  • Rounds will not finish until all the matches in them are done before moving onto the next round.

  • Participation can happen in two ways. 1) A user can partner up two of their own accounts
    together
    OR 2) users can enter a single character and pair up. *Note a user can only enter once using one or the other method*

  • A character is only permitted five abilities (Includes weapon abilities).

  • A character is only permitted 2 sets of weapons.

  • A character is only permitted 2 sets of equipment, items or armor.

  • A character is permitted to buying passes and slots to expand on the amount of abilities, weapons, and equipment they can own. More information is found in The Shop *If you have bought slots please link to the shopping topic in your character sign up*.

  • Summons, pets, familiars, and any type of companion are not allowed.

  • Health and stamina regeneration abilities are not allowed.

  • Killing is not permitted and matches will be stopped before a death would occur.

  • Portal and teleportation abilities are not permitted. This also involves weapon and equipment summoning.  

  • Participants must post every twenty-four hours or the match will still keep going having skipped the turn if that member. If both members of a team do not post in said time they will forfeit the match. If notice is given first they will have three days to post before being disqualified. If both members of a single team give notice to be gone for a period of time the match will be held for the three days.
       
  • Participants must abide by the Tournament Power Descriptions.

  • Total Manipulation abilities are banned since they are such versatile abilities. Such examples would be being able to produce and control flames with no defined limit.

  • Each match may also have environmental hazards added in to make things more interest, please respect them.

  • After each match both teams will be fully healed and have full stamina for their next match.


To enter, you must fill out the below template and post underneath this post in this topic. The rules are also subject to change based on the abilities, weapons, and etc that are entered. Any rule that is broken will result in immediate disqualification.

Code:
[b][u]Character Sheet/ Team name:[/u][/b]
[b][u]Partnering with:[/u][/b]
[b][u]Affinities:[/u][/b]
[b][u]Weaknesses:[/u][/b]
[u][b]Abilities: [/b][/u][list]
[*][u]Name:[/u]
[u]Description:[/u]
[*][u]Name:[/u]
[u]Description:[/u]
[*][u]Name:[/u]
[u]Description:[/u]
[*][u]Name:[/u]
[u]Description:[/u]
[*][u]Name:[/u]
[u]Description:[/u] [/list]
[u][b]Weapons: [/b][/u][list]
[*][u]Name:[/u]
[u]Description:[/u]
[*][u]Name:[/u]
[u]Description:[/u][/list]
[u][b]Equipment: [/b][/u][list]
[*][u]Name:[/u]
[u]Description:[/u]
[*][u]Name:[/u]
[u]Description:[/u][/list]

[*]Random fact I’ll be hosting as Lenneth, Thelen as the security and medic, Fenix as the Merchandise vendor and medic
[*]There will be a spectator area for those that are not in the tournament or those who have finished their match to relax and chill till the next round of matches. Maybe buy some fan service merchandise
[*]Tournament times will not bleed into timelines meaning they won't interupted other rpers or hold up a person from future ones

Teams
Team Genestar- Axis Genisis with Cool star
Team Twsit of fate- Tyler Yamasaki and Abigail Saikou
Team Danair Lostheart with Dravocn Hecoro
Team Azmot, Siruis wins
Team Knightly Desire-Penelope And Xoen


Last edited by Lenneth/Hrist on April 8th 2014, 6:30 pm; edited 5 times in total

___________________
The Spring Quarter Tournament of 2014: My spring, Your fall 4adc872d-7859-4686-911a-d2ebdb7e9ee8_zps6f3b92dd
Lenneth
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The La Vaeas of Darkness

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The Spring Quarter Tournament of 2014: My spring, Your fall Empty Re: The Spring Quarter Tournament of 2014: My spring, Your fall

Post by Beta Genesis on March 31st 2014, 2:48 am

Team Name:
Team Genestar (Subject to Change)

Partnering with:
Cool Star

Character Sheet:
Axis Genesis

Affinities:
A speed demon in a sense as she is able to outrun most average people. In battle she is often quick in her movements and hard to keep up with. Her speed is  joined in combination with good agility to be able to move about wildly and dodge most attacks. However catching her off guard can hinder this strength and basically make it null. A brute when it comes to attacking an opponent. Even though she may not look it, Axis is in fact literally packing an impressive amount of strength behind her punches, so to speak.

Weaknesses:
Her abilities in the arts of magic are weak as they are the most neglected part of her battle strategy since they day she could fight. She can in fact use magic, but it is unable to even compare to the power of her physical attacks with a blade. Because of the determination she puts into each and every battle, Axis will fight till she no longer has the energy in which to do so any longer. Which means she often takes a lot of injuries through out the course of battle. In regards to being able to take a hit regardless of being either magic or physical. Axis takes the brunt of the damage she receives through the course of combat. Unable to perform proper defense styles, this is why she generally relies on speed and sneaky feats of generally complicated bodily motions.

Stats Overview:
High - Agility | Speed | Strength
Average - Accuracy | Stamina
Low - Defense | Magic | Magic Defense


Abilities:

  1. Name:
    Dark Fireball

    Description:
    A typical fireball embued with the element of darkness. Roughly the size of a full bowling ball in diameter. Started from nothing but a spark in the palm of a hand. This spark then ignites into a small flame. Through some concentration this flame then grows and morphs it's shape over a small period of time. Equal portions of darkness are added in during this process. Once fully constructed and charged the fireball is launched in the direction of it's intended target. The fireball is only able to go straight in the direction it was aimed for and can travel at a speed of an arrow (traditional bow and arrow) being shot through the air. The power of the initial fireball upon launch is equal to a small explosion. Enough to knock an average person back a few feet. Even knock them to the ground if they are unable to brace themselves. Definitely able to leave behind some burning and charring effects. 1st degree burning at most to unprotected skin. Armor would become scuffed and a little charred. These effects can differ more dependent on their material. Minor to moderate fire damage is expected. If the fireball does manage to make any sort of contact with the target it will then break apart upon impact. This will release live flames and a thin layer of mist-like substance made of concentrated darkness that covers the target. This mist can impair and otherwise limit the target's sense of sight. Making nearby people, objects, and the surrounding area seem blurry and disoriented. While this is happening, the flames that are also produced from the impact will immediately start to burn anything they come in contact with. These flames are hot enough to burn through clothing and most light armor such as leather and cloth. If left on long enough the can begin to burn through flesh as well. If they are not extinguished within sufficient enough time they can cause varying degrees of burns. (1st to 2nd degree) The flames can be extinguished through various methods. Such as dousing them with a water source or another flame resistant material. Even if the flames are extinguished. The dark mist remains on the target for a whole post before finally dispersing and returning the target's sense of vision to normal.

  2. Name:
    Electro Tap

    Description:
    Lightning energy is focused to a specific part of the body of the caster's choosing. As the collection of energy begins to combine and charge. Sparks start to become a common frequency. The amount grows bigger as charging nears completion. At the point of completion the caster goes in for the attack. Upon any sort of direct contact of intended target. All stored electrical energy is expelled from the point of origin and sent coursing throughout the entirety of the target's body. This results in a small scale electrocution that can inflict minor to moderate nerve damage. This causes a numbing sensation to the affected area. First to second degree burns can also occur to flesh at the point where contact was made. If the attack misses, the energy is still expelled with the first thing it makes contact with. Otherwise the energy remains until contact of any sort is made.

  3. Name:
    Fire Extension

    Description:
    The flames that occupy the actually body of Ignited Soul are concentrated at the tip of the blade. While the flames charge in power the keyblade is swung in a circular motion that is similar to the handling of a boomerang. Once the flames are fully charged. Which is generally determined by the amount of sparks being produced by them. The blade is then brought around one final time. The force of momentum releases the flames into a long whip like formation. A literal whip made of fire. The overall reach of the formation being of moderate distance. The whip travels at a high speed. If it makes direct contact with a person. Any clothing it has snagged onto will start to burn away. Armor will become charred and singed. If left on long enough the whip can cause first to second degree burns to unprotected flesh. The whip can be extinguished. By causing Axis to drop her blade. If the connection is broken there is no source to facilitate the flames further.

  4. Name:
    Keyblade Surf

    Description:
    By means of manipulating rising hot and sinking cold air currents, as well as the velocities at which they flow. Axis can make a keyblade of her choosing hover and otherwise float atop concentrated air pressure. This also makes her able to move through air much like a surf board on water and basically 'surf' the air to get from one place to another. The average speed of flight is high. Though can be increased slightly beyond if taken to full notch. Maximum speed can only be held for a post or two before holding stance on the blade becomes difficult to maintain. This will remain active so long as Axis' feet have contact with the keyblade being used. If connection is broken. Outside sources, such as magic based air manipulation, can affect flight.

  5. Name:
    Voltage Extension

    Description:
    The electric energy that occupies the actually design of Volt Affliction is concentrated at the tip of the blade. While the energy charges in power the keyblade is swung in a circular motion that is similar to the handling of a boomerang. Once the energy is fully charged. Which is generally determined by the amount of sparks being produced. The blade is then brought around one final time. The force of momentum releases the electricity into a long bolt like formation. A literal bolt of lightning. The overall reach of the formation being of moderate distance. The bolt travels at a high speed. It can only move in a single direction. It cannot change it's course while in flight. If it makes direct contact with a person. Armor will become sparked and singed. It can cause first to second degree burns to unprotected flesh. Minor to moderate nerve damage can also occur if flesh is hit. This causes a numbing sensation to the affected body part.

Weapons:

  1. Name:
    Ignited Soul

    Description: [ Image ]
    A keyblade of highly unique design. Birthed by the literal heated spirit of The Eternal Flame. Upon occasion where terror of past events became the cause of destruction. A violent lash of rage which overtook by force which in it's wake left amassed piles of rubble that was originally residency. Through the scattered debris and wild flames that surrounded by the end. A warm radiance revealed the blade. To which it's wielder has grown ever so fondly of. To the point of it becoming a valid part of her identity. It is the single most recognizable blade used. When used in combat the blade cloaks itself in a constant stream of flames which are supplemented by the wielder's own affinity of fire. These flame can grow or die in an intensity to adequately suit emotions.


  2. Name:
    Volt Affliction

    Description: [ Image ]
    A keyblade that was created through codified concepts in the world of Space Paranoids. Though created by technology in a world of digital reality. A formula has granted the blade physical representation in the outer worlds during the process of conversion from the system. In actual form the blade is constructed of metal and high intensity energy that is supplied by the wielder's own affinity of lightning. This energy is conducted through the entirety of the blade in a constant stream. Radiating a neon blue light when it does. If the blade is dropped or removed from hand. This means supply is cut off and the energy ceases to exist. Rendering the blade inactive. It could still be used to attack in this form. However, if further uses are to be fulfilled. Then the blade must be resurged. Uses for the energy vary. If touched the it can cause mild electrocution. Can also be used to supply power to Access Core AG-HY when prompted. That however, is only currently known by the creator. When used in combat the blade emits neon blue formations that resemble circuited stars.

Equipment:

  1. Name:
    Crimson Jacket

    Description: [ Image ]
    A bright crimson cloak that reaches down to the ankles. Long sleeved, with hood connection, and very spacious. So as not to restrict movement of any type. Made of light weight fabric materials that have been synthesized with resistance specifications. At the center of the upper back is emblem which has been stitched into the fabric. It resembles a mage related rune. Though it's origin or meaning is unknown and has yet to be explored further. The cloak has been specially synthesized to provide moderately light protection against magical based attacks.



Last edited by Axis Genesis on April 1st 2014, 2:23 pm; edited 2 times in total
Beta Genesis
Beta Genesis

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The Spring Quarter Tournament of 2014: My spring, Your fall Empty Re: The Spring Quarter Tournament of 2014: My spring, Your fall

Post by Hikari on March 31st 2014, 3:46 am

TEAM GENESTAR

PARTNERS WITH: Axis Genesis
CHARACTER SHEET: Cool Star

~SKILLS~
High:
  • Magical Potency
  • Speed (Moderate)
  • Agility (Moderate)
  • Stamina (Moderate)


Low:
  • Strength
  • Physical Resistance
  • Accuracy (Moderate)


~EQUIPMENT~
Lady Justice: A blade of medium length that glows a bright blue whenever it comes into contact with something or someone.

Smoke Bombs: Nine generic smoke bombs hooked to a black belt worn by Cool. Each are magically activated at the user's will and will release a thick smoke that covers a small amount of the area for a few seconds.

~ABILITIES~
Newton's Facepalm: Cool can launch pulse projectiles out of his hands that will travel forwards with quick speed, appearing as ripples in the air and traveling a small distance before disappearing. People and objects struck by it will not suffer damage but instead will be launched into the air, the very spell manipulating gravity and making them float as though they were in space. The people caught in it will be sustained in the air and will float slowly through it; finding heavy difficulty in controlling their movements and causing objects they have in their hands such as weapons to also be affected by it. This means that weaponry can and often will float away from their owners should they not keep a grip on it.

Against All Tyrants: When Cool comes into contact with spells that have an elemental relation to darkness his defense to said element will begin increasing slightly each post for the next ten posts. While this is in effect darkness will do less and less damage to him up until after the tenth post; where it will no longer have an effect on him. Despite this however, the effect cannot reach the level of invulnerability and will stop before it does; meaning he can only achieve heavy resistance to it. *STACKABLE*

Shock and Awe: Cool is able to fire bolts of lightning that deal a small amount of magical shock damage to those whom it comes into contact with.

Smoke Bomb Detonation: Upon the user's will a smoke bomb will be detonated.

Realist: Cool is able to better resist and see though illusionary magic and natural hallucinations to a minor degree.


Last edited by Cool on April 1st 2014, 1:52 pm; edited 3 times in total

___________________
The Spring Quarter Tournament of 2014: My spring, Your fall Elsword___add_kim_by_maryah99-d7bpa7s

"Playing hero gets you nowhere if you aren't ready to act."

Kingdom Hearts RPG Moderator
Resident Asshole
Hikari
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The Spring Quarter Tournament of 2014: My spring, Your fall Empty Re: The Spring Quarter Tournament of 2014: My spring, Your fall

Post by Takeshi on March 31st 2014, 6:36 pm

Character Sheet/ Team name:
Twist of Fate
Partnering with: Abigail "Abby" Saikou
Affinities:High Strength,Moderately High Speed,High Endurance,Moderately High Magic Power
Weaknesses:Low Magic Defense, Moderately Low Defense,Low Agility, Moderately Low Accuracy
Abilities:

  • Name: Force of Leo
    Description: The user raises their hand, engulfed in light, and attacks the target by sending the head of a lion, composed of the aforementioned light, at them.
  • Name: Arcana Wave
    Description: An advanced Arcana spell, Tyler charges a weapon or a limb with Cleansed Arcana and swings it in the direction of an enemy, creating a large wave of the transparent energy that rushes towards foes at a very high speed, it is capable of changing direction at Tylers discretion.
  • Name: Dark Defense
    Description: This spell creates a very large barrier comprised entirely of Darkness, this barrier is very strong, capable of taking all but the most destructive of spells.
  • Name: Lightning Bullets
    Description: The user creates a sphere of lightning around their fist, from which Ten small, yet destructive lightning orbs are fired at a high speed.
  • Name: Master of The Sky
    Description: When activated This enchantment gives Tyler the ability to manipulate air to the level needed to fly. Using this Tyler hovers in the air, capable of going in any direction he wishes at a very fast speed, he can go moderately high up into the air before he has to stop increasing his altitude.

Weapons:

  • Name: Unmei
    Description: Tyler's Konekuta Keyblade, it's powers were locked by him for the duration of the tournament.
  • Name: Elucidator
    Description: A Pitch black Katana with few embellishments, it is one of Tyler's most trusted swords.

Equipment:

  • Name: Armor of The Light
    Description: A Plated Armor based off of an old armor, Tyler has disenchanted the armor to make it fit in with the restrictions of the Tournament.

___________________
Random Chat Stuff:
Etzolix wrote:[19:52:18 10/09/13] @ Etzolix : I LOVE DICK
[19:52:19 10/09/13] @ Etzolix : wait FUCK.

Kia wrote:[19:15:02] Kia : What do you expect Cool?
[19:15:11] Kia : We are SAIKOUS after all.

Yima (Talking about The site) wrote:As for the place I perceive it as a zombie; it's never truly dead xD.
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The Spring Quarter Tournament of 2014: My spring, Your fall Empty Re: The Spring Quarter Tournament of 2014: My spring, Your fall

Post by Abigail on March 31st 2014, 7:11 pm

Character Sheet/ Team name:
Twist of Fate
Partnering with: Tyler Yamasaki
Affinities: High Agility, Moderately High Strength, High Accuracy
Weaknesses: Low Magic Defense, Moderately Low Defense, Moderately Low Stamina
Abilities:

  • Name: Shapeshifting
    Description: Abigail can turn into any animal for a small period of time. However, for the tournament, she has limited herself to any animal as big as a bear, and as small as a bunny. The changes do not affect her stats whatsoever.
  • Name: Demon Blast
    Description:  A large sphere of dark energy is charged between Abigail's hands and subsequently fired at the target in form of a beam, the spell cause moderate damage to the foe.
  • Name: Enveloping Claw
    Description: The user summons a dark claw from the ground, which ensnares the target, restricting their movement. By directing the claw at the throat of the target, the user can effectively create a hostage situation.
  • Name: Electric Bullets
    Description: Nightfall shoots lightning bullets, and if opponent is shot he/she would deal with extreme electric damage

Weapons:

  • Name: Nightfall
    Description: A Pink Pistol that shoots lightning. It comes pre-loaded with 40 bullets, but can be reloaded multiple times.
  • Name: Skyfall
    Description: A Golden Sniper Rifle that comes loaded with 15 bullets and has three clips for reloading.

Equipment:

  • None


Last edited by Abigail on April 1st 2014, 6:27 pm; edited 1 time in total

___________________
The Spring Quarter Tournament of 2014: My spring, Your fall W6qr The Spring Quarter Tournament of 2014: My spring, Your fall MtciTiZ

[18:04:15] * Ander sits down

[18:04:40] Ander : When Yima gets mad you sit ._.

[18:04:49] Ander : Like for real
Abigail
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The Spring Quarter Tournament of 2014: My spring, Your fall Empty Team Dravair

Post by Danair on March 31st 2014, 7:40 pm

Character Sheet/ Team name: Danair Lostheart
Partnering with: Dravocn Hecoro
Affinities:
High Strength, Moderately High Magic Power
Weaknesses:
Low Speed, Moderately low Agility
Abilities:

  • Name: Lightning in the Shadows
    Description: Danair rushes the opponents and moves so quickly that he is barely visible, however after each strike he leaves a lightning chain upon each opponent or one centered upon a single opponent, if against single opponent he repeatedly strikes the opponent in several different directions leaving a lightning chain after each strike each looping to the single chain loop, if attacking a group he attacks several different enemies leaving a lightning chain each connecting to every chain ending up in a full loop and therefore damaging anyone in the lightning chains way (and since this is more of a crowd control move it is more powerful against groups)
  • Name: Flame Strike
    Description: Danair swipes his blade in several directions with his blade heated and embued with fire magic causing three fiery claw like effects upon the ground or air after each swipe (if he uses it upon the ground the claws reach up to fifteen feet away that from the blade separates to a max of 3 feet in distance apart from each other, if used upon the air it is used as firaga in a slash form flying from the blade and seeking out targets ) (again the ground part is mainly for crowd control purposes)
  • Name: ThornMail
    Description: Danair wraps himself with vines covered in thorns that protect Danair from close range combat attacks (obviously not entirely ... it's not like you can have 100% protection from anything ... i just felt i had to mention it)

Weapons:

  • Name: Heart&Soul
    Description: Danair's Heart&Soul is a large buster sword that is six foot long and eighteen inches wide... the blade is obsidian colored and is made of titanium and lead alloy... it can feel his energy and excitement and increases in sharpness and power the more exhausted he is.
Danair
Danair

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The Spring Quarter Tournament of 2014: My spring, Your fall Empty Team Dravair

Post by Dravocn on March 31st 2014, 7:58 pm

Character Sheet/ Team name: Dravocn Hecoro https://kingdomhearts.forumotion.net/t11013-dravocn-hecoro
Partnering with: Danair Lostheart
Affinities:
High Agility, Moderately High Defense
Weaknesses:
Low Strength, Moderately Low Magic Power
Abilities:

  • Name: Dark Form
    Description: Dravocn's heart is of Darkness and is able to turn this Darkness into physical form covering his entire being in a skin tight suit of armor ... as it is made of darkness it carries no weight and does not restrict movement. It can defend against physical attacks to the degree of a piano falling from a twenty story building.
  • Name: Dark Blade
    Description: Darkness from Drav's heart surrounds his blade and radiates off of it. As he slashes he may generate ached projectiles in the shape of his slash. He may also fire bolts of darkness at his enemies when not slashing.
  • Name: Hasteza
    Description: Speeds himself and his allies up to almost inhuman speeds and leaves an image of themselves where ever they were because they have become so fast light has a hard time following them (Ex. 1. If they were to move while moving in front of their enemies their enemies would be able to watch their after images follow their movements as light tries to keep up with them.)

Weapons:

  • Name: Enko-Tenshi (Japanese for Arc-Angel)
    Description: Enko-Tenshi is a long white ten foot long sword made of titanium and tungsten, she has her own personality as well as talks to him, though no one else can hear her ... He is the only one that can see her as well though anyone but him can only occasionally see her grinning face in the glare of his blade while in a struggle (which is where the two people clash weapons and both keep pressing against the other weapon)


Last edited by Dravocn on April 2nd 2014, 6:01 pm; edited 1 time in total

___________________
https://kingdomhearts.forumotion.net/t11717-dravocn-maximillion-hecoro#138740
Heart: Darkness
Illusion, Space, Time.
Dravocn
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The Spring Quarter Tournament of 2014: My spring, Your fall Empty Re: The Spring Quarter Tournament of 2014: My spring, Your fall

Post by Lenneth on April 1st 2014, 5:58 am

--Axis—
Stat wise since there is 8 stats again (Syth’s been for the most part removed from the tourny styles since people can have most things now) we don’t have the extra mod high any more so you’re a little out of balance for a compative tourny.

Ignited Soul and Volt Affliction

Either is fine except for the weapon summon ability as it is written that weapon conjuring is not permitted for the tournament, even a keyblade. I’’ll need u to remove that ability and carry them into the battle grounds by hand please

--Abigail—

Shapeshifting
Is there any kind of like limit here? It’s a little too open ended as it. So its not like transforming into anything like as large as a dinosaur or small as microscopic animals.  And is the transformation able to effect your stats like you gain their strength or speed etc? If so that be too much for one ability here.

--Darvar—

Dark Form, Dark Blade
Just need you to remove the absorption part since that power is not allowed on site anyways

Hasteza
You gotta edit this wording a bit and tone down the speed increase, its fine with after imagines but right now it reads that you move so fast is basically a form of instant teleportation and can auto hit others.

___________________
The Spring Quarter Tournament of 2014: My spring, Your fall 4adc872d-7859-4686-911a-d2ebdb7e9ee8_zps6f3b92dd
Lenneth
Lenneth
The La Vaeas of Darkness

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The Spring Quarter Tournament of 2014: My spring, Your fall Empty Re: The Spring Quarter Tournament of 2014: My spring, Your fall

Post by Beta Genesis on April 1st 2014, 1:45 pm

Alright, edited. Thanks for pointing those out Lenneth. I meant to take out the "summon" abilities when I was doing the application. So forgive me for that, I forgot to before I posted up the application.

As for the stats, that was just me not realizing that Mod Highs were no longer acceptable. So yeah I put my stats back to their original set up. If there is anything still wrong with them. Then please let me know and I will rearrange them again.

Again though, thanks for bringing those mistakes to my attention.
Beta Genesis
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The Spring Quarter Tournament of 2014: My spring, Your fall Empty Re: The Spring Quarter Tournament of 2014: My spring, Your fall

Post by Azmot on April 1st 2014, 6:01 pm

Character Sheet/ Team name: Azmot Wins
Partnering with: Solo (I wish to compete without a partner, unless someone also signs up without one.)
Affinities: Magic Affinity (High), Magic Defense (Mod), Defense (Mod), Stamina (High)
Weaknesses: Strength (Low), Speed (Low), Accuracy (Low)
Abilities:

  • Name: Sphere of Mortis
    Description: An always active spell that constantly drains from Azmot's stamina. Everyone that is not Azmot in a 30 foot radius are subjected to a slight Speed debuff that increases the longer they are in the sphere, and actions take up slightly more stamina. (Each time they post applies 1 stack of the debuff at the beginning of the post, which is minor. When outside of the Sphere, each time they post removes a single stack at the beginning of the post.)
  • Name: Sphere of Age
    Description: An always active spell that constantly drains from Azmot's stamina. Everyone that is not Azmot in a 30 foot radius are subjected to a slight Strength debuff that increases the longer they are on the sphere, and actions take up slightly more stamina. (Each time they post applies 1 stack of the debuff at the beginning of the post, which is minor. When outside of the Sphere, each time they post removes a single stack at the beginning of the post.)
  • Name: Sphere of Rot
    Description: An always active spell that constantly drains from Azmot's stamina. Everyone that is not Azmot in a 30 foot radius are subjected to a slight Magic Affinity debuff that increases the longer they are on the sphere, and actions take up slightly more stamina. (Each time they post applies 1 stack of the debuff at the beginning of the post, which is minor. When outside of the Sphere, each time they post removes a single stack at the beginning of the post.)
  • Name: Sphere of Mortality
    Description:  An always active spell that constantly drains from Azmot's stamina. Everyone that is not Azmot in a 30 foot radius are subjected to a slight Defense debuff that increases the longer they are on the sphere, and actions take up slightly more stamina. (Each time they post applies 1 stack of the debuff at the beginning of the post, which is minor. When outside of the Sphere, each time they post removes a single stack at the beginning of the post.)
  • Name: Sphere of Dredge
    Description:  An always active spell that constantly drains from Azmot's stamina. Everyone that is not Azmot in a 30 foot radius are subjected to a slight Magic Defense debuff that increases the longer they are on the sphere, and actions take up slightly more stamina. (Each time they post applies 1 stack of the debuff at the beginning of the post, which is minor. When outside of the Sphere, each time they post removes a single stack at the beginning of the post.)
  • Name: Sphere of Horror
    Description: An always active spell that constantly drains from Azmot's stamina. Everyone that is not Azmot in a 30 foot radius are subjected to a slight Agility decrease that increases the longer they are in the sphere, and actions take up slightly more stamina. (Each time they post applies 1 stack of the debuff at the beginning of the post, which is minor. When outside of the Sphere, each time they post removes a single stack at the beginning of the post.)
  • Name: Sphere of Umbra
    Description: An always active spell that constantly drains from Azmot's stamina. Everyone that is not Azmot in a 30 foot radius are subjected to a slight Accuracy debuff that increases the longer they are on the sphere, and actions take up slightly more stamina. (Each time they post applies 1 stack of the debuff at the beginning of the post, which is minor. When outside of the Sphere, each time they post removes a single stack at the beginning of the post.)
  • Name: Ascetisism
    Description: An enchantment that makes any of Azmot's skills that cost stamina cost half that. He cannot use offensive spells, or exert too much physical effort or this enchantment is disabled for a post.
  • Name: Cerebralism
    Description: Azmot is seen as a shimmer, never able to be focused on. The further away, the less clear he gets. every 10 feet creates a 1 foot margin of error for someone of High accuracy - he appears to be somewhere he is not. After 30 feet, he is seen in double. This is a personal enchantment that changes the way Azmot appears, and is a mental deception. The effects do not occur the same to each person, exactly, and can be seen through by one with resistances to Illusion and/or a sight enchantment that enhances accuracy the appropriate distance to Azmot, the latter automatically. Anyone who understands the enchantment may overcome it too, eventually.
  • Name: Actinism
    Description: Azmot puts up a barrier that extends 5 feet around him. This barrier has an extremely strong repulsion to metal objects that are not Darkblades and can deter slower bullets if they are not dead-on.

Weapons:

  • Name: Shotgun
    Description: A big ass, semi-automatic shotgun. 34 Rounds with extra ammo on Azmot's person. Bullets and the gun are made from melted down Darkblades.
  • Name: Dual Glocks
    Description: Two glocks with 40 rounds each and extra ammo on Azmot's person. Bullets and the Gun are made from melted down Darkblades.

Equipment:

  • Name: Scouter
    Description: A mechanical eye overlay that allows Azmot to calculate the distance of objects with absolute percision as well as indentify certain magical properties in things, such as element and relative energy put into it.
  • Name: Blast Suit
    Description: A thin, skintight suit under Azmot's clothing that protects him from impact damage. It is made from refined Rhino Hair. It is suited with metal over the chest and as bracers to protect from long-range weaponry.


Last edited by Azmot on April 2nd 2014, 9:35 pm; edited 2 times in total
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The Spring Quarter Tournament of 2014: My spring, Your fall Empty Re: The Spring Quarter Tournament of 2014: My spring, Your fall

Post by Sirius on April 1st 2014, 6:19 pm

Character Sheet/ Team name: Sirius Wins
Partnering with: Dammit, I guess that bastard Azmot.
Affinities: Magical Affinity (High), Accuracy (High), Speed (Mod), Stamina (Mod), Agility*
Weaknesses: Defense (Low), Magical Defense (Low), Strength (Low), Agility*
Abilities:

  • Name: Pierce
    Description: The user charges lightning in either hand and points his finger like a gun, firing a foot long bolt of pure electrical energy that travels as fast as an arrow. The energy is solid until 3 seconds after contact with something, in which it explodes in a small electrical burst, which can rip through softer materials. It bounces off mirrors and does not count that as contact.
  • Name: Points A and B
    Description: The user is able to contract and shorten the distance between two points of space, allowing him to throw a punch that disappears into a rift of spacial energy and appears somewhere else, and whatnot.  People and non-allied spells cannot wholly travel through these rifts in space.
  • Name: Stealth Shocks
    Description: Passively, the user has a field around him that extends 10 yards in any direction. Anything that crosses the border of of that field without Sirius' permission gets a strong electrical shock, the equivalent of sticking a screwdriver in an electrical socket.
  • Name: Mathsight
    Description: Sirius has enchanted vision that allows him to calculate angels and predict paths of objects with absolute precision, as long as the data remains constant. (As in, he can see exactly where a bullet is going to go if fired if he has seen that gun fire before. However, if the gun somehow has increased power or something, he cannot accurately predict the variables.)
  • Name: Scattershot
    Description: The user creates a large ball of electrical and spacial Energy, which splits into 9 smaller balls about the size of a pool cue. These float around the user indefinitely and can be manipulated at will, combining or splitting as long as they are never more than 9. When they touch someone, they emit raw electrical damage automatically. They can also explode, which becomes larger with each one combined. All 9 combined explode at the power of a landmine.

Weapons:

  • Name: Trueshot
    Description: A .50 caliber sniper rifle with a scope accurate 300 yards, that has 12 rounds and extra ammo on Sirius' person.
  • Name: Glaives
    Description: A set of glaives that Sirius can expertly manuver, which are also attached to special gloves that they are tied to, allowing the glaives to return when thrown without fail.

Equipment:

  • Name: Glaive Gloves
    Description: Gloves with strong spider silk spun through a mechanism in the palm that allows the Glaives to return much like a yo-yo.
  • Name: Arrowseal
    Description: Links of metal specifically designed to deflect arrows and longrange weaponry, while underneath the chest specifically is a Kevlar coating. Covers the body like a wetsuit.


(*Agility is high in terms of small movements and dodging, such as dodge rolls or pivots. Sirius has good body control in that manner.
Agility is low in terms of complexity and mastery. He is unable to do advanced dodging techniques and is clumsy when he tries to do so. He must keep it simple.*)


Last edited by Sirius on April 2nd 2014, 9:31 pm; edited 1 time in total

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Sirius Night [Weaver Class Amaran]

Alternate Appearance

Sirius Appearance

The Hive-Amaran Beastiary
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The Spring Quarter Tournament of 2014: My spring, Your fall Empty Re: The Spring Quarter Tournament of 2014: My spring, Your fall

Post by Abigail on April 1st 2014, 6:27 pm

Edited. ^-^

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The Spring Quarter Tournament of 2014: My spring, Your fall W6qr The Spring Quarter Tournament of 2014: My spring, Your fall MtciTiZ

[18:04:15] * Ander sits down

[18:04:40] Ander : When Yima gets mad you sit ._.

[18:04:49] Ander : Like for real
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The Spring Quarter Tournament of 2014: My spring, Your fall Empty Re: The Spring Quarter Tournament of 2014: My spring, Your fall

Post by Lenneth on April 2nd 2014, 3:09 pm

-Axis accepted-

-Abigail accepted-

-Azmot-
Cerebralism- I just need you to fix the wording a bit to not sound like an absolute as I understanding the effect the degree of which as with anything else to other players will be determined by them as well, counting in their own sight abilities, senses, magical defence etc etc

-Sirius-
Points A and B- can this be used to teleport attacks from other users? Since if it does abilities to completely re-direct all kinds of attacks wouldn’t fly

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The Spring Quarter Tournament of 2014: My spring, Your fall 4adc872d-7859-4686-911a-d2ebdb7e9ee8_zps6f3b92dd
Lenneth
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The Spring Quarter Tournament of 2014: My spring, Your fall Empty Re: The Spring Quarter Tournament of 2014: My spring, Your fall

Post by Dravocn on April 2nd 2014, 6:03 pm

Edited :3 hope that's okay now

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https://kingdomhearts.forumotion.net/t11717-dravocn-maximillion-hecoro#138740
Heart: Darkness
Illusion, Space, Time.
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The Spring Quarter Tournament of 2014: My spring, Your fall Empty Re: The Spring Quarter Tournament of 2014: My spring, Your fall

Post by Azmot on April 2nd 2014, 9:35 pm

Edited -

Described that it is a mental deception and the things that come with Illusion Magic.

--

Can only affect allied spells.
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The Spring Quarter Tournament of 2014: My spring, Your fall Empty Re: The Spring Quarter Tournament of 2014: My spring, Your fall

Post by Lenneth on April 3rd 2014, 5:21 pm

-Dravocn-accepted

Azmot and Sirus- accepted

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The Spring Quarter Tournament of 2014: My spring, Your fall 4adc872d-7859-4686-911a-d2ebdb7e9ee8_zps6f3b92dd
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The Spring Quarter Tournament of 2014: My spring, Your fall Empty Re: The Spring Quarter Tournament of 2014: My spring, Your fall

Post by Eno on April 3rd 2014, 7:11 pm

Character Sheet/ Team name
Knightly Desires

Partnering with
Penelope

Affinities
He’s a critical thinker, usually trying to cover all bases when a situation arises. Though new to the concept, he can take on the role of a commander or leader in emergencies. He’s a capable fighter due to his training, as long as his body lasts. Because of this he’s confident in his ability to work alone. But he believes it always pays to have someone close by if things get out of his control. He hates leaving things to chance.

He has a high tolerance for pain from both magical and physical sources. Due to the amount of time spent getting wounded in various ways nearly every day for almost a year attests to that. Average wounds inflicted that would stop normal people can be shrugged off by him. Significant damage can also be ignored for a time, though constant blows will take their toll after a while.

Fighting Style
Xoen prides himself on countering, being well versed in grabs and holds. Being a brawler, he doesn’t waste his time using flashy physical attacks. He will fight dirty if he finds himself losing, despite not enjoying it. He prefers to end fights quickly, as opposed to stalling them out.

Due to his experience in his beginning year as a nobody, he can toss Morning Stars or Mad Bumpers with little difficult. When he punches precisely, with an armored fist, he can crack the armor of a Morning Star.

While his flexibility has improved, he’s nowhere near the level of a professional acrobat. However, his reflexes are comparable to said comparison, despite his speed only being double that of a soldier class heartless.

Due to constant battles against heartless in Radiant Garden, fighting those types has been burned into his muscle memory. He often finds them predictable, however, heartless not of that world are a much greater threat due to inexperience.

Skill Levels

    Defense(Mod high)
    Magical Defense(Mod High)
    Agility(Average)
    Strength(Average)
    Speed(Average)
    Stamina(Mow Low)
    Magical Power(Average)
    Accuracy(Mod Low)


Skill Levels w/Tranquility

    Defense(High)
    Magical Defense(High)
    Agility(Mod High)
    Strength(Mod High)
    Speed(Mod High
    )Stamina(Mod Low)
    Magical Power(Mod High)
    Accuracy(Mod Low)



Abilities

  • Name
    Grand Cannon

    Description
    It starts off as a glowing orb of light in one hand, and a glowing orb of darkness in the other, the third orb that represents the void element is formed at the center of the forehead. The three converge in user’s main hand or wherever user decides the focal point to be. This is an ability that requires the user’s full concentration. Any action taken against the user will result in it dissipating, or blowing up in the user’s face if they’re unlucky.

    The caster has some control over where the beam goes. If fired from the hands the attack can be angled slightly by simply moving the direction the hands are facing, though it must be a slow transition. Should they move too quickly the spell will end prematurely. When it comes to footwork the caster must pivot, should they actively try to walk the spell will end early.

    Grand Cannon is a steady stream of damage that takes one post to charge for the maximum amount of damage. And when it’s fired the attack will continue to do damage until the one using the ability is interrupted, or they run out of stamina to keep it going.

    From there it can be fired in the form of a super-heated beam of energy colored to the three elements listed. Normally it’ll be in the form of an ever expanding cylinder of energy that is majority light with lightning arching along the length colored both grey and black. The bolts will have varying degrees of length and thickness as they constantly pop up along it. If it connects its capable of incredible damage.

    Those with weak magical defense will have to dodge this ability. It only takes a few seconds of contact for them to burn away to ashes. Those with medium levels of magic defense can survive the beam for around a minute, though during that time their clothes will burn away, as will their skin any time past a minute and they risk being turned to ash.

    When it comes to high magical defense or forms that boost magical defense, the one being hit will effectively be able to survive the attack in its entirety. Though there will be blackened singed marks upon their person.

    When used this caster he will become exhausted as the entire mana pool is used in this attack. This is considered a last resort that should not be used in rapid succession. If it is user will die from it. Those that use this do not have to pose for this ability. Meaning it can be gathered and fired from a neutral, or even casual stance.

  • Name
    Light Dash

    Description
    The caster’s body infuses the light, allowing them to control the kinetic energy their body is transferring, to dash a set space at moderate to high speeds. The amount of distance is predetermined before the ability is used. However, it’s possible for that to change as the caster is on the move.

    This ability can be used in rapid succession in various ways. Using this ability the user can leap into the air and use this skill as a means to double jump in a sense, then it can be used again right after. It can also be used after kicking off a solid surface.

    At the end of the movement the caster’s body remains unaffected by the force exerted, because of that they don’t have to worry about things like vomiting, crashing into walls, or whiplash.

    If the caster throws a punch or kick while dashing, the force behind the blow is multiplied by the added speed of the dash, leading to rather devastating strikes that would normally only be at a fraction of the power. If someone is unfortunate enough to be picked up their bodies will feel the force being exerted that the caster would normally feel.

    However, if they are struck during the dash, then the affects would be running into that object at whatever speed the user is going at that current point in time, leading to devastating effects.

  • Name
    Void Mine

    Description
    It starts as the void element appearing grey in color upon the hand or foot. From there if the hands or feet are placed upon a solid object a glyph is created that is slightly larger than the palm. It disappears within a few seconds of being placed. They can either be activated by being touched, or by the caster snapping their fingers. The blast radius rivals that of powerful plastic explosives, meaning those in the immediate area of it may be caught in the resulting explosion. The caster themselves do not have to worry about setting off their own mines.

    The one(s) exposed to the blast will be dealt void damage. Though the heat from it, along with the shockwave, is what will deal the true damage. Those of even the weakest magic resistance will not have to worry about losing a limb, though the force exerted will be enough to numb the immediate area caught in the explosion for a few moments. The target may also be launched in to the air, or away depending on where they are when it goes off.

    Normal humans and those with weak magic resistance will be severely burned or may have bones broken if too close. However, if either are wearing heavy armor the burns become minimal to nonexistent, effectively only being blown back by the blast. For those of medium or high magic resistance they will suffer very minor burns and will have no risk of having any breaks or sprains. However, they may be knocked off their feet from force alone.

    The amount that can be placed at once can go up to a few dozen. Though it varies upon how well the caster can micro manage. If there are too many some may go off prematurely, without having to be triggered, or they may not activate at all, instead losing their power and fading.

  • Name
    Light Lancer

    Description
    It appears as a condensed form of light in the shape of a javelin rivaling the user in height. The circumference is akin to that of an average pole, allowing the caster to wrap their hands around it to either throw it or wield it like a spear. The consistency of it is strong enough to deflect or block against quick strikes. However, power strikes will easily shatter the javelin, rendering it useless.

    The forming of these weapons is allowing the light energy to build within one’s body in excess to the point of overheating the muscle structure. They are still capable of fighting and performing other actions during this time, however the sensation of heat will become a distraction if left unchecked.

    When the caster’s body is near the breaking point they will then focus on a focal area to gather the built up energy. Once the light is outside of the body it will hover in the user’s hand in the shape of an orb. The size of which can vary between the size of a baseball and a sphere rivaling the caster in size. The amount of javelins able to be produced from within that orb varies on the amount of light built up. One javelin is equal to around a paragraph in a post while four will take around half a post. Six or more will take a full post to complete.

    Though, there are disadvantages to using this. If the caster does not have full mastery of light they can do irreversible damage to their interior, leading to crippling issues or even death. That and summoning four or more at a time has a risk of completely draining the user’s stamina. If six are created at once the caster is almost guaranteed to be unable to continue combat. The most a caster can summon at once with no visible drawbacks is two.

    When thrown, the caster can use their mind to manipulate the projectile. Though there is only two results of this. That’s splitting it or making it explode. This in turn makes the single javelin become six in number. When this happens it weakens the consistency, making it easier to break. Those that have weak defenses against magic can break these with a simple punch, kick, or weapon strike. However, it can help spread along an area that it wouldn’t have been able to normally. The needle-like points are capable of embedding themselves in solid rock, so most armors are capable of being pierced by the super condensed light.

    Those that have low magical defenses will be easily impaled or sliced into by these javelins akin to real bladed weaponry. If they aren’t careful the blade may be capable of sliding right through them and out the other end. Those in the mid or average category can still be cut or pierced by this weapon. However, the user will have a harder time digging the blade into the body as far as those with lower levels of defense. Those that have high magical resistances will find that these javelins aren’t as dangerous to them. The cuts and stabs are shallow and in some cases their body alone will be more than capable of shattering the tip.

    When it comes to using the explosive portions of these weapons, again the caster needs to only think of allowing the condensed light energy to suddenly expand. The integrity of the weapon’s shape, coupled with the increase in size from the bursting light will cause the resulting burst of raw energy. Not only will this create shrapnel in whatever its embedded in.

    Those caught within its radius will be dealt light damage in the form of white fire, along with being blown back by the resulting shockwave. The power behind it when four or more are used is capable of separating large bodies of solid rock from one another. However, one or two have significantly less power behind them. They’re capable of taking down small groups of enemies or thin walls rather than large objects.

  • Name
    Tranquility Enhancement

    Description
    When the full armor is worn, Xoen’s physical and magical skills increase to higher potentials. What might be moderately high stats become high while average stats become moderately high. However stats listed as low or moderately low remain the same. While this ability is active stamina is still being drained at a steady rate.


Weapons

  • Name
    Armor of Tranquility

    Description
    It functions as a balance of offense and defense. Allowing the one using the armor to fight weapon users without having to resort to using melee or ranged weaponry.

    The armored gauntlets and grieves are thick enough to allow the user to effectively deflect sword swings, spear thrusts, sword thrusts, arrows, etcetera. Weapons like esotocs, katars, rapiers, small swords, and machetes will have a hard time piercing the armor. Precise strikes to less protected areas will have to be utilized to have a chance of damaging the user.

    This armor has the ability to raise the physical skills of its user past normal limits. When fully covered physical abilities are raised to a great extent. This makes the user a force to be reckoned with. Things that would prove to be difficult without it become insignificant when worn. A few examples of this would be lifting a vehicle with ease, or out running individuals that pride themselves on their speed, even leaping over tall objects would seem a trivial thing.

    This armor first appears as green flames that travel along the body. As they dissipate the armor is left in its place. While it can form over clothing, the cloth might get bunched up under it leading to discomfort. If the individual wears items that are skin tight, hug the body, or if they just summon the armor while nude they won’t have to deal with this issue.

    The wearer is highly resistant to extreme temperatures both warm and cold. One will find that walking through fire or being frozen in a block of ice will hold little effect over the user's comfort as far as hot and cold are concerned. However, prolonged exposure will find the user to be figuratively cooked within the armor, or being unable to move due to the buildup of ice.

    As listed above, the armor can be formed in increments that correlate to the percentages. Because of this, the suit's power is only given out in increments as well. Most abilities the armor offers is only available if fully worn. For example extreme temperatures will affect the user normally if worn at fifty percent or less.

    In its fifty percent state the amount of physical skill will show to have a high increase. The appearance of which covers the arms and legs completely. It begins to snake its way past the waist from the legs, then to the chest from the arms.

    In its twenty five percent state physical skill is moderately increased as the form increment implies. At this point the armor only covers the arms to the shoulders and legs from the upper thigh down.

    At ten percent the armor only covers the forearms up to the elbows, and from the knees to the feet. Physical prowess only receives a moderately low increase.


Last edited by Xoen on April 4th 2014, 11:09 am; edited 1 time in total

___________________
Eno's Theme

Speed of Light

Eno Vale
Level I: 0/0EXP
Level II: 15,000/15,000EXP
Level III: 19,739/40,000EXP
Level IV: 0/75,000EXP
Level V: 0/120,000EXP
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The Spring Quarter Tournament of 2014: My spring, Your fall Empty Re: The Spring Quarter Tournament of 2014: My spring, Your fall

Post by Penelope on April 3rd 2014, 10:13 pm

Character Sheet/ Team name: Penelope / Knightly Desire

Partnering with:
Xoen

Affinities:
Magic Attack (mod)
Speed (mod high)
Agility (high)
Stamina (mod high)
Defense (mod)

Weaknesses:
Defense (low)
Vitality (mod low)
Magic Defense (low)
Differentiating friend and foe (varies)

Abilities:


  • Name: One With Dolls
    Description: The doll takes on a voodoo type existence, copying and mimicking Penelope's every move.

  • Name:Sharing is Caring
    Description: Through physical contact, this spell gives Penelope's stamina to the one being touched. Penelope's stamina will be reduced in equal amounts to what is being given.

  • Name: T. Blade Kick
    Description:Backflip kicking the enemy and launching herself into the air, Sadie uses any electric currents in the air to charge her weapon and redirect the flow at the enemy.

  • Name: Fighting Viper V2
    Description:Charging her both her blades with an extremely intense electric current, Sadie attacks her enemies with and obscene force.

  • Name: Drive Stab
    Description: Bolting towards the enemy, she attempts to poke multiple holes in the enemy with an increased speed and accuracy.


Weapons:

  • Name: Freya
    Description: Her faithful and trusty doll is the only "weapon" she's ever had. Though it wouldn't look like it at first sight, Freya weighs a literal ton and only those with superhuman strength can lift it up. Penelope makes it look rather light, being able to throw it in the air as it weighted nothing.

  • Name: Blessed Temptation
    Description: This black and pink, lance shaped sword is the more serious of her two weapons. Being able to connect and disconnect at several joints along the blade's edge, it an be turned into a whip whenever she wants.

Equipment:

  • Name: Bedtime Jammies
    Description: These clothes have no real point other than to look pretty and to be worn.
  • Name: Shocking Plugsuit
    Description: This set of armor covers only the necessary bits, but are made of pure metal. The metal is charged with an electric charge that allows the wings on her back to detach and reattach at will. The wings don't do much but allow her to hover a few inches from the ground, and is mostly for show. It also helps to channel and lessen the shock of electric charges and lightning type moves.


Last edited by Penelope on April 5th 2014, 3:30 pm; edited 1 time in total
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The Spring Quarter Tournament of 2014: My spring, Your fall Empty Re: The Spring Quarter Tournament of 2014: My spring, Your fall

Post by Lenneth on April 4th 2014, 1:31 am

-Xoen-
You have one too many mod-highs to your mod-low ratio in your basic stats. You’ll need to either bring one of your stats lower

Armor of Tranquility
Just put down somewhere that this armor while its using its ability is still draining your stamina as well, even just having it exerted over yourself too.

Penelope:
--while I understand the character and why its set up like this for the purpose of the tournaments I can’t have ya being able to switch out your stats like this without it being an ability. Since control or even boosting your basic stats is consider a power. You’ll either need to come up with a singular stat sheet for your girl or use up one of your slots for an ability.

Bedtime Jammies
Does this allow you to fly? If so then I’ll cost you a slot otherwise just remove the wings part.

___________________
The Spring Quarter Tournament of 2014: My spring, Your fall 4adc872d-7859-4686-911a-d2ebdb7e9ee8_zps6f3b92dd
Lenneth
Lenneth
The La Vaeas of Darkness

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The Spring Quarter Tournament of 2014: My spring, Your fall Empty Re: The Spring Quarter Tournament of 2014: My spring, Your fall

Post by Eno on April 4th 2014, 11:10 am

Brought Agility down to average in basic skills.
Put in the stamina draining portion to the Tranquility Enhancement ability.

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Eno's Theme

Speed of Light

Eno Vale
Level I: 0/0EXP
Level II: 15,000/15,000EXP
Level III: 19,739/40,000EXP
Level IV: 0/75,000EXP
Level V: 0/120,000EXP
Eno
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The Spring Quarter Tournament of 2014: My spring, Your fall Empty Re: The Spring Quarter Tournament of 2014: My spring, Your fall

Post by Lenneth on April 8th 2014, 4:33 pm

both accepted

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The Spring Quarter Tournament of 2014: My spring, Your fall 4adc872d-7859-4686-911a-d2ebdb7e9ee8_zps6f3b92dd
Lenneth
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The La Vaeas of Darkness

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The Spring Quarter Tournament of 2014: My spring, Your fall Empty Re: The Spring Quarter Tournament of 2014: My spring, Your fall

Post by Lenneth on April 10th 2014, 5:28 pm

Two more days folks! lets try to get more people, don't be shy share the love with someone :), impress a partner, get greedy with the prize munny X3

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The Spring Quarter Tournament of 2014: My spring, Your fall 4adc872d-7859-4686-911a-d2ebdb7e9ee8_zps6f3b92dd
Lenneth
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The La Vaeas of Darkness

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The Spring Quarter Tournament of 2014: My spring, Your fall Empty Re: The Spring Quarter Tournament of 2014: My spring, Your fall

Post by Lenneth on April 13th 2014, 5:26 pm

Signs ups have closed, thank you everyone for your cooperation

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The Spring Quarter Tournament of 2014: My spring, Your fall 4adc872d-7859-4686-911a-d2ebdb7e9ee8_zps6f3b92dd
Lenneth
Lenneth
The La Vaeas of Darkness

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The Spring Quarter Tournament of 2014: My spring, Your fall Empty Re: The Spring Quarter Tournament of 2014: My spring, Your fall

Post by Akari on April 14th 2014, 5:08 pm

Character Sheet/ Team name: Aria Yamasaki/ Team Twist of Fate
Partnering with: Tyler Saikou
Affinities:
Strength: Average
Accuracy: High
Agility: High
Speed: Average
Magic Power: Moderately High
Weaknesses:
Defense: Moderately Low
Magic Defense: Low
Stamina: Low
Abilities:

  • Name: Prick of The Rose
    Description:  This spell allows Aria to create several large, thorny vines for use in battle. They can be used many ways, from being a way to immobilize a target, to being used as whips, or to even being used for torture of an already wounded opponent. She does not need to touch these vines to use them however, though for the tournament, they are no longer extensions of her body, so she can only attack from the angles she can attack from with her body.
  • Name:  Blitz
    Description:  This spell allows Aria to Form three orbs of nothingness that, when launched at an opponent, cause several concussive blasts, each blast does moderately high damage. These orbs are silver in color, each have a three foot radius, and travel at moderately fast speeds and can travel moderately far away before imploding harmlessly.
  • Name: Longshot
    Description: Due to the way it was built, pain has the range of a sniper rifle.
  • Name: Ink Barrage
    Description: This Spell allows aria to Bring forth four medium sized orbs made entirely of Ink, with a large number of thorns inside of them, she then is able to either use them as shields, or fire them off as projectiles. These Orbs are as Durable as steel when used for defense. When they come into contact with something upon being launched though the thorns within the orbs suddenly surface, causing the ink they were hidden in to be drawn into them, pouring ink into the opponents body for as long as they are stuck in the skin, slowly poisoning the opponent. The Poison would slowly deaden the reflexes and alertness of the victim. The orbs stay around for four posts.
  • Name: Heart Bullets
    Description: The Beretta "Sword" Cutlass guns are capable of firing bullets made entirely of nothingness.

Weapons:

  • Name: Beretta "Sword" Cutlass
    Description: Arias Twin Pistols
  • Name: Pain
    Description: One of Alexis's gunblades, the power preventing aria from using it herself has been lifted for the duration of the tournament. Ammo: 4 Clips of 10 bullets, including the one already in the gun.

Equipment:

  • Name: Heartless Intent
    Description: The strongest armor in Arias collection, it features a skull shaped faceplate that can be pulled down over her face.
  • Name: Occultus
    Description: A basic black cloak, it has been stripped of all magic for the tournament.


Last edited by Aria on April 14th 2014, 6:05 pm; edited 1 time in total

___________________
The Spring Quarter Tournament of 2014: My spring, Your fall SmTxDDQ

The Spring Quarter Tournament of 2014: My spring, Your fall 27Xb

Aria's Theme:Na Na Na (Na Na Na Na Na Na Na Na Na): My Chemical Romance
Aria's Battle Theme: Guren no Yumiya: Linked Horizon

Alexis's Theme: Mz. Hyde: Halestorm
Alexis's Battle Theme: Final Reckoning: Q-Factory
Akari
Akari

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The Spring Quarter Tournament of 2014: My spring, Your fall Empty Re: The Spring Quarter Tournament of 2014: My spring, Your fall

Post by Lenneth on April 14th 2014, 6:00 pm

Prick of the flower- You'll need to reworded a bit better since right now it can do too much which will fall under magic manipulation, you can do some of its actions like grabbing people or going in certain directions but you can't have totally control over it like its an extension of yourself.

Curaga is not allowed as all healing magics are banned from tourny play

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The Spring Quarter Tournament of 2014: My spring, Your fall 4adc872d-7859-4686-911a-d2ebdb7e9ee8_zps6f3b92dd
Lenneth
Lenneth
The La Vaeas of Darkness

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The Spring Quarter Tournament of 2014: My spring, Your fall Empty Re: The Spring Quarter Tournament of 2014: My spring, Your fall

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